I misunderstood where you were going with that, my bad. I haven’t had a chance to read the doc yet, maybe tonight. Coincidentally, I’ve rediscovered the CRPG Addict’s website again to see what he’s up to, he always has a far more methodical way of working his way through the CRPGs he plays. Good analysis of both Starflights too.
Could he mean that the (static) map was procedurally generated during development (and selected from however many runs because it felt good) rather than human designed? I seem to recall some games of the era that have done that, but don’t recall if Starflight was one.
I’m quite pleased with this book. It points out that games like Fallout 3 and Mass Effect 2 were not the unblemished gems that critics claimed they were, but it’s not overly contrarian and edgy. And most importantly, it correctly calls Darklands “one of the best RPGs of all time”.