Ignoring all launch day discussion:
VAGUE SPOILER WARNINGS! If you do not wish to know about GH3 in some detail, don’t read this.
I’ve played awhile now, and yeah, if you have access to another version and it won’t put you out a huge amount (like, say, buying another 2 guitars) then go for a version that’s not PS2. It seems perfectly playable but it looks like shit. The main character models are fine, but every other character looks atrocious - textures are poor (I presume downscaled from the other versions?) and the animations are hilariously bad. The drummer, who looks very much like a gorilla with Down’s Syndrome, moves like one of those little monkey toys that clap cymbals together. He rotates woodenly on the spot and his arms move up and down. No hand movement, no other separate movement as far as I can tell; just those few points of articulation. That’s not a shot against those who suffer from Down’s Syndrome, by the way - I just can’t think of a better way to describe him. Likewise, the singer’s jaw only moves up and down, and it’s again extremely wooden.
Gameplay-wise… eh. It’s fun. There are some good songs in there. I’m not sure how much I like the new system, though. Star Power riffs go on for far, far too long, and I presume this is a balancing act to prevent the new easier HOPOs from making the game far, far easier than it should be. I’ve still got an odd problem with long notes where flicking the strum bar as I did in the previous titles seems to cause it to double strum, or something; I did it like that for ease of access to the whammy bar. It feels a bit unpolished in that respect, frankly.
HOPOs themselves are a bit odd too. They’re no longer calculated based on the time since the last note, whether it’s a chord or not, how fast the song is going etc. but they seem to be set deliberately by the developers. What this means is that if you got good with them in GH2, you’re going to get screwed when there aren’t HOPOs where you’d expect them, and HOPOs suddenly appearing where they wouldn’t before. It’s not necessarily a bad thing, as it lets long notes change fret without requiring you to strum again (replicating a slide, almost), but it’s a pain in the ass at first. To begin with it seemed as though they were done based on whether, when playing on actual guitar, you’d be able to HOPO it or not, but that goes out the window after about the second tier and they seem randomly assigned.
Difficulty-wise, it’s tough on Expert. First song I failed was on the final tier, but I finished GH2 without failing one, and some of them on this are bitch hard. The second-to-last tier (Tier 7?) is reminiscent of the last tier on GH2, and while some comments reckon there are no big bottlenecks, the Slipknot and Disturbed songs are not only some of the most ear-bleedingly dreadful “songs” ever made available to the public but incredibly difficult. I imagine those two may wind up as this game’s Freya/Institutionalised/Psychobilly Freakout (and they have elements of all three).
Yes, the final tier is hard. Very hard. For me, at least. Metallica’s One has some insane riffs in it, and Slayer’s Raining Blood is probably the hardest song in the game barring Devil Went Down to Georgia and Through the Fire and the Flames. Only had one attempt at each of them so they may be easier when my hands aren’t cramping from four tiers of constant play, but right now…
I can’t really judge the songs yet as I’ve been trying to unlock everything first, and I’ll play them more seriously later, but Knights of Cydonia and Cult of Personality were a nice refresher after the other shite in the semifinal tier. If you don’t like the songs then you’re probably not going to enjoy them, and it doesn’t seem as fun or accessible as GH2 for some reason - despite the new HOPOs it comes across as a fair bit more difficult than GH2 and that gives it a really weird difficulty feeling. It feels like they tried to be as EXTREME as they could with MONSTER RIFFS and constant, unnecessary three-note-chords (often switching back and forth from, say, GRB to GYB and then back again) and then realised no-one could actually finish any of the songs, so they had to make the system easier. In summary, it just feels a bit like amateurs got a hold of the devkit, so far.
I’m being harsh because I love the GH series so much, I guess, and it seems like a bit of a disappointment. It’s not bad and this really is a first impression - God knows I loathed GH2 at first - so if you like GH, you’ll probably get a good degree of fun out of this, and do bear in mind it’s a first impression from a few hours’ constant play on Expert. Just don’t go expecting the second coming.
For those who’re pissed at the co-op songs unlocking seperately, there’s a code online already which apparently unlocks everything, in every mode, on every difficulty, except for the boss songs - although it also saves the game once you do this so you may want to finish it at least once, first, to get the “completion” vibe.
Oh, and the loading screen comments are crap, but the little animations you get after finishing each tier are kinda neat.
Any questions?
EDIT: Oh, and I’m still inevitably going to buy this when it’s out in the UK, but then that was a sure thing anyway.