It won’t replace your wishlist, but here’s a sale summary from TT.

EDIT: sorry about that, this is not “the big one.”

The sale is until tommorow, but there’s probably going to be another one during the Holidays.

The Holiday Sale has started.

https://store.playstation.com/en-us/view/25d9b52a-7dcf-11ea-acb6-06293b18fe04/ba601501-3bbb-11eb-aadc-062143ad1e8d

I’m not sure why the PS4 is being singled out here versus other 500GB systems - maybe to do with the patching process - but this is dumb. I’m skeptical that Activision is doing something so completely different from the rest of the industry that requires them to take up so much space.

There are basically like four or five full fledged game modes inside these two games now as well as HD texture packs (not on base PS4 though) that cause it to be a massive amount of data and specifically detailed texture data.

People talk about a game as a platform and Call of Duty Cold War/Modern Warfare is just that now. It’s a huge, expansive, varied game experience.

I guess it’s time to finally upgrade to that PS5 system. OK, let’s go to Amazon… huh, out of stock. Walmart? Out of stock there too. Best Buy? Target? ANYWHERE?

Seems like they shouldn’t make their old consoles obsolete until they can reliably stock the new one.

It’s because the PS4 has an insanely bad way of applying patches.

The installation size of COD isn’t more than 500GB… the problem is that in order to patch a game on the PS4, it requires an EXTRA 100% of the full installation size.

So, imagine you have a game whose install footprint is 200GB. Say you want to install a new 50GB patch… you’d think you could install that if you had 50GB free, right? Nope. You need to have an extra 200GB free.

So, if you get an install footprint that is over 50% of the HD, you can no longer patch it.

I ran into this with COD on my PS4, and it’s what pushed me to get an external SSD (which honestly was a great upgrade anyway).

Now, this isn’t all on Sony, despite the fact that I feel they have some really bad upgrade plan going (although who knows, maybe the XBox One did the same thing? I didn’t have one… but it seems unlikely).

The fact that COD is so freaking gigantic is weird, and I can’t really fault Sony for not expecting 250GB install footprints.

Well that’s idiotic. Does PS5 do that too?

Ya, I have never seen any explanation of WHY they did it that way… but it seems really weird.

I have to assume they do not, as I can’t believe they wouldn’t have fixed this design flaw (especially after actually running into it last gen). But I haven’t seen anything about this specifically on the PS5.

It’s to protect against corrupting the entire game install if the patch fails due to sudden power loss.

This is specifically a problem with one game, I think your ire is more rightly targeted at Activision.

This is the part I was missing…

…but this also feels true. Reading a lot of people say that there’s a lot of compression (ex: the audio is uncompressed) that could be done and extra language packs that don’t need to be included. Which I don’t know if it’s true but wouldn’t surprise me that Activision has been far too cavalier about how much space they’re using. No one else even comes close to this install size.

I guess I better find out when they finally release the SSD spec and activate that port because I am a lite console player, but I am not really used to uninstalling in any game AND my budget for that didn’t really include twice the space for patching.

My PS4 has never been close to filled, so I never noticed.

Thank you for pointing that out. I had no idea.

Compression means the very weak CPU in the PS4 - and Xbox One to be fair - has to do a lot of work. This results in much longer loading times. So the tradeoff is leaving assets decompressed, which bloats the installed size. Damned if you do, damned if you don’t.

The problem is with COD, that if you don’t have an SSD, things like texture loading are so painfully slow that most of the time in multilayer you never even saw the other members of your team, because it wasn’t able to load the textures for their characters before the match started.

Accessing a conventional HD for huge amounts of data is extremely slow.

I think COD might have been the only game i ever ran into it with… But it was super frustrating, because the patch world only be like 50Gb, and I’d have over 100Gb free… And the thing wouldn’t install… Which is what led me to investigate what was happening.

This seems kind of a weird argument, because other platforms don’t do this when patching software

Does the PS5 still do this?

I’m not making an argument. That’s the reason the method is used. It is probably in part carried over as legacy code from the PS3 which did the same thing. Other platforms may see the risk low enough not to bother with such a protection. I don’t think it’s clear at this point how PS5 handles this.

Reminder:

Lots of good stuff for free. For the games I already own it says “unavailable”.

Looks like I can only redeem the offer for Funimation from within the PS4 itself, so I’m doing that now.

It also lets you add the stuff you may have gotten through PS Plus as permanent additions to your library.

Yeah, I noticed that with Abzu, that was a nice surprise. Though I’ve already finished the game, so I’m unlikely to play it again. Still, it has that timeless art style, so who knows, maybe one day.

Sweet, I now have a PS 4 library! Maybe someday I’ll have a PS4.

I fired up and updated my PS4 for the first time in a couple of years after upgrading its internal HD to a 2TB drive. Here are the titles I have on it:

DriveClub
inFamous Second Son
inFamous First Light
God of War
Final Fantasy VII Remake
Hohokum
Locoroco
Locoroco 2
Everybody’s Golf
The Last of Us Remastered
PaRappa the Rapper Remastered
Fat Princess Adventures
Super Stardust Ultra
Flow
Flower
Jounry
Bloodborne
Gravity Rush
Gravity Rush 2
Knack
Knack 2
Persona 5
Resogun
The Last Guardian
The Order 1886
LittleBigPlanet 3
Killlzone Shadow Fall
Horizon Zero Dawn (also have on PC)
Diablo III Reaper of Souls
Shadow of the Colossus
Ratchet and Clank
Wipeout Omega Collection
Uncharted 4
Uncharted The Lost Legacy
Tearaway
Uncharted The Nathan Drake Collection

Here are the PS4 Sony exclusives I’ve identified as wanting to get eventually to “finish” off the platform:

Dreams
Spider-Man
Spider-Man Miles Morales
Concrete Genie
Ghost of Tsushima
The Last of Us Part 2

What am I missing? Katamari, Spyro and Crash Bandicoot are no longer limited to just Sony platforms and Days Gone will be coming to PC. There’s no Sly Cooper for PS4 is there?

Was there ever a Gran Turismo for PS4?