The map is better in terms of layout and presentation. Also, third edition added a lot of incidental stuff that’s ultimately over-engineered busywork. Very nearly Fantasy Flight cruft, actually. Third edition also has some really stupid rules shrugs. That sort of half-assed “enh, just play how you wanna play, it’s ur game after all…!” There’s more Hermann Lutmann, wargame designer, in second edition, and less Victory Point Games, Kickstarter publisher.
Plus, the chaos markers in second edition are way better! They look like bright sharp chaos!!! The chaos markers in third edition look like candy corn.
I really like the Pathfinder system and I really like horror, so that’s a lot of it. But, yeah, I think it’s a bit of an unsung masterpiece, probably because of the way the rules are presented.
Well, apples and oranges! Hexplore It is a fine fine overland party RPG adventure epic. Champions of Hara is more of a short sharp battle arena.
Did you sell them? And were you the one who posted the picture here of a Skylander as the monster? I wish I could remember who that was, because it was inspired.
Good way to put it, although “buzz” feels a bit upbeat for me. But there is a uniquely emotional element to playing Comancheria and Navajo Wars. A kind of gravity I don’t feel with many boardgames.
When I was doing videos about a month back, I enjoyed a brief re-dalliance with Sentinels. God, I love what they’ve done as a game and a comic books world, but I wish they’d tuned it better and made it more accessible. I own all the stuff – yes, all the stuff! * – and it’s a goddamn nightmare trying to figure out a reasonably challenging combo of hero, villain, and environment. Interestingly enough, someone commented on one of my YouTube videos today pointing me to this randomizer, which looks pretty good.
But one of these days I’m going to go full-on Oblivaeon just to see how it goes. I love that they made their own Endgame for Sentinels of the Multiverse.
The good news is that two of the ten games are all but impossible to buy!
Ha ha, you’re playing Blackout: Hong Kong.
Actually, Andrew Pfister is a fascinating designer and I kind of like Blackout: Hong Kong. However, I think the whole system for scouting and closing off blocks is undermined if you’re playing solitaire. You can see that’s where the interaction is supposed to go.
* except some of the foil cards