What were you doing playing on a 32 player server? TF2 sucks with that many players. Was it instant spawn too?
sluggo
4442
I had a decent ping to the server and it had players on it.
If Medic was a less boring class to play, I would be all over it. But I am so dependant on random Joe to not suck, that it often just ends up being an effort in futility.
That said, good Medics, are worth their weight in gold. I had a Medic decide I was worthy of his attentions the other day (my as a Pyro). We completely owned that server because no one else was playing correctly.
Overall, the Medic represents a balance problem. One good Medic and one good Heavy/Soldier/Demo/Pyro can own a map if the other side does not have the same…
Otagan
4444
The only class I really enjoy playing in TF2 is the Medic. Having to manage the team’s healing and being responsible for the great push forward with my Ubercharge is probably the only thrill I can actually find in this entire game (unless playing SimCity with an Engineer is an option).
I like to think I was a good Medic, but I’m hardly an objective judge of that.
I play on the PC but I do own a copy of the Orange Box but have never played TF2 there. Are people actually playing there? I assume it’s different servers? Or are you on the same servers with the PC people?
I may be interested in trying it out for fun.
sluggo
4446
I’ve been playing around with videos lately, and have caught some good stuff on replay. This is what a good player does with a good medic backing him up. 43/1 k/d, 65 points.
You can actually see the medic almost leading the way at times with his body language. It’s like unspoken communication, and when you have players clicking this way, it’s basically unfair to the rest of the server.
This medic is actually using a Krtizkrieg here, but the reason it works is because the other team isn’t pushing back at all. 6 guys run away from one Heavy? That’s embarassing.
he was really good, backing off when outgunned, outflanking, and spy checking.
watching the red team made me a little sad. the snipers had like five clear lines of sight to headshots against him at various times. there was at least one case where the red spy tried to backstab them…“disguised” as a red spy. hell, the blue team wasn’t that hot either, he had to push the kart himself.
Wow, I can’t believe you didn’t get backstabbed at some point there. Or the medic.
Skorin
4449
Normally I hate bragadocious videos like this, but you get bonus points for using Hell March.
Strato
4450
That gold rush story of yours sluggo is reminiscent of a time I was playing on the Badwater map as red (defending) using the kritz. I had three other guys who were friends stacked on my team, and each had a mic, as well as myself.
With a quarter of the team able to communicate by voice, half the battle was already won, mostly because I could relay where I was, and shout out if any of those guys were ready for the kritz, and get an idea of where the best place would be to use it (either at the front of blue spawn or in the tunnel generally). The other part relied on the fact that the other team were able to damage us, but not adequately convert the damage into a kill, so the charge was increasing rapidly, especially being one medic healing/overhealing a team of 11 others.
Whilst blue were able to get out of spawn, it was far too easy to push them back in with a well timed kritzkreig, move up and mow down at the gates.
Also, two things that bothered me when playing medic
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Having to pop the uber right at the start. Many of the guys who knew me as a regular on a server knew I never would commit to ubering at the start. In fact, I always found it best to hang back in relative safety for a few seconds and let my overhealed team mates clear the way, or wait for the other team, if they were holding back to venture out. It gave me an edge over the other team’s medics who used their uber right at the start.
-
Medics who rage at their wasted uber. It is a horrible culture that seems to be ingrained in team fortress 2, that the uber is some sort of precious gift. It is important, and can be a game breaker or game winner, but it is only a game. I’ve had guys who tell me they don’t want be ubered because they are no good at a the game, or class. I always remind those guys they have to learn somehow and give it to them. It really is a confidence thing. If they fuck it, so what, the experience is good for them. Most of the time, they surprise themselves with how well they went.
The other guys are ones who cock up and feel bad when they have no reason to. For defence, an uber is to me an effective delaying tactic, take the heat off the engineers and their sentries, or to hold the cart. For attack, there has always been something good come out of it: knowing where sentries are or being able to just push forward and let other players on the team see the attempted push and fall in.
Yeah, that team he was playing against was pretty sad, but that was quite a run.
Enidigm
4452
One of my favorite TF2 moments was when i paired with a Medic as an Engie and we proceeded to Thunderfist about a dozen enemies through two ubers before i died.
My medic rules are simple:
- Stay alive - run away when outmatched
- Build uber - prefer healing to fighting
- First in, first out - be aggressive when ubering, but plan an escape route
- Colleagues before comrades - keep fellow medics alive
I can see it now , the Thunderfist , a new weapon for the engie that fires lightening.
:)
They need something! It takes many minutes to build up a Sentry to third level and mere seconds for it to be destroy by many different methods. Without their sentry, they are not very useful…
sluggo
4456
You can build a sentry, dispenser and teleport entrance all to level 3 in under a minute. You just have to not do it half a map away from ammo and metal sources. Often, I’ll just build right outside a spawn point and then carry the gun or whatever to wherever I’m placing it.
The best of all possible situations is when there’s an active teleporter already up, and then you can build your entrance and gun, take the gun through the teleporter, put your gun down and build your exit.
I don’t know. Every time I try to play an Engie these days, I am either spy’d out of existence, or a Heavy and Medic combo come by and ruin my day.
As I said before, I think the Support in MNC ruined me. When I build up all of my stuff in TF2, I then start to think…so what do I do now?
Alan_Au
4458
In TF2, Engineer is a strange class where effectiveness is based on experience rather than skill.
Alternatively, equip the Gunslinger and try playing as a combat engineer. Be warned that it caters to a very different playstyle (emphasizing mobility and harassment).
sluggo
4459
I absolutely understand this. It’s incredibly frustrating trying to play engy and having your stuff blown up every 10 seconds. That’s usually a function of having a bad team that has more spies/snipers/scouts than offensive classes that can drive other teams back. So I generally won’t play engy on a team that can’t protect its engys.
That said, it should never take “minutes” for anyone to build a sentry gun. That’s too long for one player to be out of the fight. TF2 is a game where you either push or get pushed, and if it takes someone 2-3 minutes to get a nest up and running, they’re probably better off switching to a class that can provide more immediate support.
One thing that drives me bonkers is when you have an engineer who lays down a teleporter entrance at your spawn and still hasn’t built an exit 5 minutes later. I don’t care where you put the exit: even if it saves me only 10 seconds of running time, that’s 10 seconds faster that every person on our team can flood the point of attack. If you go 5 minutes as an engy and still haven’t got anything up an running, that’s the functional equivalent of an AFK.
Agreed and agreed. I’ll occasionally spawn as engineer just to upgrade teleporters, and switch classes as soon as it hits level 3. I don’t know if it’s actually helpful, but I feel like I’m accomplishing something.
Actually, as somebody who mains pyro, one of my favorite things to do is to find an Engie that I like and play defense with him. Defensive pyro can do great things with a well entrenched engineer, and it’s really quite satisfying to hold off a major offensive. But that still relies largely on the engineer knowing how to place his equipment.