New Yorkers can buy a PS4 today at The Standard Hotel. 444 available. Line starts now. No cash, bring a credit card! http://blog.us.playstation.com/2013/11/13/nyc-new-ps4s-on-sale-just-for-you/

EG’s PS4 reviews are up:

[ul]
[li] The hardware[/li][li] Killzone - 7/10[/li][li] Knack - 4/10 (Ouch!)[/li][li] Resogun - 8/10[/li][/ul]

And the Polygon reviews with a video review as well for each:

[ul]
[li] The hardware[/li][li] Killzone - 5/10[/li][li] Knack - 6/10[/li][li] Resogun 8.5/10[/li][/ul]
Wendelius

Not surprised by knack.

Everything I saw of it stunk of someone infatuated with making a tech demo of a cool sounding concept without spending enough time making it an actual game.

So when are the actual good games supposed to come out? Pretty disappointing launch titles.This is the reason I wait every gen and buy one later. It’s not about the hardware for me, it’s about the games. What I’d really love is some kind of updated Supreme Commander. Or a new Herzog Zwei. Or something like that. Not just another Call of Duty and Ass Creed. Those games are so last gen.

The Herzong Zwei clone is already out on PC. http://store.steampowered.com/app/206500/

So Resogun is the only good exclusive game at launch, is it a real exclusive or something that is out on PC in a while?
It’s weird that Sony makes a lot more exclusive games then Microsoft, and even in this year the PS3 is getting a lot of exclusive games, all of then better then the PS4 launch games. But the 2014 lineup looks better with Infamous and the Order.

Resogun is a Sony published game, so PS4 only.

Evochron Mercenary is massive and clocks in at 186MB after installation, I’m not too worried. Things like nebulae and planetary backdrops are much smaller than full world geometry.

Lot’s of PSN games that were published by Sony on the PS3 found there way to the PC later, same goes for XBLA, but Super Stardust HD from the same developer was not one of then so that makes it more probable Resogun will be PS4 only

I am still going through the Killzone reviews, but I don’t know what is going on in the Polygon one. Everyone has their likes and dislikes I suppose, but it seems he basically thought the single player campaign was poorly written and the multiplayer while pretty does nothing more than was offered by Killzone2 and then slapped a 5/10 on it.

Hmmmmm…

I am not sure I am going to put any kind of a judgement on a FPS’s value based on the campaign as those are basically separate (and throw away except for marketing material) experiences that I rarely find value in. While I have not played the multiplayer, just the known feature list and how many different things the Killzone franchise does (even if only using KZ2) that modern online FPS games still don’t do, I find it hard to believe KZ SF is such a regurgitated online experience. I imagine my take would be especially true for many that might be adopting the Sony property for the first time.

So, Killzone is mainly known for its multiplayer? I’m asking as someone who is new to the property.

Like I said before, the real question isn’t PS4 vs XBone. It’s Killzone vs Dead Rising 3 and Forza5.

Titanfall isn’t releasing until 2014 so it doesn’t count at the moment, but it will be a huge deal next year. If it made the Xbone launch, from early reports, this wouldn’t even be a competition. Xbone would crush PS4.

Sony has superior, faster, cheaper hardware. But XBone has the exclusive launch games. You don’t play a console, you play games. Interesting times.

I think most modern FPS games are (at least) two games. One is a 10 hour romp sprinkled with marketing material. The other is an online competitive brawl of some sort. I think it is fair to say commercials focus on the former, but usually gamers are talking about the latter when talking about a game.

I have dabbled in most KZ campaigns and find them as eye-roll inducing as other FPS testosterone stories, but still enjoyed the sci-fi setting of WW2 tropes. The multiplayer (and single player) works for me with the future tech of predator cloaking, image mimicking, turrets, mechanized suits, energy shields, or the anime-like floating AI gun platform buddies that follow a player around. For the MP I think the franchise is unique with its randomized and multiple goal modes during matches. Thes can be rotating goals of assassination, plant the bomb, kill count, king of the hill, etc. KZ3 offered some great improvements to this with Operations (which I hope stays) and KZ SF offers more modes to the rotating pool that can come up in a round. A round has maybe modes that will come up and the first team to win 4 modes wins the match. Beyond this I appreciate the slightly longer time-to-kill lethality (over the ballon popping feel of CoD) that gives more time for class/team abilities to synergies to effect the rotating goals. I am also curious what the 'coop missions" of the season pass will offer. Personally I am praying for a KZ horde mode.

Lastly the KZ series offers a robust “botzone” which is one of the finest ways to experience the above without the frustration of an online experience.

Leaving my MS foolery, Vita owner, PS+ vs Gold Live baggage behind, my take is that single player games can be played and enjoyed whenever. Multiplayer games offer the best experience at the launch of a title. And I don’t like car games. No brainier for me.

Titanfall will be a tough call. It will come down to PC viability and the Qt3 platform hive mind.

If that were true the N64 would have won the PS1 generation and either the original Xbox or the Dreamcast would have won the PS2 generation.

I’d say that’s definitely the case for Call of Duty and the Battlefield games and I suppose Halo (that’s just speculation on my part, I really don’t know much about Halo) I just wasn’t sure if Killzone was that kind of FPS or a Bioshock, Fear, Far Cry, (Crysis?) kind of FPS.

From what you’re saying it seems more multiplayer focused. In which case you should totally add me to your PSN friends list! Gately912 (I wish I could change that…).

I’m not following. I had far more PS2 titles than XBox titles because there just weren’t anywhere near as many XBox games to choose from. The PS2 was first by quite a bit and popular, which meant it attracted some pretty oddball niche games like Disgaea and Culdcept. Games like Ratchet and Clank, Dark Cloud 2 and Front Mission 4 didn’t have any XBox counterparts.

He is framing the argument in terms of launch titles. The N64 had Mario 64, Xbox had Halo, and Dreamcast had Soul Calibur, compared to the PS1 and PS2’s abysmal launch line ups.

The notion that Dead Rising 3 and Forza 2013 are going to flip the switch back in Microsoft’s favor after months of terrible PR, internet memes, resolution gate, and an extra $100 price tag is just crazy talk.

Killzone has bots? And Halo still doesn’t. Well, that makes the choice super easy for me. I had no idea Killzone had skirmish against bots. The Halo series got super boring and repetitive for me near the end. I didn’t really play anything after 3 besides fooling around with Reach.

Oh. Launch titles don’t seem to matter, though they can be an indication. Mostly it seems to me that if you get a significant time advantage in your launch, that has a large effect. At least, that’s what I saw with the PS2 and the 360. I don’t think that’s going to be a factor this time around.