In the Sims 2, my wife had characters have a child who ended up having Outgoing 10 and Nice 1. That was fun as hell to watch, though less for her to play since she likes to micromanage them.
So I guess he’d do what, approach people all the time and insult them? I know that Nice 1 does tend to result in autonomous insults, but did the Outgoing trait really affect how often he did it? I don’t recall noticing any difference myself, but it’s been a while.
His goal was to slap everyone in the world. He would constantly wander off to antagonize people if she took her eyes off of him for a second.
jpinard
1724
We did something similar to that too - it was hilarious!
But that will happen, too, with the trait system in Sims 3. Pick inappropriate, insane, or neurotic. You’ll see plenty of social disruption.
jpinard
1726
Seen a few with things with “inappropriate” but almost nothing special with insane of neurotic (letting the SIms do their own thing).


I love designing houses, ran out of money on those two though. Actually in the second I got robbed - it’s a year old house. The game remains in an unplayable state for me and I deeply regret paying the $40 to upgrade to the steam ultimate bundle - only because it remains unplayable beyond house designing. Even that old house in the second image has the hitching, which I did not have when I made it a year ago, same system.
Mordrak
1728
Bummer about the game not running consistently for you, nice homes though!
Yeah, I gave up The Sims 3 after Ambitions left my game in a similar unplayable state. I did like The Sims 3 a lot better than the earlier versions, mainly because you had complete freedom to roam the neighborhood, and weren’t stuck in your own house.
Nothing that interesting happens anymore. The first week or so of sims 3 it was great. I had sims arguing with toilets but then after you see that animation 500 times, and realize it is just one of the dozen set reactions each Sim has a birth, it isn’t that much fun.
I just picked up Late Night over the past week and there isn’t much of anything new in terms of behavior. It is still fun to design places and people and sometimes things do go in an unexpected direction. The most fun I get now is to design a group of sims to live together and pick on to micromanage. It isn’t how I want to play the sims but it is what it is.
There is nothing of value in that thread but they may be on to something. Sims certainly isn’t going away but Sims 3 might.
Remember during most of the last decade the pc sales chart was often WOW, Latest Sims 2 Expansion, latest Sims 2 Stuff pack, previous Sims 2 Expansion, and Sims 2? it isn’t that way anymore. The main Sims 3 game still sales really well but the expansions have been selling worse and worse with each release. I’m thinking that the next expansion will either be the last expansion, made into a stand alone product, or canceled and have its development resources funneled into Sims 4, which has been in development since shortly after Sims 3 launched.
I think the future of the sims will feature new versions of the main game every 2 or 3 years with extra stuff sold via the online store, and stand alone products like Sims Mideval.
Rob, I think your post is the first time I have seen anyone who seems to know that a TS4 is definitely in the pipeline. Can you tell me where you know this from, please?
Yeah, animations are probably the real issue. That’s what it almost always comes down to when I get Sims weariness. More traits would be nice, as well as an evolving trait system. That is, playing a certain way might induce traits or moodlets, and those should have more effect than just up/down on mood. You get into a wakeup routine too often, and your Sim starts to become boring, which can drastically affect creativity and social life. The Sim is fed pancakes for so many weeks in a row, and eventually the Sim never wants to have fucking pancakes again for as long as he lives.
I also agree that the MMO-ey element needs to be improved. They did a great thing by opening up the world, letting you go anywhere, and giving you plenty of collection and achievement stuff to work on - I think all that hugely improved the formula. But collecting twenty butterflies isn’t that much different from collecting twenty rocks - and in the end you can really only set them up for display.
I’d like to see them blow out crafting and economics to give a greater incentive to the collection aspect, and something to actually do and invest in once you’ve gotten your Sims to a comfortable level of success.
Publicly it was leaked out on Twitter via one of the animators of Sims 3
That said, I already knew it was in production before hand. It isn’t a big secret.
Thanks. Though it could have been a deliberate hoaxer who twittered that, there are many around in the community, including those who spend hours crafting fake EP boxes :)
Though if you already knew it from another reliable source you can’t actually divulge, then I am happy to accept that from you. I wasn’t sure if you were just “assuming there must be” or you “know there is” if you see what I mean.
Well, it seems the 4th EP is called “Generations”. It’s about teens noogying and old people having mid life crises. Who is looking forward to it?
well we’re not sure yet as it has not been “launched” as such - it is just the title on the official site so far. Basically what I put in the post is all we know - it mentions some endearing new animations that are specific to each generation. But I was kinda hoping for something more I think.
Some powerful disinterest here so far. I’m sure there’s more to it than just “more about age.”