The Sims 2 - Gaming Nirvana

Well, I’m enjoying it. MacBeth’s Palace of Sin is going up in Veronaville. VIP lounge with plasma TVs, 3 hot tubs outside, bathrooms with Marble floors and art on the walls, and a kickin dance floor with red lights.

Now how do you put food in the place…?

So how do you woohoo? I have romantic aspirations, but all the gals fall in love with me and want marriage proposals. I just want to woohoo and kick them out of bed. Do I have to marry them in order to do this?

People already pointed out the Elixer of Life thing, and I’ve had no trouble affording it as often as I need to. My sim (and the one he ended up living with - haven’t married her yet) have had no problem staying “adult” for what must be 60 or 80 days so far.

So getting around the aging thing without cheating is pretty easy. It’s as if the designers thought of the “problem” and let players have a legitimate, achievable way to get around if if they want to.

Chowhound - you just get in a bed with them, or a hot tub, and start off with a cuddle. I think Woohoo appears as an option once you’re cuddling (possibly kissing too, I’m not sure). You can definitely Woohoo with people you haven’t married, or aren’t even living with. You’ll see “woohoo in public” as a possible aspiration, where you can put a hot tub or something on a public lot, go to it, and get freaky in front of everyone. HA!

I do think they need to at least be in love with you to get the woohoo option, though.

Yes, the sims must be in love to Woohoo. There is no sport fucking in the Sims 2.

For a cool cinematic, think of other places in a store that might make a good place to Woohoo.

:)

OMG I’ve seen that!! I was using it to improve my logic, and suddenly he comes storming over (My Sim hadn’t met him before), starts shouting then runs in through the house and out the front door. I was wondering what was gonig on.

My sim loves WooHoo. He’s even getting close with the frickin’ maid
now. He’s easy to fulfill aspirations for, thank goodness. That “Public
WooHoo” is yet to be fulfilled, though.

Version 1 of my sim died a swift death due to a reward he shouldn’t
have used. Some funny thing he put on his head, which made him…
strange.

The grim reaper came, harvested the soul…and proceeded to the loo
to take a dump. He didn’t even wash his hands!

Version 2 has a nice criminal career going, though.

Where is this “sexy maid” people keep referring to?! I’ve hired a maid for three different homes so far and its the same [i]guy[/i]!

One thing that has angered me, though, is that a NOCD crack will break the Build Mode. :/

I love this game… but I’m now unable to play it due to graphics corruption. GeForce FX 5700, 6177 drivers, and I’ve done everything the support site says (turn off all background programs, windowed mode)… nothing works. Bah. I want to play this so bad, but it just won’t work.

I know the pain of a non-functional game, but I must ask . . .

How do you know you love it if you can’t play it?

I know the pain of a non-functional game, but I must ask . . .

How do you know you love it if you can’t play it?[/quote]
Well, the game actually did work for awhile (aside from crashing everytime I exited the game, and occasionally during gameplay), until I updated my drivers… that seems to have screwed everything up… rolling back the drivers didn’t help… bleh.

I’m loving this game, too. There are a ton of little things to discover and watch. I’ve only been playing a couple of days, but I’ve had several laugh out loud moments. The first time my sims made WooHoo in a public dressing room. When my sim brought home a friend from work who proceeded to take a dump in my bathroom and then climb into my hot tub. When my other sim got pregnant, got maternity leave from her job with the organized crime syndicate and started to do nothing but sleep and eat Jell-O. Great stuff.

I think the key to enjoying it after the first few hours is to let go of the power gamer mentality and just let your sims DO stuff. Buy things they don’t need to reach asperations or career levels and watch them interact with them. The first several hours I really concentrated on micromanaging my sims so they’d hit asperations and skills, and it eventually got boring. That’s when I mixed it up and started playing more free-form.

I had also been using the Elixer of Life to keep my sims young, but they just had a kid and I’m going to let them get old and grow to see that aspect of the game unfold.

Sims 2 crashed like a mofo until I turned the Hardware Acceleration slider down one notch. This is the third game in as many weeks that crashes when this slider is up – so I’m just leaving it down. The cursor flashes a little bit though.

  1. Game has allowed the player to speed up & slow down time since the very first Sims. Look for the little “play, pause, fast forward” icons at the bottom left of the screen. I think +/= and -/_ speed up and slow down time respectively. Don’t remember for sure.

  2. Game has had a sandbox mode ever since, whichever expansion let the player build neighborhoods, back with the first game. Also in Sims 2. Just to go an empty lot in a neighborhood and start building. Can build a huge dream house, just makes it prohibitively expensive to buy. Same story with “community lots,” ever since, I think it was the Hot Date or House Party expansion, which let you make shopping malls, vacation spots, or what-have-you. Sims 2 has this sandbox mode too.

You can control how long a day lasts in real time, but not in game time. All actions take the same amount of game time in normal speed as they do in fast forward. I think what he’s saying is that he’d like it if you could adjust the passage of time so that instead of taking half the morning to eat and shower, it takes a half-hour altogether.

*** Mild spoiler I guess ***

If you want more “day time”, take a taxi somewhere. The state of your home is frozen in time while you can go off socialising or scoffing hotdogs at the local yoof centre until your energy runs out. When you return home the day will continue where you left it with all expedition gains/loses intact. This is a great way of making friends and such with a family of busy sims but you’ll end up sleeping loads.

That was also a feature of Hot Date (so I’m told :P ) so I imagine it’s intended.

Oh, yeah, I fire that guy. I believe there’s some casanova type guy in the first town who has a story mode to sex up the maid, if you go over to his house your sim might introduce himself to her. Although I’m not sure it’s quite as naughty if she’s not cleaning your own house and taking your own money.

So I had something really annoying happen to me this morning. My sim, who is a guy, was stargazing to build logic. He was then abducted by aliens, which was great. I loved how when they dropped him off he winced and rubbed his behind.

Then, however, he threw up in the toilet and I saw the “pacifier + question mark” icon above his head that I saw when a previous sim had gotten pregnant. Ha ha, he thinks he’s pregnant. Funny.

Turns out, he WAS pregnant. That was also funny, but I also became concerned that he would actually have the baby. Sure enough, his womb (?!) swelled up, he went on paternity leave, and he had a blue-skinned, bug-eyed little girl.

So I had been trying to fast track up to a high-paying career so I could play around with the build and buy modes. But now he has a little blue baby to take care of, essentially taking me to a part of the game I didn’t want to go to yet. The scenario was funny in theory, but annoying in practice. Seems like a bad game design decision to me. I ended up quitting without saving and losing about an hour of real-time development.

Does this kind of thing happen every time you’re abducted by aliens? My sim is knowledge-driven and constantly wants to stargaze. Worse, he sometimes actually WANTS to be abducted. I don’t want to have to save the game every time he uses the telescope for fear of having this happen again.

that is 100% as designed. You can avoid it by building logic with the chess table, or by (I think) the Science career’s career reward.

You can also use the telescope during the day rather than at night, and that way you won’t get abducted. You do run the risk of one of your neighbors noticing that you are spying on them, though.

Seems like a bad design decision if it’s unavoidable AND my sim has aspirations to both stargaze (which you can only do at night) and actually be abducted. I think achieving other aspirations doesn’t cary a penelty unless you fail, which you can always avoid by attempting them under the right conditions.

If abduction always results in pregnancy (damn horny aliens) then I’ll have to ignore the abduction aspiration and quicksave before stargazing lest I find myself knee-deep in bug-eyed babies.

Wants and fears are influenced by what your sim has available, and what they have been doing recently. If you start using the chess table and sell the telescope, your wants will switch over to the chess table after a day or so. Usually.