It’s by Frogwares, the same developer who have done all the Sherlock Holmes games over the past decade. Those are typically hit-and-miss, but I expect them to come at this subject matter with an interesting take.
On my radar for sure. :)
Dev interview from a while back:
I have spent too much money on AH:LCG (I have all of the expansions and Mythos packs up to and including The Forgotten Age), but I don’t know how gleeful I am about it anymore. This does look pretty interesting though.
Yep, this looks pretty sweet.
Oh hell yes, I’m sold. Considering we just finished up the “upgraded” Night campaign in AH LCG, all things tentacles shall be mine.
I’m a big fan of Frogware’s Sherlock games, definitely curious to see how this game shakes out. I am a bit concerned that they’ve got combat in the game, since I don’t think any of their past games did and just because I like a straight up adventure game like the Sherlock games.
I am so playing this. Love that setting.
Hopefully it won’t be like Vampyr with repetitive combat every street corner. The article linked above indicates it will be more like LA Noire (occasional gun fight), which I’d be fine with.
Agreed. More talky-talky and figuring things out is way better for a Lovecraft based game than a lot of combat.
It’s looking good so far.
Really hope this delivers.
Both look great really!
I would have a lot more faith in Call of Cthulhu if someone besides Cyanide was developing it.
What else has Cyanide done that gives you pause?
What have they done that doesn’t? Two bad Game of Thrones licensed games, one a bad strategy game, the other a bad RPG, Blood Bowls 1 & 2 (consider the released states of those games, and the requirements by the license-granter that Cyanide clean them up and fix them; now imagine that there’s no such pressure for them on Cthulhu.) Impire, Styx, a number of horridly executed sports management games…
I mean, what’s the Cyanide game that came out and on release was reasonably widely hailed as good?