The Team Fortress 2 Unofficial Official Thread


Patch with weapons and taunts rolled out. And two major major balance changes (nerfs) that completely change up 7 years of demoman and heavy behavior!

-All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
-All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.

EDIT: What’s really weird about the heavy nerf is that they buffed heavy spinup 4 years ago (aside: holy crap this game is old), and rather than revert that, they did this instead.,_2014_Patch


Over the weekend, I dipped my toe back into these waters after a year of not touching the game. There is still a lot of fun to be had here. I played about 12 hours over the course of 3 days, even got a new weapons I never even knew about,like the compound crossbow. As I played I came across a sniper with a pipe and owl on his shoulder, I wanted a pipe also, boom $2 spent in the community market and I got a sweet pipe (with Genteel Smoke Effect) and sweater vest combo for my sniper.

I went from the bottom 3 to constantly in top 3 in the course of those 12 hours, the muscle memory of 1500 hours of TF2 since release, returned to my mouse hand. I think I might even buy the $6 entry fee into the Gun Mettle promo they have going on, there are some really nice weapons skins that I saw people have.

Update page:

New Comic:


TF2 is so funny =))


Hope this post fixes this broken thread!


Invasion update!



Seems Valve has been doing more than just making hats, the update has 5 new maps (community made).

4 day reveal has started:


Huh new map theme. That’s kind of cool.

And huh it’s been 10 years. Shit things are getting old.


Cosmetic skins for weapons like CS:GO. Honestly, I’m surprised it took this long.

Pryo gets a jetpack, and a full revamp of his flamethrower.