My reference link if anyone feels like signing up.
I have 3 extra beta keys for this.
I played it for about an hour. It looks like it could be a lot of fun, but right now I don’t see any reason to use a melee weapon other than the katana that the two beginning characters start out with. Katana is fast and just powerful enough to kill someone in 2-3 good hits.
It’s a frantic game, which is nice, and the animations for sliding and dodging and jumping off walls and shooting are all pretty awesome. I’m just hoping they can give it some legs with tweaking to the melee combat and try to make fighting with other melee weapons viable. The shooting is also fun, and challenging enough that going for a melee kill can sometimes be easier.
Agreed about the melee weapons. Grabbing stuff off the wall just seems like a waste of time. They should tweak it so you get more XP from a “found object” kill.
You guys have never been one-shot killed by a large item picked up in the level? It’s happened to me a number of times. I don’t make much use of that stuff myself but some people seem to.
So I guess this is live for pre-orderers? No one is playing, however. Official launch is 3/5. But people who have preordered can now download the game through Steam.
Got my pre-order in. Can’t wait for QT3 play.
— Alan
So uuuh, anyone play this. Is it any good, especially as a two person game?
I got a beta key awhile back ,played 2 rounds, and I didn’t really leave with a positive nor negative opinion. Sorta just meh.
It’s fun, probably not great for two players, though.
My exact experience except I played probably 5 rounds.
It’s quite fun given its rather limited scope, IMO. It’s like Magicka in the sense that the combat style either works for you or not. It’s very old school lag dependent with kills coming from tiny advantages, and its like an old school DM game like Quake or UT in the sense that it’s a lot of jumping and hyper accurate shooting. And there is always a bit of dumb luck involved with getting a good or bad team.
It is very reminiscent of Hunter Hunted. The melee is all timing/animation based. It’s all right, but as others have said it didn’t grab me.
It’s hard for me to explain why I didn’t like it. It just seemed kind of unambitious.
Yes I would’ve liked it a lot more if a) my internet connection was better and b) I was better at twitchy shooters. For people who meet (a) and (b), this just might be the game for you.
Although, for a game about personalities, it seemed to lack personality.