MECHLORDS MECHLORDS MECHLORDS MECHLORDS MECHLORDS
NEEDS TO BE MECHLORDS
Okay, here’s the pitch: at the start of the game, a galaxy is spawned: say a hundred stars, each populated by a human(oid) race at various levels of technological prowess. (Imagine about 3/4 the way through a game of Master of Orion). The galaxy is divided into factions, very much like Moo. The kicker, though, is you control a group of mercenaries who are hired out by various factions, independent planets, and whatnot to wage war on their behalf. I recall that the system set up by Mechlords was supposed to be feudal…
So, actual gameplay is similar to X-Com, but instead of having a base at a fixed point, you own a DropShip that travels around the galaxy, trading for parts, getting new missions, getting attacked at certain points, and all around having a great time. Gameplay is tactical turn-based where you control mechs, tanks, aircraft, and other engines of war. Each unit is customisable, and each unit can have specific parts/limbs destroyed. Sure, there could be an overall plot that’s procedurally generated: in game 1, you get ambushed by House Archon on the planet Xerxes as your company was asked to destroy a rebel garrison on the southern continent by the planet’s feudal lord. In game 2, the ambush takes place on a moon in the Orion sector while you were protecting a mining operation that received threats from an eco-terrorist organisation, but this time you were ambushed by a group of mercenaries whose true loyalties were hidden for the moment.
You know, after writing all this, I’m just going to go ahead and request that the folks doing Shadowrun essentially do a Battletech mercenary game: Mechwarrior 2: Mercenaries with turn-based strategic combat instead of a FPS.
Of ALL the kickstarted games, this has got to be the one. I’m throwing money at the screen here, people!
EDIT: Link to Mechlords interview from way back when: http://www.youtube.com/watch?v=8SdlinjwvmE