I’m playing a video game.
It’s a mix of action/stealth game. Traditionally it would be considered an action or action/adventure game I think? but you can also sneak around, distract enemies throwing an object, and more importantly, kill them if you attack them from behind with a special action.
It plays in scenario with strong elements of open world or at least big non-linear areas. In said open world, you explore around, taking some resources, which can be used directly or converted into real objects or upgrades for yourself though a crafting system.
It also has RPG elements, in the way you can upgrade the main character, taking some skills/passive upgrades.
The questions is, What game am I playing?
Yeah, I think the point should be clear. You can not know what game I’m talking about. Too many damn options.
The answer btw is The Evil Within 2
I actually thought about it around Far Cry 3/Tomb Raider time, so it a few years ago, but it’s continuing to be a strong trend after several years. From Far Crys to Tomb Raiders to Deus Exs, to Watch Dogs, to Dying Light, to Dishonoreds, to The Last of Us, to who knows what more examples I’m not thinking right now but follow the same pattern.
Obviously some are more action games and others more stealthy, others more survival horror, some in first person and others in third person, etc. Not all of them are the same. But there is a déjà vu feeling vibe playing some of them. A lack of originality, a feeling that it has been designed by committee with the specific and clear intent of playing it safe and just follow the tried and trusted mix of mechanics that they have metrics saying that they work.
So I can only say thanks god for indie games because this shit is getting tiring. In The Evil Within 2 case, I feel as the game is weaker than the first part because of this homogenization and trying to be just one more.