First impressions are terrible, I’m afraid. Economy seems to be grossly simplified, the whole territory/resource model seems weird (I’m willing to give this more time to see if it makes sense in the overall context), and yes the game is very geared toward combat, and early. I built an academy (“unlocks research”) hoping this would open up some more buildings, but nope. Pretty much every item is a boost to military units.
At this point I would definitely say play Settlers 7 instead. Or The Colonists, for that matter.
It’s also weirdly unpolished. I know it’s a beta, but come on, it’s only two months from release. There are glaring spelling errors in the tutorial. When you discover a resource it doesn’t tell you what the resource is. The only way I’ve found to figure it out is to select the correct mine by accident, at which point it shows you where the seams are.
I’m baffled as to what the design brief for this was. It’s clearly not going to appeal to Settlers fans, but I can’t imagine there’s a huge audience out there for a clunky Settlers-themed RTS.