Maybe they just don’t know?

I love the flare gun. Nothing is better than killing a full health Heavy with 3 flares.

I personally find keybinds/macros (jump + crouch + small delay then rocket) handy for rocket jumping. Good soldiers don’t use them since they can perform more types of rocket jumps by adjusting the delay between the jump and the rocket, but I tend to fail spectacularly when I try anything fancy.

Why don’t you try tf2lobby sluggo? That’s where the serious players go.

Rocket jumping I guess really comes down to training the hand muscles to twitch at just the right time. The more I would concentrate on needing to do a good rocket jump, the more I’d fail. The best jumps would come when it is all in a fluid movement, which is why I say to keep on practicing.

Rocket jumping was a lot easier to learn when Medics HAD to have a Soldier or Demo to quickly build pre-game Ubercharge. Start with the basic jump (jump, fire…no crouch) until you can max the height for every jump. Then add in the crouch until you max that out. Then work on wall jumping and chaining jumps together.

There are some good practice maps out there as well with a wide variety of difficulties to try offline.

The game still feels me with rage in overcrowded servers, fast spawn servers, or servers where people think it’s Team Deathmatch.

But I just crafted Your Eternal Reward, and I love it. It’s a great defensive spy weapon, lets me slip up to the back of a rush or a cart push and kill kill kill without people realizing what’s going on until it’s too late. Combined with the cloak and danger it’s a real motherfucker, though sometimes the dead ringer is great. People are looking for a crap spy, basically, I stab, and when I go into enemy territory with the new disguise I have it active. Really throws the trail off.

Those times when I’m just letting fly with the stabs completely make up for the annoyances of bad admins and bad players. Not unskilled I should say, just ones who don’t bother with the objective.

I also just took my favorite TF2 screenshot ever, taken as the sniper realizes the horrors of war for the first time.

Can you indicate on this ragdoll where the game has touched you?

The heart, the cerebellum, and the left testicle, which feels like it’s getting kicked every time someone won’t STAND. ON. THE. POINT. If it’s gone tits up, ALWAYS STAND ON THE POINT. ALWAYS.

I haven’t played a control point map in months, why bother, when you can push little cart?

:p

For new players who need assistance in choosing a class:

Oh, that’s wonderful.

Which Quake had the Gauss Rifle?

Q2 and Q3 had the railgun. Q1 didn’t have a longrange hitscan weapon if I recall. So Q4 then?

the funnest part is sentry riding: pop the soda, keep running and stay out of sentry field of fire until you can get between where you want to go and the sentry. run in front of the sentry so it shoots you while you’re jumping. you get blasted clear, fast and out of range when the soda wears off.

my other favorite uses:

as mentioned above, the impossible escape. half the enemy team chasing your crippled ass down? turn the corner and pop soda. run back to friendly lines.

if you know the medic and heavy are going to pop uber or have done so, pop your soda. stand in front of them. the heavy will try shooting you for a moment or two. then try to run through you after seeing his bullets have no effect, but you’re still a solid enemy, so he can’t. then he’ll go around. once he gets past you, stand in front of the medic. it only wastes a second or two of the enemy uber, but it could prove critical.

sentry getting you down? pop soda, run behind the enemy engineer working on his sentry. if you get it right, his own sentry will waste him.

demo puts down 14 stickies on kart/spawn exit. at the last second of the countdown or before turning the corner, pop soda. then stand on the stickies and don’t move. an itchy trigger fingered demo will set his trap off early.

Yeah, i suppose he is calling the rail gun a “gauss rifle”. Great image otherwise :P

awesome poster. but i must protest one thing: considering the “pyro 4 life” at bottom, the pyro comes off poorly. properly kitted out, the pyro can stop people burning, cancel out most ubers, unsap engie buildings, reflect rockets, and mitigate damage from demo projectiles, to say nothing of spy-checking.

It’s only when attempting to come back to Tf2 that I realise two things.

a.) It’s really fucking complicated. I mean, at heart, it’s just an FPS, but when I look at LoL threads, or WoW threads (neither of which I play) there’s a real similarity between the lingo used there and the stuff we Tf2 fans talk about. Luckily, I’m pretty much on top of it. I ‘speak Tf2’ generally, but I’ve gotten a bit rusty this last year of not playing.

b.) It’s really fucking brilliant. Funny, consistently funny, and great gameplay at heart. I love it. The visual design is also frankly astonishing, even by todays standards.

I play TF2 very occasionally and have a limited grasp of what buffs are and what they do, how to craft and why you’d want to bother and so on. Despite that, I never feel like I’m missing out on anything by not understanding what those things are or by not taking advantage of them.

I think that that - combined with the humour that you reference in point b - is why TF2 is so good; it’s extremely accessible and the classes are balanced well enough that even a casual player can jump on and find a play style that suits them. And then there’s a whole other layer on top of that for people who want more.

You’re spot on, I think. Valve are very, very good at what they do, but often I feel that when people point that out, they usually herald the Portal or Half Life series. Tf2 is, in my opinion, just as great an example of exemplary Valve design.

It’s a refinement on a design that’s been around for ages. I think Portal and Half Life get the credit because those are pretty damn original and revolutionary, and those features are deserving of critical acclaim. Hailing TF2 for Valve design is like giving Blizzard credit for inventing RTS gameplay.