This guy has been working on a book about the history of CRPGs for the past 4 years and finally put out a version 1.0 of it.
You can read it online here (PDF):
Pretty cool dive into some games I forgot about a long time ago. I have to say I was sad not to find Citadel: Adventure of the Crystal Keep in there. :)
I know! It’s not procedurally generated at all! It’s VERY static. Still huge enough to make exploration meaningful of course, but not procedural. Man I’m mad.
I misunderstood where you were going with that, my bad. I haven’t had a chance to read the doc yet, maybe tonight. Coincidentally, I’ve rediscovered the CRPG Addict’s website again to see what he’s up to, he always has a far more methodical way of working his way through the CRPGs he plays. Good analysis of both Starflights too.
Could he mean that the (static) map was procedurally generated during development (and selected from however many runs because it felt good) rather than human designed? I seem to recall some games of the era that have done that, but don’t recall if Starflight was one.
But the real universe was procedurally generated, and Starflight was made by humans who exist in that universe, so in that sense it too is procedurally generated.
I’m quite pleased with this book. It points out that games like Fallout 3 and Mass Effect 2 were not the unblemished gems that critics claimed they were, but it’s not overly contrarian and edgy. And most importantly, it correctly calls Darklands “one of the best RPGs of all time”.