Five, actually.

Today I am trying to learn how to be a Spy. I am awful at it and it doesn’t help that my binds weren’t working, so I’ve nabbed a Spy.cfg from someone that uses the numpad with modifiers for team/enemy disguises. I’m slowly getting to grips with it. It’s the complete opposite of my usual playstyle, which is Soldier rampage.

Spy is so much crazy fun it’s worth the pain to figure it out.

It doesn’t help that I’m getting disconnected all of the time with “Requesting full game update…” appearing in the console. :(

Well, if you’re getting tired of the base game but think that the engy update items are pretty nifty, playing so you can obtain those items feels a lot like grinding.

But now I can just buy those items, so… yay?

“How much does it cost to fire Sasha for 12 seconds?”

http://forums.steampowered.com/forums/showthread.php?t=1373479

I originally wrote this in response to this thread, but I thought it was interesting enough to justify its own thread.

So, I’m going to second-guess the Heavy’s calculations. He could be right, but a $200 boolet? And 10,000 RPM is well above what the Wikipedia article on miniguns says they can fire (between 2,000 and 6,000 RPM). In-game, four bullets are fired for every one ammo, and with 20 seconds of firing to empty 800 rounds, that leaves Sasha at a realistic 2,400 RPM. (So says the TF2 Wiki. (8th boolet))

First, a standard minigun fires 7.62x51mm NATO boolets. 7.62 NATO boolets are commonly found in boxes of 20 for $15 USD. We aren’t going to factor in tax, assuming a military supplier wouldn’t need to pay tax. We also aren’t factoring bulk discount, because I would have no idea what that would be. Thus, for one boolet, the cost is $0.75.

Now, to figure cost-per-second, you simply divide RPM by 60 (40 bullets every second) and multiply by $0.75, which comes to $30.

So, no Heavy, it does not cost $400,000 to fire that weapon for 12 seconds. It costs $360. Much better.

Cost per minute: $1,800
Cost per hour: $108,000
Cost per day: $2,592,000
Cost per week: $18,144,000
Cost per year: $946,080,000
Cost to fire until the sun freezes over (about 5 billion years, give or take a few billion): $4,730,400,000,000,000,000

If I’m right on both points (cost of ammo and firing speed), the cost is $360 to fire that weapon for 12 seconds.
If the Heavy is right about firing speed but I win ammo cost, the cost is $1,500 to fire that weapon for 12 seconds.
If the Heavy is right about ammo cost but I win firing speed, the cost is $96,000 to fire that weapon for 12 seconds.
And if the Heavy is correct on how fast Sasha fires and how much ammo costs, the cost is indeed $400,000 to fire that weapon… for 12 seconds.

TL;DR: $360.

Thank goodness we have dispensers.

TL;DR
playing TF2 will be a expensive hobby if valve adds bullets to the item shop

When playing spy, timing is everything. It also helps if you pick a server where the players are careless (i.e. insufficiently paranoid).

  • Alan

You know, he’s never said what the bullets are made of. All the TF2 weapons are presumably highly customized and some clearly homemade. Those bullets might be gold plated depleted uranium wrapped around a cesium core precariously separated from water by a thin layer of glass which shatters on impact, creating a small explosion with each hit. They could all be packed with C4 and an impact trigger!

I’m just saying those are some big bullets, and you can pack in a lot of precious metals.

Well I said I wouldn’t buy the poly count pack a page or two back, and I am now here to confess I will be eating my hat.

I got the pack tonight, the new gear is just too awesome to pass up. And the fact the whole pack is on sale 66% off till who knows when really pushed me to get it. It comes out to like 3$ an item. And the fact that crafting the new items takes a minimum of 7 weapons to make 1 new item , it would take me well over a year to get all the new gear, seeing as I only play 5-10 hours a week.

I don’t like people buying items, but it’s their money. I do have a problem with half the people on a fucking server asking for trades or chatting about crafting or basically doing anything other than playing the goddamn game. Jesus Christ.

I can’t wait for the craze to be over :(

Every update does this. At least it is not something as gameplay effecting as having 7 engineers or 5 spies and 4 snipers like previous updates have done.

I dunno about that, this one affects everyone, has more items than we’ve seen before, AND the shop, AND trading. I’ve been on servers that practically ground to a halt - that’s gameplay effecting :(

Indeed, for the most part everyone is playing their favorite class, showing off their new bling.

I saw a pyro with a gold slug on his head! ^.^

You’ve been lucky then, or the Euro servers are very different to the US ones. Hohum.

Does anyone remember when TF2 was just TF2? Good fucking times.

Does anyone remember all the awesome stuff they added to TF2 after that? Better fucking times.

TF2 was an awesome release. I played in beta, I played at launch, I still play. But it’s Valve’s continued addition that’s kept it fresh this long, giving a deeper game with more options and more ways to play. Yeah, 9 classes are great. But being able to customize a little to your playstyle is even better.

I like the perspective offered by this PC Gamer quote: “TF2 has long been the industry posterchild for ongoing free content: its free updates have added 26 of its 32 maps, 8 of its 10 game modes, and 52 of its 77 weapons.”

Jesus. That really is a staggering number, I forgot how few maps the game shipped with. I haven’t seen Hydro but once a year at this point because there’s such a wealth of content.

It will be interesting to see if they do future sales on in game items (like how LoL does it for characters and skins every week), right now all the polycount class packs are on sale to some degree, along with the whole pack on sale at 66% off.