Canuck
1801
I’m curious to know what the number of players logging in and playing is holding steady at. 20?
Nesrie
1802
Right because the only problem with Sim City was the server launch. They’ve been holding steady with logins huh, at what number? If this is an MMO they kept kind of sort of claiming it was, then that’s just as much an important number as the initial buys.
I hope you seriously haven’t harmed any kittens. :P
I will send the RSPCA or the animal police after you!
Well, now that I know all my forum posts are being logged and read by the guys who failed out of my HS English classes, I’m less willing to admit I’d rather throttle EA PR-reps. It’s all in good fun, watcher-men!
Either way, it’s precisely the sort of disconnected, hamhanded, insulting PR they’ve been putting out since before launch. Smaller cities are a blessing, illogical core game logic that breaks at a moment’s notice is a feature, an inability to connect to a single player game is a sign of success, and adding back in core features months after release that were turned off due to bugs is an accomplishment. Everytime someone at Maxis or EA opens their mouth about SimCity, bullshit spews out. Their monitors have got to be filthy by this point.
Quaro
1805
Supposedly… with update 7, traffic is actually really we-really-mean-it-this-time fixed. I played long enough to check that every school bus wouldn’t try and pick up the same kid at the same house and… they might have actually fixed it this time!
You can also raise and lower roads at will for tunnels or bridges of any height. Not just cool to look at, this means you can have roads that cross without intersecting which really opens possible traffic solutions. Not limited either, you could have six different roads cross at different heights if you wanted, and they’d all be independent, like a big city highway interchanges often work.
But is there room to build all these highways?
Ha ha, you guys are still playing Simcity. :)
Seriously, though, I enjoy seeing this thread bumped to check in on how the game is coming along. Keep the updates and impressions coming.
-Tom
Quaro
1808
The city sizes are unchanged, but roads overlapping vertically uses space more efficiently than before at least. You can tunnel underneath buildings too I think, though I didn’t actually try it.
Edit: Yeah, you can, for example, create a cross-town underneath your city, from the trade depot to the highway point, for rapid freight export.
robc04
1809
I hope elevated and subterranean roads have a higher cost at least.
With update 7.0 they broke all my existing cities, as all delivery services stopped working.
Quaro
1811
I’ve only tried with brand new cities. You probably have to bulldoze and remake whatever is stuck (or maybe just the road segment) there are scattered reports of existing cities not handling the update.
Nesrie
1813
For a game that doesn’t allow you to restart and demands you be online, you’d think they would have considered updates that ruin or won’t fix existing cities.
Sounds like it’s still a pretty shitty game, with a shitty always online requirement and a shitty little city size. So glad I avoided this game.
Might pick it up if it goes 90% off in a few years then.
You really shouldn’t. Maxis and EA should never receive the slightest reward for this disgusting game.
They’d probably turn it off before they discount it that much…
Joe_M
1818
I picked it up for $20 a month or two after release from a retailer on Amazon. I don’t regret investing in a ticket to this trainwreck, though I had hoped they’d do a better job of patching it up after release. I guess they aren’t nearly as committed to SimCity as Blizzard is to Diablo.
MAC version came out today, and its very buggy apparently. Game installs and then won’t open, or does open and the mouse cursor doesn’t work. GJ Maxis!