The serious business of making games

I’d have to think you’d basically start with something like a couple day game jam and then finish it out from there. It is an impressive thing to manage and probably a smart business strategy since not every release has to be a hit and the bar is pretty low for any release to break even. The Patreon subscription model seems great for this too although it makes sense that the model wasn’t very successful until they put their games on Steam as that’s the only real way to find a bigger audience who would want to subscribe.