“McDonalds sells more Big Macs than any other restaurant food on the planet. It must be the pinnacle of burgers specifically and restaurant food in general.”
Jeremy, sometimes the Fifty Million Elvis Fans Can’t Be Wrong idea you espouse here isn’t a bad one. Unfortunately, in this case it’s a terrible argument that makes everyone who reads it wonder if your checks from EA have cleared or not.
That’s a bit odd, isn’t it? Maybe it’s more relevant to look at the products
Yes, let’s do that. The popularity of EA’s games frequently has less to do with EA’s innovative design and development and is usually a function of EA buying a successful developer and then marketing an IP to death.
For instance, let’s take Sim City. This is one of the most beloved IPs in strategy gaming, and a game that was greatly anticipated on this forum and throughout a large audience of gamers and potential buyers. It was a game that sold at both $60 and $70 price points back in April when it arrived. 7 months later it was on offer on sale for less than $20.
What EA does in many cases is to buy strong existing IP and the developers of said IP. That’s one. The other thing they do is to secure exclusivity through rights licensing–as with their biggest cash cow, Madden football.
than what some survey says about the “corporate image,” which is rarely positive (companies like Apple and Amazon being the exception).
The damage to EA’s corporate image has been well-earned by them, for shoddy treatment of customers, employees, and development houses they’ve purchased and the IP they’ve taken over.
Videogames, like all industries are a business. Money simply has to be a chief concern, and it is in all industries.
Yes, and you should ask the folks at Bethesda, Valve, and Bohemia what they think about how a vibrant modding community extends the sales life of a videogame. Heck, EA knows this. They’ve been selling Sims 3 and Sim City 4 at a price point at $10 or higher for years now, thanks to both games having long and extended life because of modders and content creators.
But you are very misguided if you think there are not people at EA who are passionate about games.
The half-truths, prevarications, ignorance, and outright lies by folks at EA on the Sim City team regarding their product, easily exposed by folks like Rock, Paper, Shotgun and modders calls into question whether the first priority even on EA development teams is ass-covering or designing great games.
The idea that all EA games are created by drones is simply false,
Of course it is. I haven’t seen anyone saying otherwise, really.
and the idea that people don’t buy and play EA games in very high quantities is also false.
As demonstrated above, a bunch of people doing something does not imply anything about the value of that something.
Another personal attack. Does this forum have a report functionality? You are kind of degrading the quality of conversation here.
Oh dear. Good luck with that!