Four Evil-doers have infiltrated the ranks of the loyal Good folk of King Arthur. And now, they must survive five harrowing quests to prove their loyalty to the Round Table. Will Arthur’s servants succeed in at least three of the five quests? Or will Evil thwart any attempts at success? Will Merlin get it in the end?

In this game, there will be 6 Loyal Servants of King Arthur and 4 Minions of Mordred (including Mordred himself!) The number of players per quest is as follows. An asterisk (*) indicates that two Failure votes are required to fail the quest, when normally only one is required.

Quest 1: 3 players
Quest 2: 4 players
Quest 3: 4 players
Quest 4: 5 players (*)
Quest 5: 5 players

========== Game player order (generated randomly) ==========
Nikolaj
clyve
bobman37
CraigM
triggercut
rowe33
robthomasson
K_Wattington
CF Kane
Knightsaber

========== The rules ==========

There are five turns, or quests. The game winner is determined by the majority: the winning faction succeeds in their goals in three or more quests. That is, Good wins if three or more quests succeed and Merlin survives; Evil wins if three or more quests fail or Merlin is killed.

There is a strict no PMs policy (except to the moderator for voting).

Setup: Player order is randomized and players are randomly assigned roles (see below for more info on each role.) Players receive their role assignments. Each role will receive a PM with the following information:


Good characters (6 total):
Merlin - Knows Evil (except for Mordred), must remain hidden
Percival - Knows Merlin (also Morgana, and can’t tell which is which)
Loyal Servant of Arthur (quantity: 4) - you get squat, just the knowledge that you’re a Good person (which is enough reward)


Evil characters (4 total):
Morgana - Appears as Merlin; knows Assassin and Mordred
Assassin - Minion of Mordred; knows Morgana and Mordred
Mordred - Unknown to Merlin; knows Morgana and Assassin
Oberon - Unknown to Evil; knows nobody. You get squat, you’re pretty much on your own. You can try and worm your way onto Good quests though!

Round order:

Leader Selection: The first Party Leader (for Quest 1) is selected at random. In normal play, subsequent Party Leaders proceed down the list, and the list wraps around.

Quest Start, Party Selection: At the start of the Quest, the party leader chooses a number of players to accompany him or her on a quest. This is done publicly in-thread. The party size for each quest is determined by the number of players, according to the rules.

Party Vote: Players vote (open ballot) on whether the quest should be allowed to proceed. Voting will be called at 12 hours past the quest announcement and absent votes, abstentions, and passes will be counted as yes-votes. Votes may be PMed to me so that voting order does not influence anybody; alternately, you may vote publicly in-thread. I will post the results of the votes including the names of all voters. Majority wins; ties favor failure. Please bold your vote if you vote in-thread.

Players that miss two votes in a row will be disqualified from the game.

Party Vote Results: The results of the party selection and each player’s vote will be displayed publicly in-thread.
If the majority of the votes are negative: proceed to Quest Start, Party Selection again. This counts as a party leadership change. Five party leadership changes in one quest results in an Evil victory for the game.

Call to Arms: The moderator will announce that the quest is a go, and that quest’s party members must PM their votes (see below).

Quest Vote: Players selected for the quest vote on whether the quest succeeds or fails (closed ballot). Quest party members must PM me their votes once called. In the first three turns and the final turn, one failure-vote fails the quest for the Good faction (and wins it for Evil.) In the fourth turn, two failure-votes are required for Evil to fail the quest.

Good players must vote SUCCESS. Evil players may choose to vote SUCCESS or FAILURE. This vote is a closed ballot. Vote order will be randomized and revealed without player names. Any missing votes will be treated as SUCCESS votes. Players that miss two votes in a row will be disqualified from the game.

Quest Results: The result of the quest is revealed, including each randomized and anonymized vote and whether the quest succeeded or failed.

================== Player Roles - A Guide ============

** The Loyal Servants of Arthur **

Merlin - you know each Evil player except for Mordred. Your goal is to somehow let the other Good players know what you know without letting the Evil players know what you know…you know? If you’re sloppy, the Assassin will take you out in the end and Evil will (boringly) triumph.

Percival - you know the two players that are holding the Merlin and Morgana cards but you don’t know which is which. Your goal is to figure out which one is Merlin, then try to impersonate him/her as best you can. Best case is that the Assassin takes you out in the end and Good wins! Except you’ll be dead…so kind of a so-so victory.

Loyal Servant of Arthur (quantity: 4) - you don’t know anything except King Arthur is the bee’s knees. Try and figure out who your friends are, or at least some of them. Try to let Merlin’s wisdom flow into that thick-headed peasant skull of yours as well. And try not to think of yourself as generic…only 40% of the players get to be this role! That’s pretty special!

** The Minions of Mordred **

Mordred - the traitorous son himself. You can’t be seen by Merlin so you have the best shot of mucking up your goody two-shoes father’s plans. Try and figure out who Oberon is so you don’t accidentally double Fail a quest that you’re both on.

Morgana - damned if you don’t look exactly like that old gaffer Merlin! At least to Percival, who to be honest was never the sharpest longsword in the armory. Try and fool Percy into thinking you’re his best friend and he’ll follow you like a little puppy dog through quest after failed quest.

Oberon - who needs friends? You have no idea who’s on your side but honey badger don’t care (sorry, don’t know where that came from.) Try and worm your way onto as many quests as possible so you can impress your idol of Evil, Mordred. I’m sure he’ll notice you if you just try a little harder, maybe even go with you to the big Bane Ball next semester.

The Assassin - you get the final say in things so make it count. Put a dagger in Merlin’s back and your faction wins. Listen to your Evil cohorts or not, it’s your call.

Reserved for something

Player order updated.

I feel like I would be able to pick out the evil characters in a group…

Hmm… Should we let this team with the half demon go and hope for the best?

Also, Percival buddy. You really need to get some glasses or something. I understand not judging people for their looks, it’s an admirable trait really. It’s why you are one of the best on team Arthur.

But seriously. Merlin is an old man. Beard and all. You are telling me that you can not distinguish Merlin from Morgana? One of them is a woman, a youngish one at that. She doesn’t even have a beard. Just saying, your eyes need some work. Perhaps Merlin can fix that for you.

Just saying.

Yay! I’m a good guy!

Here we go!

If you got a role, hang on. I might have to redo it, because I suck at reading comprehension. Give me a couple hours.

Timeout called. Everyone huddle up.

I got my identity in a PM marked 12:54 PM MST. My understanding is this PM might be inaccurate so I am waiting to turn on my brain until I see an all-clear from fire.

Yeah, hold off on any PMs from fire - the one you have from me is good though (for my game obviously!)

Awww. I even had a song and dance routine planned, guess I’ll put it on hold ;)

We’re knights of the round table
We dance when e’re we’re able
We do routines and chorus scenes
With footwork impecc-able
We dine well here in Camelot
We eat ham and jam and spam alot

OMG ALMOST DONE!

You should have received your role in a PM labeled Avalon Take Two, or via text. Please let me know if you have any questions.

The first Quest Leader is Nikolaj, who will be assembling a team of three brave women and men to start this game.
Once Nikolaj announces his team, everyone will vote YES or NO on whether this is a good team to proceed to the quest.
You will have 12 hours to get your private vote to me.

Nicolaj, choose wisely. I fear the servants of Mordred seek to take down our kingdom still. Forsooth if they should breach these walls our dear King Tom… I mean Arthur may perish!

Greetings, noble knights. I am Sir Kane, a loyal servant of our King. I look forward to defending our realm from the servants of Mordred.

Fellow knights! We have been tasked by our benevolent sovereign with a quest to search for Holy Grail, and I have been granted that highest of honours, to lead our initial efforts. Yae verily I do proclaim that the first group of noble questers will consist of the following knights:

Sir Nikolaj
Sir Clyve
Sir bobman37

Together we will set out on our holy quest and presumably triumph. If there are no objections, that is.

Ye olde Tome of Straegery says that ‘yay on the first quest, ye must vote No’.

Edit: Oops, the rules above say team votes are public, so that will be a No.

Officially, according to the section on team voting:

Votes may be PMed to [fire] so that voting order does not influence anybody; alternately, you may vote publicly in-thread.