Sheesh, it’s amazing how many of those questions he can’t answer. I could answer more than him and I’m not the executive producer.
Kip - 90% of cities are bland, and look the same because of the stupid city limitation. We don’t want to throw more crap in there, we want bigger areas. It’s not our fault you made this game for hardware that got outdated 6 years ago. You make the mistake, now you can hire more programmers to fix it… something you should have done instead of spending all that time on “promotions”.
Before you do can you ship some oil to the International Airport great work on Quarter to Three 2.0. I’ve supplied the steel and can do the alloy but need oil to finish it.
My Oilworkz shall send a supply , sooner or later. :p , I wonder if I just let it run overnight what will happen, lol.
Wolff
1724
Did they ever address the problem of neighboring mayors not coming back to a plot?
The game will autopause after 15 minutes (introduced patch 2.0 feature).
Reemul
1728
One issue with the size is there is no room to work around mistakes its all demolish it, so no haphazard cities and living with your mistakes which is also some of the fun. Just add an option for double the size and let us see what happens.
I logged on this morning to send some oil as I was getting ready for work, and there are NO project sites currently under construction on Quarter to Three 2.0
I wonder if my region is out of sync?
He could always go back to work for EA for another big payday so that’s as damning of a statement as you’re going to get out of him.
Joe_M
1732
Agreed, in basically every other city builder I enjoy making things work even if they aren’t ideal. With SC5, I feel like I’m a slave to the tiny zone and the narrow set of viable building options. It’s like asking us to paint a portrait on a canvas the size of a postage stamp. Honestly, they could quadruple the zone size and I’d still feel like the maps were claustrophobic.
Here’s an even more damning statement from EA’s own financial results:
SimCity™ sold through over 1.6 million units since launching in March, with approximately 50% of sales in the form of digital downloads.
SimCity sold 1.1 million in the first two weeks. Sales dramatically slowed. Word of mouth killed that sucker.
Well, drat. Can a city contribute to any great work site in the region or just the one next to it? Maybe you’re out of range.
Last time I tried you could only work on the project site closest to you.
The best you could do, is “gift” money and resources to the town closest to the project, then have that town gift to one of the 4 towns that surround the great work. But you’d have to make sure those towns have adequate storage for what’s being gifted or it will be sent right back.
DeepT
1737
That is kind of a lame mechanic. There is no reason that any city in a region should not be able to give or trade with any other city in the region.
Your machine would melt under the load of the intense computational calculations required. Best to trust EA’s judgement in limiting this feature.
Patching right now. Since there are problems from the game that are fixed but cannot retroactively fix old cities like the Students gone missing, a new region will be optimal. I’ll be updating the play Simcity thread and the new city Region will be different and will be called:
“QT3.0 Glutton for Punishment”