That’s gotta be the worst thing about public servers. 5 guys from a clan joining up on the same team and butchering everybody with their coordinated tactics.

Yah. That was pretty brutal. It was their server, though, I guess.

Anyway, I got TF2 set up on my dedicated server. The machine should have no problem with a TF2 server, and it’s located at a pretty solid hosting company. I set up the config and tested it out and it works fine.

If we have need of it, I’d be glad to fire up this server for future fridays.

Ugh, I’m terrible at this game. :(

I thought I saw you on for like, 10 seconds? What happened?

Maybe he had to go to bed early. ;)

I’m sick of being scheduled to work on TF2 day! Damn it!

It’s also the best thing about public servers. 5 guys from a clan joining on the same team and them getting bitchslapped by your team made of random people and them seeing all of them leaving the server ^_^

Has anyone tried playing a combat medic? No healing other than topping people up between fights, instead killing people with the syringe gun and occasional bonesaw.

I’ve been playing like that the past couple of days, and I am seriously surprised by how good the medic is in a fight. I’m being far more successful as a combat medic than I am at most other classes.

Scouts and pyros are the easiest pickings for the syringe gun. They both like to go in close, so if you can backpedal and get them going in a straight line, they’ll take the full damage of your stream of syringes. Sentries and snipers can often be killed from outside their line of sight, using the downward arc of the needles. When fighting soldiers and heavies, I play like a tougher scout, wearing them down with hit and runs, changing my direction of attack whenever possible.

When you get used to predicting people’s movement, and get the hang of the downward arc at range, I’d say the syringe gun is much stronger in a standard fight than any shotgun or pistol.

Doesn’t work too well on hydro, though, or attacking on dustbowl. The fighting is just too thick for you to do hit and runs.

Highlights of a weekend’s hard Fortressing:

Backstabbing Garry of Garry’s Mod a few times. Garry is seriously fucking good. I mean, like, fifty more points than anyone else in the game, whichever class he played. But he does like to play Heavy, and I haven’t met a Heavy I can’t shiv.

Breaking my all-time damage record. Soldier, first cap of the last leg of Dustbowl, on defense. Soldier’s not my preferred class, but so few people seem to understand how to suppress the masses and predict the escapees, and I really wanted to win. We did.

Someone posted a video of themselves rocking as a Soldier in this same situation, to prove that the latest update hadn’t broken the class, and in it he uses an interesting trick - a backwards rocket jump every time he gets into trouble, trying to propel himself back to health as quickly as possible. It worked well for him, not sure I’m quite there yet.

Taking out two Sentries and three men with the Spy revolver in one life. One of the more moronic suggestions touted on the official forums lately - and this is really saying something - is to increase the accuracy of the Revolver. Oh my God, learn to aim. It’s already more accurate than every other weapon in the game except the Sniper rifle, and even against that, a good Spy outsnipes a good Sniper two times out of three at anything but the most extreme range.

Telecamping the Defenders on Dustbowl. Teleporter exit on one of the raised walkways leading to the first cap on the last leg, just round the corner from the main force. Everyone ports in facing the front line. Me, dressed as a Pryo, knife ready, behind it. Endless stream of free, hopelessly unfair kills. I had to stray slightly into a Sentry’s line of sight each time I stepped forward for the kill, so my health was wearing down, but before long an enemy Medic popped back to regenerate, and kindly healed the curiously inert, injured Pyro standing behind his team’s teleporter. And a heap of bodies.

Then a nooblet Spy stormed in, on fire, sapping everything in sight and screeching for a Medic. Amazingly I survived the Spy-checks and got away, but the teleporter was down so my fun was over. I hate my team.

Squealing like a girl at a moment of surreal horror. Playing Sniper on Hydro, camping way back, alone, on some weird server. Within seconds of the round starting, there’s a weaponless enemy Pyro, standing up straight with his arms at his sides, sliding across the ground towards me without moving a muscle. I was too busy screaming to shoot it, but luckily someone else did.

The pyro was probably doing that because the server was blocking him from using his current weapon, presumably the flamer since he just spawned.

That is awesome. I’ve always wondered if that would work.

I had a great moment earlier today on 2Fort where 4 attackers stormed the courtyard. I was an engineer so I ran down the long hallway, came up behind them, and wrenched all 4 to death while they stood there trying to chip away at my SG in the courtyard.

Team Roomba makes a Meet The Pyro video

I wish they’d gotten a better voice matching the right sound better, but the idea of singing Firestarter in that muffled voice is brilliant.

Heh, I thought the exact opposite. If they did any of their own mmphs at all, they match the ones they’ve pulled from the game perfectly to my ears.

Don’t know if this was posted, but gives a look at the Gold Rush map that I hadn’t seen before: http://www.gametrailers.com/player/31346.html.

EDIT: Looks like that is the name of the mode and the map.

It seems like people are getting really good with the Demoman. At least I’m seeing a lot of them on public servers. If two good ones get on a choke point it’s hard to get them off, especially if they have support from a dispenser.

So here I am, ready to Get It On, as it were, right around 8 pm PST on Friday. Click computer on. Hangs at WinXP screen. Safe mode? Hangs. CHKDSK runs sometime around there, and it’s fairly ugly. Next stop: clean reinstall of O/S. By the time I get on (~10:30 PST), a mere two or three Qt3ers are on, scattered across servers. So I spend the rest of the night on a couple other servers. And played all day Saturday.

It took me a little bit of time to get used too but now I’m a sticky bomb king. A field of sticky bombs to hold an approach and a rain of grenades to keep em honest.

I had my best outing as a demoman Sat nite (Sunday morning?) about 3:00 AM. I pretty much kept the other team from capping the first point on…I don’t know the names of the maps, sorry…singlehandledly. Maybe I should always play full of whiskey.

The best demomans are just crazy good with the sticky bombs. They don’t just lay them down and wait for you, but actually throw them at you and explode them in the air next to you. It seems they do a lot more damage than pipe bombs.

One thing that most folks who play demos don’t seem to think about is the juggle effect. The second cap of both the second and third leg of Dustbowl need to be defended with stickies that will throw incoming ubers, hopefully splitting the medic from the offense. The bridge in particular needs to be mined and monitored, since ubers round the corner regularly.

H.