If supply is constrained Ebay resellers should step in. Any signs of that this gen?

Yep, you can pay too much for a PS4: http://www.ebay.co.uk/sch/Consoles-/139971/i.html?_mPrRngCbx=1&_udlo=&_udhi=&_sop=12&_fpos=&_fspt=1&_sadis=&LH_CAds=&clk_rvr_id=552037298866&_nkw=ps4+console&_dcat=139971&Platform=Sony%20PlayStation%204&rt=nc&clk_rvr_id=555647984779

Wendelius

Plenty of offers on German eBay for both consoles (which I haven’t seen in stores except for preorders yet). About ten times more listings for PS4 than for Xbox One, though, and it seems buyers are willing to pay similar prices, forgoing the €100 advantage the PS4 normally has.

Try this site to track online retailers: http://www.zoolert.com/videoconsoles/playstation-4/trackers/

I’ve seen them come in stock at least twice today (Overstock a la carte and Walmart with a bundle).

Ahh websites which text you when stuff’s in stock… :)

(Stockinformer does it too ^^)

I’m probably the last few hold outs that still play cod and still enjoy it for the most part. Now, I’m really not all that great of a player sitting at around 1.2 KD with mostly TDM played but this is what works for me:

  • I play with default everything but switch to the tactical button layout. This basically lets you easily knee slide, crouch, or go prone but you sacrifice the ability to quickly melee since that gets moved to circle. I’ve been play the last few cods this way and the tactical drop (dropping while shooting) does help at medium to close range. The knee slide seems especially useful decreasing your target size and it feels faster than sprinting.
  • The way I play console shooters is you give up on pin point accurate aiming like you can with a mouse. You instead work on your skills that complement the auto aim. I don’t worry so much about headshots and instead focus on spotting enemies quickly and aiming close enough for the quick scope/auto aim to take care of the rest, then do fine aiming adjustments to keep on target.
  • Learning the maps and figuring out your favorite load out that matches your play style takes the longest but really helps the most.
    Vector SMG with extended mags and muzzle brake (because range really does suck without it). This is kind of a run and gun setup that I like to use for smaller maps like strike zone and tremor.
    Honey badger with extended mags (really I spray a lot), fore grip, tracker sight (because spotting somebody first is so critical). Great all around setup that is useful on many maps (medium range ish).
    Remington R5 with foregrip and thermal hybrid or tracker sight: The hybrid sights are actually pretty great in this game compared to previous cods. Time to kill is fast, good range for medium to long range maps, firing rate is a bit slow though.
    MK14 EBR with muzzle brake and thermal hybrid: I can’t snipe worth a darn but this gun is pretty nice at long range. Good for long range maps like stonehaven.
    M27-IAR with foregrip and tracker sight: This is a fun slower methodical play style build that lets you put a lot of lead down range. Works well in most maps for a change of pace and play style. I’m old and slow and I don’t have the twitch reflexes like I did back in the counter strike beta 6 days so I have to slow things down to even have a chance.

I like the IED and the p226. IED is very handy to help control flow and carve out a bit of personal space to give you some breathing room especially on more sniper friendly maps when using the MK14. For me it’s all about controlling that flow and establishing line of combat so you aren’t targeted from 3 different directions. Unfortunately IW games are a bit of a mess on map design that seems to promote lots of random chaos with no clear lines of combat and will sometimes spawn you 3 times in a row next to an enemy. It’s why I think Treyarch actually is doing a much better job of map design with good flow especially in the last few black ops games.

Anyways, feel free to join with me anytime you see me on. I’m usually in a friends only chat party to avoid my camera from broadcasting my entire room to the world. Really, that goes for anybody. Please play with me (PSN: arogan)! I’m tired of playing with pubs all the time especially since I left behind most of my cod playing friends back on xbox 360.

Amazon currently has the PS4 in-stock and ready to order right now, same with the Xbone. And rumor is Best Buy is holding back stock for the upcoming Sunday flyer. So systems are available if people actually want them and not just wanting to talk about the rarity of them.

Think PS4 already sold out again.

Advice: Get Resogun and Knack.

I’ve played Ghosts on both the 360 and the PS4, I play with a high sensitivity on both (11 IIRC). I find it easy to switch between the two with the exception that when I first started playing on the PS4 I kept reaching for the dpad below the left analog stick.

You can probably turn off the aim assist (you can in previous CODs, never looked for this one) but you shouldn’t, at least if you’re playing multiplayer. It occasionally hurts you but it helps way more than it hurts, it is just more subtle when it is helping you out so you don’t notice it as much.

As far as people running around in multiplayer COD goes – that’s a bad way to play Ghosts, the time to kill in the latest COD is so short that you really need to play it like a tactical shooter (ala Rainbow Six) or you will constantly be getting your ass kicked by decent players. This is quite different than MW2/MW3/BO1/BO2 which were very friendly to run-and-gun.

They are available in Phoenix. I was at a Target today and the PS4 case was full. It only holds 5 units but they probably face the locked case with more units from the back as they sell them. I got one for $380 with the 5% Target discount. Same scenario for the Xbrick case right next to it.

I’ve checked a couple of times today out of curiosity, and I’ve only seen it from the $800 and up resellers.

Man, the Xbox One has 118 pages and the PS4 thread only has 48 pages… guess we know which console wins the console wars this generation.

I can’t agree with the Knack advice. The difficulty and gameplay is wildly inconsistent. Sometimes it is fun and enjoyable platforming, and sometimes it is controller breakingly frustrating. Normal difficulty is really unforgiving, especially in the ‘lil knack’ stages. 2-3 hits kill you with a gauntlet of at least 6-10 enemies between checkpoints. Not fun. Though, when Knack got a bit bigger, things seemed to be a bit easier, as you are doing more damage and can take like 4 hits.

I haven’t sweared at a game this much since playing platformers from a few generations ago. The gameplay definitely feels like a throwback. While I am getting mad at the game, I am feeling at least a little accomplishment when I finish levels, but the anger from dying 20-30 times a chapter/section is really frustrating. This would be much better if the checkpointing was better, or if there were more health powerups. The game feels kind of barren in that way, the power-ups are kinda sparse.

I do really like the collectables though, that was well done, scanning areas for walls that look breakable and finding those chests does feel good. It is also neat that it tells you if your friends have also found those chests. Oh, soandso11 didn’t find this one, but I did! A few of these little touches keep me coming back, but the game has been simultaneously frustrating and rewarding. The combat kinda stinks and is pretty bland, the game looks and runs great.

I don’t know how I completely feel about the game, but I wouldn’t recommend it yet, having played up till the 4th chapter.

Knack recommendation depends upon personality, I guess. My first playthrough was on Hard and I’m currently working through Very Hard. If you like your platformer/beaters easy, the game isn’t for you.

As far as the checkpointing goes, I thought it was pretty brilliant in this game. Yes, there are areas that are difficult to get from one checkpoint to another (especially on Hard+ levels), but you can always cheese it using super moves, and you don’t lose sunstone power when you die and there are always plenty of sunstones around to harvest, so even if it takes you a couple of tries to beat a section, on the third try you can just super move over it if you want.

The fact that Knack is retro-hard is exactly what I love about it.

The one with less people whining about it on the internet? :) Looks like it’s about 8 pages a piece since launch dates (which gives PS4 a week’s headstart) fwiw.

I wouldn’t mind it if it was on hard, but on normal it is a bit tough.

I thought the sunstone thing a bit of a copout. They design many areas with a mix of baddies almost guaranteed to get in a cheap hit or two, which can be deadly or leave you screwed for the next encounter. So it felt like a, sorry for being cheap, now you can blow through a room or two with your accumulated cheap death juice.

Like here’s a room with a guy shooting multiple missiles at once, a stompy electric robot and a leaping sword guy. The dodge is pretty forgiving, but with such a mix it’s still pretty ridiculous at times not to take massive damage from one of them as they all attack you.

Also putting dodge on the right stick just feels awkward to me.

So I do enjoy it in general, but I feel like it’s deeply flawed and could have been so much better.

I stand corrected:

PlayStation 4 system sales pass 2.1 million

Yeah PS4 probably has about a 800-900k lead over XB1 worldwide.

Yeah, they sold out really fast. It was funny to watch the sequence of events on my twitter feed today. I saw a number of sites get their news stories up about PS4’s being in stock again only after Amazon had run out again. The 30 or 40 minutes it took to get the stories composed was too long.