True, but it doesn’t change the fact that Valve destroyed the future value of the game for me. What’s to keep them from doing that in future, especially if it works? People like their skinner boxes.

I don’t regret buying the game, I regret how valve changed it- and there is still the beta at least.

What? Wat? Really?

TF2 sometimes has weird patch issues. It probably did not actually dl 9 gigs.

All if this exactly for me.

I personally don’t have any major problems with the way that TF2 has evolved over the years, but I suspect that’s because I watched the changes unfold gradually. Over the course of about 18 months after the game was released, every class got a set of alternate weapons. Things were manageable until about a year ago. Then Valve decided to release ~20 community-made models, most of which included gameplay effects. Another 10 were released at the holidays. Then there are the cosmetic items (e.g. hats), which don’t have any gameplay effect but do add to the “clutter” of the game.

TL;DR version: Over the last 3-1/2 years, Valve gradually introduced ~50 in-game items that change gameplay and ~50 more items than don’t.

  • Alan

The only thing you won’t get just by playing is unusual hats. That’s it. Every single item that affects gameplay can be gotten just by playing. If you keep playing, eventually you will have every item. It might take a long time, but you will. Even then, almost every single one of the items added is at best a side-grade, rather than an upgrade. The Equalizer, Ubersaw and Amputator are the only weapons that could be argued to be an upgrade. All the others just allow you to explore a few new tactics. And if trading is really out of hand on your servers, join me on the reddit or nom-nom-nom servers. Both communities have almost no trading/crafting going on.

What is to keep them from doing what? I’m not quite sure what you are referring to. You call TF2 a ripoff, whereas I see a beautiful well-balanced class-based FPS sold for a low flat fee. Who is being ripped off? How?

Do limited edition items bug you in other games? Do unique pre-order items from different stores make you avoid those games altogether? And those items even have unique stats! In TF2 promo items are strictly cosmetic as far as I know. Does the fact that someone else has a re-skin of the Demopan’s bottle turning it into a L4D2 frying pan really effect you in any way? Why would seeing a Scout with MNC socks turn you off of the game?

TF2 is one of my favorite games ever, so it is possible I have some blinders on. I can even understand a lot of arguments against the Mann Co. shop even if I don’t agree. But I don’t get what is bugging y’all about these updates. What updates should they have had? Where should the cut-off point have been?

One of my favorite things about Valve is that they experiment. They use achievements to learn from their mistakes. For HL2:Ep1 they learned the falling bridge scene was a total turn off. From L4D2’s re-launch they’ve decided that games may be too expensive and have given birth to the crazy sales on Steam. From TF2 they’ve been able to learn tons about balancing a multi-player game, integrating community content and letting the contributors make a buck (what other games allow map makers to get paid? Are there any others?), and learning how to further monetize those games that they have sold for super cheap. Sure, Valve makes mistakes. Who doesn’t? I appreciate Valve’s efforts to try something new rather than see how much they exploit every single property.

To me, I would have to agree with Alstein’s comment. Not that every future title will be a ripoff, but the possibility that future titles will morph from something I greatly enjoy, to something else entirely. This has happened to me with a few titles now (not all Valve related), and I worry some others are following the lead. I just want the game I purchased with the occasional new map from time to time. I would be perfectly content with that.

As for the accessories in game, cosmetic or not, I do believe it changes quite a bit. While the core mechanics are the same, it changes the very behavior of people. Instead of focusing on the game and trying to coordinate, there is more trade in chat and people ignoring the objectives. This varies from server to server of course, but it can be a bit annoying.

While I know this behavior died a while back, the part I remember most is when my friend was continually kicked from servers for wearing his halo he received from Valve. People had such an intense hatred for it, and refused to allow him to play unless he took it off. This turned us both off from the game. It simply is not what online FPS games are about, imho.

See, this just sounds like you played with jerks. In all my time playing I have never seen any server have an adverse reaction to someone wearing any hat, much less going ahead and kicking them. I’m sorry that happened. But it happened because they were jerks, not because of anything specific to TF2. One of the biggest hurdles to having fun in TF2 is finding a good server. It can take a while, but if you find a good server the game can shine like no other.

Oh, I am fully aware they were just being silly jerks. It did sour the experience though. This type of behavior was previously non-existent until the arrival of hats. Obviously the worst of it has died down, but it has still altered the general behavior. People’s attention seems to be divided between objectives, hats, trading, and more, instead of focusing on the objective alone.

Still though, I am well aware I am in the minority regarding the changes, and overall I am not that fussed. Just mostly wanted to share that for my friends and myself, it did appear to change the feel of the game and cause some frustrating experiences.

On a completely unrelated side note, today was one of the days I loaded the game to check things out once again. When loading a game though, the interface gets messed up with the loading screen made smaller and pushed off into the corner. Any idea how to fix this? Minor detail and not really complaining, just one of those little things that nags me until I know how to fix it.

A bit of a question for anyone who knows a thing or two about the finer points of server side mods/plugins. When the game ends and the losing team is defenseless, anyone know if there’s any way to take that and create a hide and seek server? I tried playing around with some stuff in hammer trying to shoehorn different entities to make it work and have it be done with mapping tools, but couldn’t get much luck. I think it could be kinda fun.

Edit: Also, I already found the prop hunt tf2 mod, but I was hoping for one that kept character models, at least for now

It bugs me a little in other games too, though it might not make me stay away entirely since I play different games for different reasons. For better or worse, the collection aspect had become a part of TF2 for me. The changes in the store update have taken the fun out of that aspect.

So yeah, I guess I’m a filthy hatwhore. There used to be a sense of inevitable progression whenever you got a drop, with the occasional spike of joy when you lucked into something new. Now I just get annoyed whenever another crate drops or Valve announces more limited edition hats that I’ll be locked out of getting if I don’t spend money immediately.

Again, I think it’s cool that Valve experiments with TF2. I especially like that they’re giving money back to the community creators. But as much as I admire their drive to innovate, I simply enjoy TF2 less now.

Team Fortress 2: The Replay Update just rolled out. Basically, there’s a new replay feature where you can record movies, and they’re doing a little contest for best movies in a variety of categories.

They’ve also got a new comic to go along with it, so this is clearly something they’ve been thinking about for a while.

i’m very glad they’ve finally gotten replays out of beta. i can’t wait for these servers to update so i can sport my new m. bison hat.

Supposedly, a future update of Steam will include user movies of any game using the Steam overlay.

Edit: Obviously, the editing capabilities would be more limited depending on the game, but the upload to Youtube and integration with Steam would be the big deal.

I’m kind of impressed that they already have some simple editing tools and YouTube integration from within TF2. Basic, but more than enough to keep first-time directors busy for a while.

My first movie. I push the cart over the finish line and get MVP on PL-Upward using nothing but a fish the whole round. The movie is my last life before we win. Nothing spectacular, but gives you some idea what you can do.

I’m a little saddened that they will allow outside editing tools for their contest. That really makes the playing field unlevel.

Besides, if the intent is to promote their in-game feature, they should only allow it to be used.

Long story. Grab some popcorn and/or beer.

I’m playing TF2 trying to get some good replays of teams failing. Bad teams are abundant, but good replays are hard to get, since they’re contained to one life.

I’m playing a Blue medic on the final stage of Goldrush, and just the first minute of the replay will make for a good video. I’m trying to build an ubercharge, and no one will stand still. Everyone I try to heal takes that as a cue to jump around and run away. Including the scout who stands there for 40 seconds beating me with his bat. Why? I mean seriously, why? Is this some kind of come-on? And when I start healing him, THAT gets him to run away. What’s wrong with these people?

The round starts, and no one wants the uber. We’ve got a demo, two pyros and a soldier, and they’re MIA. I’m standing there looking for a good candidate, and finally our demo dies and comes running out of our spawn. I hook up with him and he seems to get the message.

We run out to the cart and I trip the uber. We take out a sentry, engy and soldier and drop down to get the cart moving. I switch to my melee weapon because spies are ALWAYS on the cart, and sure enough, I melee one and needle another before switching back to healing. This is going to be a pretty sweet video.

I usually play agressively and sit on the cart until someone kills me, but I want to keep this going. I hang back a few yards and heal our cart pushers while they get bombed with spam. We push the cart over the first capture point, and I still haven’t died yet.

The door from Red’s initial spawn point is still open, and there’s a sniper hanging out inside. I back off and wait for our demo or soldier or someone to take the guy out, but no one notices him. I switch to my needle gun (which I know is futile) and fire a few rounds into the cubbyhole, which actually prompts the sniper to jump out and come running for me. Thankfully, three teammates arrive at that exact moment and kill him, and I still haven’t died this round.

Meanwhile, the Red spawn door near the first point is still open. I catch a quick glimpse of a demo lurking inside, and I’m amazed no one else on Blue has noticed this, because the first thing you usually do after capturing the first point is to clear out that closet. I load up my gun and run by, expecting him to run out after me, but now I don’t see him in there, and I catch up to my teammates pushing the cart.

We’re clear to the second point, and now I’m just paranoid that a spy is going to backstab me and ruin this replay. I’m healing everyone I can as we push forward, trying to keep my back against walls and not leave myself vulnerable. We cruise through the second point and keep chugging ahead.

Now there are about 5 Blue on the cart as we push towards the final turn, and I’m still focused on not getting backstabbed. The cart reaches the corner, and I have an uber ready to go, so I link up with our pyro and emote GO GO GO.

The pyro is clueless, stoned, or both. In response to my saying GO GO GO, he… runs backwards. There isn’t another damage class around, so I have to wait for him to start moving forward and I’ll trip the uber and hope he knows what to do.

It takes him 5 seconds – which seems like an eternity – before he starts moving back towards the corner at the final turn. Finally, I reach to trip the uber, and … get backstabbed.

FUUUUUUUUUUUUUUUUUUUUUUUUUU

Sigh.

I respawn and run out of our spawn point… and get blown up by the demo who was hiding in the spawn closet at the first point. He’s spawn camping our point pretty effectively, and probably racks up 5 or 6 kills before he runs away for a health pack. Good job, Blue. Not even looking to see if the spawn closet was closed has now killed all our momentum.

I switch to heavy, because it’s become clear we don’t have a damage class on our team worth a damn. I start another replay and trudge all the way out towards the second capture point, which has become the new choke point. There’s all sorts of spam being flung at the second point, so I run up the stairs on the left to the little alley thinking I might be able to flank Red players below.

I’m right. There are six or seven Red hanging out here, and I open fire. I kill a pyro, scout and demo before they notice where the bullets are coming from, and, not wanting to engage the rest of Red by myself, I drop out the window into the underground mine shaft and wait for anyone to chase me. No one does. In fact, over voice chat, someone says “ha ha, the heavy fell down the hole” but no one comes down after me.

I run through the underground path and take the stairs to the right, leading up to the final capture point. I’m look to the left at Red’s spawn point waiting for people to come running out. No one does. I look above me to the right for a sentry to guard the final point. There is none. At the top of the stairs, it’s just me, the cart, and a medic who’s healing his teammates around the corner and has no idea I’m there.

I unload on the medic, carve him into little tiny pieces and start pushing the cart home, waiting for Red to come running any second. 5 seconds passes, and… nothing. 10 seconds … no one. I’m now a few yards away from the finish, and a Red soldier comes out of his spawn … and runs back in. He’s not even going to try and stop me.

I’m inches away from capping and a Red demo comes rounding the far corner from the second point. But he’s got no chance, and I win the match and get MVP and get to enjoy a bunch of people on voice chat going “WTF just happened?”

And so, feeling maybe a combination of pride and douchebaggery, I tell them.

“What happened was the heavy you were laughing at actually dropped through the hole on purpose, and not one person on Red had the common sense to chase him” “Then I spent 15 seconds pushing the cart to the win and not one person on Red noticed it”

And so, after a few people finished calling me gay and cursing me out, I dropped from the server, excited to start editing what will probably be two of the better videos I’ll ever record.

But Team Fortress 2, as I’ve found over the years, hates my guts. If I’m not stuck on a team with dumbasses, autobalance usually takes care of that by switching me in the the last 5 seconds of a match when there’s nothing I can do to affect the outcome. And now that I’ve carried this team on my back to a win, TF2 must still have its revenge:

The replays won’t download.

They just keep saying “downloading” “waiting” and nothing. After an hour, they still won’t appear.

Fuck you, TF2.

Horribly disappointing story, you didn’t say what hats you were wearing. I get all worked up thinking you’re saving the hats for the end and now I’m left hanging.

That’s all TF2 is about any more, isn’t it. :(

I still think it’s one of the best multiplayer games ever made, but it needs good players to make it work. You’ve got one team with three snipers with 2 points between them, and it’s like you’re playing 8v5, and that doesn’t work in TF2.

I really wish the game had persistent player ratings and ranked servers, sort of like Starcraft II, so that games weren’t so inconsistent. The rankings would be easy:

Master
Veteran
Experienced
Novice
I LIKE HAT

I agree about rankings or at least reward good play with items instead of just getting it from time spent playing. I haven’t played a good round of TF 2 in a long time.