I haven’t started a topic in a while as it seems like everything is covered. I hesitated to start this one, but the “Your topic is similar to…” shows some older threads, but nothing surrounding this discussion. It is certainly a topic that comes up here and there generally as it relates to specific games or genres, but not in a broader sense. If there is an existing thread, point me to it and lock this one up. :)
I still remember a time when I resisted buying games on Steam because not owning a physical copy was nonsense and at least partially because I want a beefy rulebook to peruse…and, no, not a .pdf. I finally relented and bought cheaper games on Steam and GoG and bought the physical copies of “big titles”. Now, going to a store and purchasing a PC game (or console title for that matter) is a distant memory.
Similarly, I thought Early Access was, initially, nonsensical. The term “paid Beta” now gets liberally bandied about. I signed up for the Betas I wanted to play that I really cared about and was happy to contribute to. Why would I pay someone to do the same? Also, what if they simply stayed in a permanent state of development as is still the case.
Then Early Access became all the rage and really good games began to come out in great shape as a result of Early Access and many started in a pretty decent state. I began also began to relent with this as well and now if there appears to be good feedback and the price is reasonable, I am all for it.
I am sure many have gone through the same questioning and similar steps of acceptance over the years. I thought it might be interesting to have a retrospective look at what Steam Early Access has meant individually and for game development as a whole.
Personally, I think I know. In some cases it obviously helps refine a game with the help of more feedback than could ever be accumulated without E.A. There is some amount of games that I regret as they remain in development limbo or were games with a great idea that an unproven individual or Indie developer was never going to complete. But that’s on me as you know what it is going in. At the other end of the spectrum is the possibility that it is being used far too much, much of a “cash grab” and it has saturated the market with drek.
The answer to “What are its Flaws and Merits and was and is Steam Early Access a good thing?” maybe as simple as, “Well, it depends”. I think the answer for me is that it has been a net positive. I have benefited from playing games that would have never seen the light of day and the negatives have far outweighed the positives.
I realize I may have simply answered my own question and that this discussion is a boring exercise in my avoidance of work this morning. :) After all, there’s been research done and probably Reddit and forum discussions about this topic are peppered throughout the internet.
Thought I’d see if anyone has any thoughts. If not, I’ll just stick mine here as a nostalgic look back for me following some time away from PC gaming and now a triumphant return as I am ecstatic to see all that I have missed and all that is in the works. Plus, my 250 Steam games are now a click away from being played again and some have come out of Early Access during my absence and are great. Thanks Steam!