Thanks for the info; can I ask what your most recent data point is? Do you know whether that language was still there after they became Activision?
I left Blizzard in 2014. The language was definitely in the Activision Blizzard agreement by then. I doubt they’ve taken it out since then.
I’m current at an Amazon subsidiary.
Thanks; I had strongly suspected that to be the case, but it’s far better to have actual knowledge rather than speculation.
Yea, it is kinda good to have all the Brad haters in the same thread, less pollution elsewhere. :-)
It’s only less “polluted” because he left the forum entirely, which is sad imo.
Oh man I missed that post. Sad.
I missed it too and can’t find it. Who left?
Eh… less PR is good for the forum in general IMO, whether he engaged in other discussions or not.
Devs can make the games and I can play them (or not) and never have to spend a minute interacting with them tbh. It’s their artistic vision that will sell me or it won’t. I don’t need a hand in creating it by having discussions with them.
I’m not a hater, but I’m also not a fan.
Yeah that’s the thing it was more PR than anything. Island_dog vanished around the same time and they were basically just Stardock community management promoting Stardock games in Stardock threads.
Yep. Brad was probably more than that on a lot more occasions, but ultimately it was always going to be about the brand. There are plenty of ways to find him on the Internet. Qt3 wasn’t a required avenue for meeting up with him and his company.
I do give them credit for being more overt about it than many other companies. I often read posts on Resetera specifically that reek of PR and yet if you call it out they’ll ban YOU for noting it. I don’t expect every poster on the Internet to be happy putting their name on their posts like I do, but too many hide behind anonymity while promoting specific companies and products in sly ways.
Lantz
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I do think that there’s a lot of examples of developers here who have talked about their projects in a way that brings a up lot of interesting topics leading to great conversations. There’s a PR component to it but also an interesting look at their perspective that brings value.
Or, you can always go with lying about a bunch of stuff and then attacking the people you lied to as some vast conspiracy and making a weak sauce derivative game.
I think I said it nicer. :)
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Ars put this up today. I think part of this was released already under the “war stories” series and this is the whole interview.
Do they dish on the Late Unpleasantness?
Lantz
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This is just extended footage from an old video before everything was settled.
They don’t talk about the suit at all, which is wise when you’re in litigation.
I did detect a few notes of emphasis that might have been influenced by the lawsuit, though. For example, they go into detail on how they made Star Control I&II, including showing their copious design notes. At the time of the interview, Stardock was trying to claim that they hadn’t actually created the game, but rather had sponged off the talent of famous artists and designers like Erol Otus and Greg Johnson. They explain that most of those talented co-creators happen to be their high school friends and D&D buddies.
Paul and Fred updated their website today:
That’s it. That’s the tweet post.
How about that.
Previous links to the Dogar & Kazon blog seem to be dead.