As much I disliked those maps, I must admit I was having a ton of fun as a pyro in hall of death. I’ve certainly never set that many people on fire before.
Also, I really need to spend more time on badlands, I was embarrassing myself.
Joel
1602
I am such a lackadaisical gamer these days, but I can’t stop playing TF2. It’s a body warmth pool of joy.
Hall of Death is a cool map. I’ve had some awesome fights on that one.
What’s the server password? Anyone?
Did you join the Qt3 group in Steam? If so, then look under “Announcements”. All will be revealed.
chet
1606
The new password is my shame… to be fair, I was having problems
Chet
bloo
1607
Well at least no monitors were exploded.
I had a damn good time on that retarded Hall of Death map:
Oh yes, that is a 40:0 kill/death ratio.
Ah well, that only comes out to a 0, so you’re still a loser :)
Crap that’s nice though.
— Alan
No, it approaches infinity, so he’s like God or something.
bloo
1611
Are the TF2 voice actors credited anywhere?
Saw this recently: http://www.computerandvideogames.com/article.php?id=182139
And it reminds me, they’re pretty damn good.
Ah, I see my name proudly dominated. I think I might have had 0 kills and 40 deaths in that hallway. On maps with intel cases I have a bad habit of ignoring everything else and trying to put my dirty paws on the intel by the quickest means possible. On Hallway of Death I’m a suicidal spy. On 2fort I frequently switch back and forth between scout and spy trying to get the intel, and usually have something like 3 kills and 26 deaths. It gets depressing, but I can’t stop myself. It is really bad on 2fort because I’ll bitch to myself about my team not keeping control over the bridge, but do I suit up as a heavy or a soldier to do something about it? Nope, I’m busy flying over rooftops trying to snatch the briefcase and praying they don’t catch me in the spiral.
An update was released yesterday
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Added “Custom” tab to the server browser
[ul]
[li]Servers can now specify metatags describing the custom rules they’ve adopted[/li][li]Players can use tag filtering to find servers running the custom rules they want to play[/li][li]Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24[/ul][/li]Initial release of Tournament mode (mp_tournament)
[ul]
[li]UI for handling team naming, ready mode, and win results[/li][li]Disables team player limits, autobalancing, and intermission[/ul][/li]Class balancing
[ul]
[li]Reduced Soldier’s maximum rocket reserve ammo from 36 to 16[/li][li]Reduced Demoman’s maximum sticky bomb reserve ammo from 30 to 16[/li][li]Reduced Demoman’s maximum grenade launcher reserve ammo from 40 to 24[/ul][/li]General
[ul]
[li]Added protection against voice command spamming. Dramatic reduction in teleporters needed[/li][li]Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and GravelPit[/li][li]Fixed “lastdisguise” command not remembering if you were disguised as your own team[/li][li]Added “Toggle Disguise Team” binding in Options->Keyboard to toggle the disguise team for the Spy’s PDA[/li][li]Changed PDA menus to accept keys bound to “slot1”, “slot2”, etc., and “slot10” cancels[/li][li]Fixed Spectator targetID not using team colors[/li][li]Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds[/li][li]Fixed “-maxplayers” on the command line not correctly setting the maxplayers value for the server[/li][li]Fixed Badlands never having Sudden Death triggered[/li][li]Fixed Engineer being able to detonate buildings that are being sapped[/li][li]Changed Engineer buildings to detonate when a player disconnects instead of blinking out[/li][li]Fixed potential client crash for players being healed by a Medic or dispenser[/li][li]Made several improvements to server-side stat reporting (not related to individual player stats)[/ul][/li]Servers without criticals? Might be interesting … i see some filters for servers, yay! Less rockets, stickies and bombs … humm.
Added protection against voice command spamming. Dramatic reduction in teleporters needed
Heh.
Yay for server filters! Does this allow blacklisting?
Those are some interesting changes to Soldier and Demoman, but honestly I can’t ever remember running out of ammo with either of those classes.
If I’m reading it right, you’ll now have the chance.
Yeah, the very reason this is a sensible change. I can’t remember ever running out of ammo as a soldier, and last night I had to scrounge up some ammo a couple times.
As a somewhat related aside, I’ve noticed the population of demomen has steadily increased and soldiers gone down. I suppose it’s because experienced players are more comfortable with the finesse shots needed to be a good demo.
bloo
1618
My home machine mobo died yesterday! Noooooooo!
That’s right folks, we’re playing more Qt3 TF2 tonight, starting at 10PM EST and going till the snow stops falling in Boston!
If you miss tonight, you’ll only have two more chances for Leap Fortress before TF3 is released, so join the Qt3 group in Steam, look under announcements and Events to get the server info.
Bloo, I hope you paid for newegg’s next day shipping, 'cause it is going to be a looooong 4 years until the next one.
Last week, on the Hall of Death, there were three of us playing Heavies, and at one point, we were just slowly, slowly moving up the left side of the map, with 2-3 medics as backup. One of us would die, but there were still two chainguns keeping the other side pinned down. Slow, inexorable, lumbering death. I forget who said it over the voice chat, but at one point someone said “It’s the March of the Heavies!” And yeah, it was awesome.
Of course, I didn’t come close to the number of dominations Not One of Us had on that map. You scare me, dude.