Well we get two cards that will help us here:

  1. Open Up - I give this to any player and they have to reveal themselves to another player of their choice. Kind of helps, kind of doesn’t…will give us some information no matter what.

  2. Overheard Conversation - I give this to any player who then plays it on someone else. That chosen player must reveal his role to the card player. This is our only definite 100% card.

Makes sense to me.

I concur.

Five team members, one FAILURE for Spy victory.

Score:

Mission 1: SUCCESS
Mission 2: FAILURE
Mission 3: FAILURE
Mission 4: SUCCESS
Mission 5:

Cards in play:
rowe33 holds Opinion Maker.
bobman37 holds Opinion Maker.
Knightsaber holds No Confidence.
rowe33 holds Strong Leader.
rowe33 holds Keeping a Close Eye on You.

Team Leader rowe33, please distribute the following plot cards.

You may choose the order, and do them one at a time.

Open Up
Overheard Conversation
No Confidence

Starting with ‘Open Up’ - I give this to Thongsy to open up to me or trigger, per his above logic.

I will Open Up to triggercut so this will establish my identity to trigger and Rowe.

Overheard Conversation goes to delirium to check out clyve. He or Lantz is almost certainly a Spy and voted Success last mission.

No Confidence goes to triggercut

Being a Spy would have made this last round SO much more fun!

Playing Overheard Conversation on clyve to see what he’s yappin about.

I’m so happy to be part of a winning resistance! I thought it was near impossible but I think we’ve got it!

I don’t actually send the PM to delirium, right? I’d imagine we need fire’s moderating for that step.

Yes indeedy.

I can send the PM, don’t you worry about it.

I hope we get a little post-game discussion when this ends.

Where the heck is delirium he’s supposed to be clearing my name

I haven’t received the memo yet.