Just saw this one on a news post and it looks like it’s going to be worth keeping eye on for the next few years - no estimated release date, but I’m guessing it’s far out.
Under the direction of Ted Peterson and Julian LeFay — veteran game developers —Once Lost Games is creating a new open-world fantasy RPG.
This new setting, The Wayward Realms , aims to revivify the RPG genre by applying modern development standards and quality-of-life advancements to the design philosophy of classic role-playing games.
Choice, consequence, scope and role-playing will be experienced like never before, with in-depth class and combat systems, a myriad of complex and dynamic faction relations, and a realistically-scaled open world where players will experience a new class of game: the Grand RPG .
Thats the guy that we’ve talked about before, who is really into procedural generated code, right? It also looks like it with the “Massive world” and “virtual game master” they talk about.
Yeah, but to have a city that size be but a small part of the overall scope. I mean, I don’t like open world games, generally, but “realistically scaled” sounds awful to me. No doubt many will love that, though.
Oh no. From Morrowind on, many NPCs have their own little stories, routines, relationships. Skyrim they even have tiny little sidequests and every single NPC has their own unique dialogue. Daggerfall they are procedurally generated (with a few exceptions) and functionally completely interchangeable with other NPCs of their generated “class”.
Being as no one can hand craft something on this scale, procedural generation is pretty clearly the only option. There’s nothing bad about that, it’s all down to the quality of said procedural generation.