It’s Halloween again! More achievements to unlock more hats, plus you can pick up last year’s achievements.

can’t log in to play or download. damn valve, spread the damn download out instead of doing it all in one night. ffs, doesn’t this happen every other big update?

And here I was thinking that Valve couldn’t top last year’s halloween… Fucking awesome update.

GLORIOUS!

Speaking of the TF2, I am so tempted to buy this

I’m starting to really hate one particular aspect of this event that I want to love.

I love the idea of the presents, and hate the execution. They’re too rare, and you need too god damn many. It’s not so bad if the masks keep spawning once you get one, but even then you’ve got people snagging every present they see (even by way of sploitz/hax) so they can use them for trade fodder. I don’t see it as a huge thing to speed up the process really by snagging them, but once you’ve got your mask…

Well, don’t be a dick. Seriously. Leave that shit for someone who needs it. Or maybe Valve can plop in a flag to remove someone from getting the presents once they’re Sackstonned. And really, increase the drop rate. If I played the event map for four hours and only SAW one present after it spawned, much less got it, there’s an issue.

Force of nature or Shortstop… Hmmmmm… Decisions, decisions

Might be bad luck? I found 11 paper bag masks, and traded for the ones I didn’t have, crafted the Saxton mask, and got the achevement in around 20 hours of play time.

Also was damn lucky to kill the horseman via melee with a fish :D , so I got the spooky metal and his head hat!

Best way to find the presents is play scout, and stay on RED team , as you have more of the map free to search and you are fast.

The map also includes Team Fortress’s first boss monster, the Horseless Headless Horsemann. Where is his head? Where is his horse? Where are all the Draculas? We know the answer to one of those questions: They’re still right behind you!

Is there any way I can sell my soul to Valve?

I haven’t touched TF2 in 7 weeks now. I know I am missing out on a lot, but at the same time, missing nothing important at all.

I don’t know how to feel. It’ll probably be another 5 weeks before I even get a chance to play it with my internet connection.

Still Steam says I’ve played it for 950 hours (no idling) so I got my value for money from it.

Sad to hear that Strato , it helps if you have a server you visit regularly, and a community of friends there. I love getting on my clan server and its like “Cheers” where everyone knows me :p

Just curious, is this in reference to anything? Like Strato I haven’t played TF2 in a long while, though I can’t blame my internet for that (well except for a 2-week stretch).

— Alan

That’s the way I feel pretty much. I knew with the crafting changes, that the game was going to change, and in a way I wouldn’t be able to tolerate, but it had a good run.

Have you missed all the Saxton Hale stuff they’ve worked into the TF2 back story? He owns Mann Co., that makes all the weapons.

http://tf2wiki.net/wiki/Saxton_Hale
http://www.teamfortress.com/war/administrator/

I meant more along the lines of the Crocodile Punch.

And no I don’t really pay attention to TF2 backstory anyway.

— Alan

Okay, I can now quantify why I’m hating the present drops. It feels like an MMO. I know, people have been saying MMO Fortress 2 for a while, but this is it. It feels like a delayed respawn raid event, and just like then, one in 24 people gets something they want, MAYBE.

And considering how much I’ve played, that I’ve not gotten a single one in all I’ve been informed spawned (hell, I’ve only seen three), it’s increasingly annoying. It’s actually making me not enjoy the game, and generally I enjoy the events, even the class updates which fill a server with one type.

Yeah. Adding rewards like this to TF2 is fucked up. I’m reading a lot at the moment about the effects of rewards, and it definitely looks like offering rewards for an interesting activity like playing TF2 is only going to make the activity more difficult and frustrating, and reduce your intrinsic motivation for playing.

You use rewards like the ones in TF2 to convince people to do dull, uninteresting tasks, which is where they are actually effective. They’re supposed to be a way to circumvent boredom.

It comes down so much to random chance. If you’re not right on top of the thing, you’re not getting it. I like the random drops for playtime, I like the way the rest of the Halloween achievements work, they’re incidentals to things you should be doing already, occasionally with a twist like “Okay, now do it in MELEE.” And given how often the HHH spawns, that’s reasonable. It’s reliable. The presents…they’re just not.

The way it’s been run is just frustrating as hell to me.

Looking at the stats so far :

Less than 5% of the player base has killed the horseman once.
Of that > 5% only half (2.5%) has killed him via melee.
Less than 0.3% of the player base has crafted the Saxton Hale mask.

These are by far some of the most difficult achievements to date.

http://steamcommunity.com/stats/TF2/achievements/?group=general