I have to agree. I went through the scout list, ticked off the achievements that are generally achievable. Some are just grinds, which is fair enough, each pack has them, but some are just incredibly hard. “The Cycle” for instance I know I’ll be spending a lot of time on 2Fort trying to get.
At least the pyro and medic achievements were fairly straight forward. Some were/are incredibly hard, but to get to the third unlock wasn’t all that difficult and didn’t rely on the unlocked items to get. The heavy pack I’m still working through, and need to give it a bit more love.
Also, (I tend to play pub games) a team that has more medics tends to have a greater chance of winning, provided the medics can stay alive and do a decent job. Most games I play though rarely have more than one medic, most of my game time as a result has been as medic. Getting bounced by pyros isn’t fun, and somewhat annoying, but one thing I’ll do is hold the uber until I have some people around to keep the pyros distracted as much as possible. Unfortunately, it is difficult to communicate that to pre-pubescent score orientated simple minded fools who see you have a full uber charge and suddenly assume they’re going to get the uber and find themselves getting killed.
With the scouts though, it is a different and somewhat depressing story. I hate scouts. Being bonked is just a cheap kill. However, in time I’ll probably learn, and get a little more used to it. After all, it has barely been a week and, well, speaking for myself, I still need to get used to TF2, and just how new it feels again. The next pack will probably result in the same thing again. At least the numbers of scouts has dropped off a fair bit now on the games, to make things more enjoyable. Now sentries aren’t racking up massive kill numbers, and the attacking team isn’t losing the game at the first capture point.
I should add that another favourite is people who think I’m their personal medic, going in all kamikaze style, beat up, and demanding to be healed constantly, and having the player get upset when I’m not healing him in preference for say, a heavy who might be low on health and holding the line. I knew I was in a good game once when I asked the group at the start who should preferably get the uber (it was the payload gold map) and one guy said “You’re a medic, do whatever you want.” I did, and it was one of the best games I had played.
Power to the medics!