The Outer Worlds - Obsidian's Fallout New Vegas in Space

I played it on PS5 recently. It was playable, but far from silky smooth with noticeable slowdown in certain areas.

That said, it didn’t crash a lot like Power Wash Simulator.

Yeah, it got four patches after release. Certainly worth a play-through.

editor’s note: I play with a 10GB 3080 on 1440p so I can’t speak to the experience of others, but mine plays perfectly fine at this point in its life.

They also added upscaling I think.

I’m sure at this point most of us are already aware of Tim Cain’s series of Youtube videos, where he talks about his philosophy and style of making games, as well as his experiences working on so many really great RPGs over the years. I wanted to include this particular video here in this thread, since he talks about how he came to be at Obsidian and why he really didn’t want to direct any more video games and how he came around to doing one more for them, The Outer Worlds.

What a bromantic story!

I dunno what it is, but was having an absolute ball with this game last night on a replay.

Every character radiated personality, and a handful even remarked on my marauder garb, but my charmer/lier character used the art of deception to gain their trust, then exploited their trust for fun and profit.

All the while fully embracing the Hawthorne, Captain of the Unreliable persona.

I loved it. It wasn’t perfect, but It has been the only game in years that I’ve managed to play daily, straight through to completion, by being both engaging and a reasonable length.

If Elden Ring, the last few Assassin’s Creed (pre-Mirage) and several other games I was hooked on for weeks had manageable playtimes, I might have finished those as well.

I continue to appreciate how tight this game is. The replay so far has been a kind of weird deep cleansing. I feel so refreshed.

The loot economy is incredibly out of wack for sure but gosh darn it the humor gets me. This is my tribe.

Have you played the two expansion pa-, I mean, DLCs? I started the first one and it was pretty good, but took a break to play something else and forgot about it. Will probably just replay the whole thing at some point.

That is probably the main reason for the replay. I originally played it on release via game pass.

Got the steam spacers choice version via a humble bundle. This version was unplayable at first but they fixed it.

Playing on hard because normal was too easy. Had to definitely reload some fights early on but I feel like I am over the hump.

That was what disappointed me on my first (and so far the only) playthrough. Oh look, a supernova difficulty with survival elements! Turns out it all doesn’t matter after the first hour and survival stats are only there to annoy from time to time because you’re never more than a minute away from a vendor and money are never an issue. I do want to play the game again with expansions.

I played through it a couple of times. I liked it; it’s a solid and enjoyable, and well-crafted, game in the main.

I have little interest in replaying it again, though. Most areas of the game feel sort of constrained, as if there should be something more there, that those doors should go someplace, that street should lead someplace, but they never do lead anywhere beyond the tightly circumscribed main stage. That gives the game a lot of focus, but also less of the expansiveness I like in that sort of experience.

But all in all, good stuff. The DLC, especially the one set at that resort or whatever, were pretty good too.

I see this as a positive. This game isn’t really about exploration. It’s small tightly woven spaces where it’s all going down. There are optional side areas but you can ignore most of it. And probably should.

In that vein I tightly follow quests, sidequests, and tasks, and ignore anything else. I enjoy the lack of filler and padding.

Yeah, I can see that. I wasn’t making a criticism per se, only describing how it felt. The positive side was that I never felt that I was doing something as filler, and I could complete the entire game easily enough.

The lack of filler content was refreshing, I just wish the wilderness areas were just a little bit bigger with some caves or old buildings to explore for loot or cash, but then they would have had to have a meaningful economy and higher difficulty in the game.

I think my biggest disappointment is they have a decent skill/upgrade system but the game is so easy, even on it’s hardest setting, that it doesn’t matter. I wish this had been tweaked in that rerelease.

I played the version of this that was free on the Epic store a bit ago, and I made it about halfway through (my guess, I don’t actually know much was left). My big mistake was leaving it on the standard difficulty. I lost a couple fights in the very very early game, but once I got things figured out I never came close to reloading, and (worse) didn’t have to worry too much about optimizing my builds. So the fights got kind of samey. Eventually the settings/plot points also started feeling samey–I felt like I’d heard what the writers had to say. Land on a new planet, meet the new bad guys, same as the old bad guys; they all felt like “space cowboy hypercapitalist dystopia” variations without too much variety. At that point, both the plot and the gameplay felt too repetitive, and I bailed.

Like I said, the gameplay issues are probably on me for not upping the difficulty. And I’ll also believe my plot/setting/characters issues come down to personal taste. I could see that it’s a good game with good writing, I just felt like I’d seen it all and the end wasn’t in sight.

Hard difficulty is still challening so far.

I’ve only “completed” Edgewater, Groundbreaker, and Roseway. Ignoring all side areas of course. (on the maps)

So now I did the dangerous landing pad in Cascadia instead of buying the nav key for 10K to go directly to Stellar Bay just because I wanted to see how this actually works.

It’s a bit clunky because you don’t know the correct direction, and if you, like me, tried for a while to go through the east gate…it’s impossible. You’re only true route is to beeline north after escaping the overrun town past an imposing choke point of two queen beasts and run like hell past some acid pits/more beasts until you’ve basically arrived at the gates of Stellar Bay. No reason to bother fighting everything along the way except for maybe the beasts in the immediate adjacent outer perimeter of Stellar Bay (because it’s more managable). For the intial two queens I ended up using bullet time + my pistols special effect “knockdown”, (the best effect IMO)…to sit down both of them on their collective asses before booking it to the town. Done and dusted.

Once you access the launch pad in Stellar bay the quest to buy the navkey for 10K completes and walla!

I’m kicking myself for not turning in Phineas Wells sooner, before going to Monarch. That route is way more fun, and much smoother, and gives you super early access to the late game city area that you’d normally only access after completing Monarch. Plus they give you the Navkey to Monarch for free along with lots of cash!

I’m playing both sides for fun and profit. Also so whoever wins I always come out on top! I’m helping you, but am I really helping you wink wink. Maybe the game will outsmart me. That ought to be good.

Plus Phineas Wells always gets captured anyways because the plot demands it.

The method of only going to locations with quests is working out great. Then just fast traveling after discovering locations as needed. Exploring the maps or treating this like an open-world game is for losers. I also try to stay in one location and do everything there instead of trying to hop around different planets too much. Let quests pile up on one location then snatch them all up in a single trip.

After I finish Monarch I’ll probably start the DLCs (Level 25-ish). I think one of them is only unlocked once the main quest on Monarch is done.

SAM the cleaning robot is a fucking magnificent beast.

My favorite companion by far.

I’ve replayed the game several times, and now I can’t not turn him in, the game would feel incomplete. I guess Obsidian wants to reward the player for being a bastard sometimes.