I saw this game come out on Steam last week, and was intrigued. It looked like it could be fantastic, but I didn’t want to drop $10 just to find out.
So, the demo came out on Steam today. And it is fantastic.
The subject of the thread says it all. Intense visuals reacting to a thumping soundtrack as you fly around blasting things in first person with newtonian physics. The explosions have to be seen to be believed.
You have to check this out.
EDIT: Typoed the topic: it’s Polynomial, not Poilynomial… although I kind of like saying Poilynomial better!
I found the game to be a bit simplistic for my tastes, but I may admittedly not be giving it a fair shake. I realize it’s not meant to be extraordinarily complicated, but I find there to be a general lack of feedback especially in regard to damage taken.
I need to spend a third round with the demo before I make up my mind one way or the other. It’s definitely a beautiful game, but I don’t know if that’s worth $10 in and of itself.
I have no idea what is going on in this demo. The controls with the joystick are all over the place. I think the rudder doesn’t work, but the ship still seems to rotate all on its own when you turn, at least in Flight simulator mode. But then I can’t figure out how to rotate it back. Plus it’s kind of hard to tell how fast your ship is going and how quickly the ship turns.
Anyway, rating it just as a space sim, I don’t like it at all. As a Rez-like game it seems interesting, especially when the music really gets going, but the joystick controls sucking kind of takes the fun out of it for me.
This quick look looks a lot better than the demo. Regardless, this game just isn’t for me. I like Audiosurf ok, love Beat Hazard, and usually like trippy shooters like Space Giraffe and the like. This is less shooter and more trippy.