Thing is though it’s still a solid 20-30 hours of Revenge plot, and that can honestly be a lot to stomach compared to some other forms of media. And unlike the plot of the first game, the second game’s violence and plot is deliberately way more “in your face”. Given different people have different tolerance levels for it I can’t really blame someone if they found it exhausting, end up disconnecting emotionally (as some have), and as a result did not resonate with the deeper elements.
Given the gratuitousness of it at times, perhaps it works better consumed over many shorter sessions rather than fewer longer sessions. However, that is not that way that myself or many other people consume consume their media, for better or worse. How you wrap up your messaging can be just as important as the message itself when it comes to actively engaging your audience.