Couldn’t find a relevant thread to post this in, the closest being Stephen [Lavelle]'s Sausage Roll, and, really, that’s not the best place for puzzler recommendations, so here’s a dedicated thread!
At the beginning of February Bryan Gale finally released the long awaited (to me at least) Induction:
It’s a puzzle game that revolves around manipulating timelines and creating paradoxes. It’s very hands-off with nary a word in sight to help you out so there’s a lot of discovery and brow furrowing involved as you work out the game’s systems and rules.
I’ve only posted about it now because I wanted to get a bit further before spilling the beans (or time travelling blocks) but it’s… it’s a hard game, and while I’ve not hit a rut exactly, my progress has slowed.
The level design is great and it’s non-linear too so if you’re stuck you can try another puzzle. The solutions I’ve found consistently elating, however elusive. One puzzle in particular I swear is impossible, and it’s got the least amount of moving parts/elements of any I’ve encountered so far. It’s killing me.
Anyway, I highly recommend it to anybody who loves a dollop of mind melting puzzle-y goodness. It’s a shame it hasn’t had more attention because I think it deserves it. Oh, and Tim Schiel’s ambient electronic soundtrack is great.
Coincimentally, an old friend from uni released their time manipulation puzzle game the same week as Induction, called Causality. Talk about timing. I’ve not played this yet but, unlike Induction, Causality is available on Android and iOS too.
http://loju.co.uk/causality.html
That’s a much better trailer if you ask me and it’s certainly a lot easier to make out what’s happening. In particular, the timeline at the bottom looks very useful. While the visuals for Induction are super stripped down and functional, they’re a little on the dry side. Causality looks a lot more friendly and inviting.