I would give this game a 6.7
Its bonus's being decent visuals and smooth character animation.
I thought most of the dialogue was cringe worthy though, the narrative unoriginal, and the game play very sub par. There are examples of games as far as a decade before that didn't just pioneer many of these game play mechanics "i.e x ray vision/ quick time combat / moderate stealth/ hot key inventory/ convenient cover height world etc" but they did them much better.
It's almost like games are going backwards; throwing away elements that add to games and adding things that make it easier. TLOU is actually the strongest example I have of a poorly made game..an abrasive opinion perhaps formed over several years of experience with different games - and a healthy separation of biased nostalgia.
Having significant portions of game play consist of dramatically slowed walking movement on my characters part prior to a cutscene just to slog through endless cheesy dialogue is not what I consider masterful game design - in fact since it shows a design philosophy entirely romanticized with catering to the narrative..it is actually an absolute failure of game design, because it is imbalanced in this regard.
In video games our narrative should exist as a part of the world we experience - we should not be removed from it..forced either to skip cutscenes or put our controller down completely. Many famous film directors cite their distaste for video games primarily because of how cutscenes attempt to do so much..and in some regards succeed sure; but are completely and thematically nonsense because we are thrust back into an interactive experience "with varying degrees of action" where all of the true potential lies.
The game play is the core of a game - however unique that game play is, is up to the creators. Cutscenes should otherwise only exist as punctual symbolism..if a developer bases game play purely around reaching another bulky cutscene in order to watch the plot unfold..I consider this an extreme negative in a game. As a game as low as 6.5. As a visual experience, a story piece 9.4.
It tells a story very well and for certain people it is a genuine piece of work; where I interject my bias though is the quality of the story and narrative = 6.8.
I don't want to do the casual/hardcore thing, but this game fails as a game - I think honest dedicated gamers hardcore or not will have no interest in it or lose interest after a single run because it is simply not a well made game. For less committed people.who turn the console on every so often, play in short sessions before netflix maybe..? Its a great watching experience - it paces and tells a story very well.