It is implemented, probably not to the degree as robust as it was shown in the video. Try knocking people/things over or sheathing your sword in town.

And man, looking at the combat in the video makes me realize how shitty the combat currently is .

What now hey?

I vastly prefer the current combat system as it stands as opposed to the original oddly quirky rhythm mini-game. Looking at combat in that video makes me incredibly glad they didn’t stick with that system of combat.

Oh, i don’t agree. Dialogue quality and “flow” has improved quite nicely since the Witcher 1. It’s just still not perfect, while 90% of it has improved, there is still a 10% where it’s still the same. In that 10% is the scene you describe is one of them and there are 5 or 6 more. A pair of them are important for the plot, i wonder if they ran out of time and money because it was kind of strange.
But that’s it, half of dozen moments where it didn’t flow well, that’s a big improvement over the first game:P.

I guess I don’t have problem with dialogue because I am not native speaker…even when some people cringe about voice acting in some games, I find it fine.

Anyway, Matt’s review is finally (!) up:

http://www.g4tv.com/games/pc/62794/The-Witcher-2-Assassins-of-Kings/review/

Nice :-)

The journal system has spoilers!

A bit of basic modding
Take this file
https://docs.google.com/leaf?id=0Bw8Mrdp_cPeQYmU1MTMwOGQtMmI3My00NzAxLWE2OGEtOTRhYTIwY2VmYmE5&hl=en_US

and place it under ‘Witcher 2 folder’\CookedPC\abilities. (if the folder doesn’t exist, create it)

It’s a xml file, so you can modify easily damage bonus, weight limits, abilities buffs, magical effects, etc

Quick heads up on performance: if you have too many saved games, it sometimes takes a long time to press escape to get to the main menu. It must be trying to preload all the bitmaps or something. Or maybe it’s just me, since I haven’t seen anyone else complain about it.

Someone made a handy utility to help manage the files. I saw a link in the mod list thread on the GOG forums, but it’s not there anymore.

Yes, the menu screen is a bit slow.

But people need an utility to delete some files? Tsk tsk. Even the path is very clear, the files are in My Documents\witcher 2\saves.
Order by date, select files on windows explorer, delete them.

This is a known problem. Every 10 hours or so I moved my savegames to another folder… a bit annoying, yeah.

It has improved greatly but I don’t know how it acquires the faintly mangled quality. I suppose it must be to do with translation. There’s a clear contrast with something like the DKS which was written in English and is flawless. But even things like the NPC one-liners aren’t quite right. Why are you saying ‘Aaaaargh!’ at a witcher if it’s the 5th time you’ve seen him in 2 minutes?

Can the non-UK speakers tell NPCs from different areas have different accents from around the British Isles? I thought that was a very nice touch, one I hadn’t seen before. They all sound pretty good to me, except for one king who seems to have learned to be Scottish from Star Trek.

Seriously - intensely bored? I could see intensely frustrated with some things, but if W2’s world is boring… what RPGs did you find non-boring?

Yes, because every other rpg we’ve played over the last 10 years change their dialogue options depending on their mood and previous interactions?

One liner npc’s are one-liner npc’s…

The NPCs are superbly detailed and have had vast amounts of development time & money spent on them… and then they left some strange holes in their awareness of the world. They know when it’s raining, they go to bed at night, they clean their houses, they fish etc etc - when they get something wrong it’s jarring.

It’s still hilarious when they are sitting at home, you barge in and start stealing their stuff and they just stand there. :P

Alistair you keep talking about the mechanics of RPG dialogue but I thought the original post was about whether it sounded like it was written by a native English speaker. There are still glitches and oversights that need another pass. However, the words and sentences themselves seem fine to me.

It has a preview window for the images. I wanted to keep a few save files right before the big fights. The utility helped me find them.

Yes, individual lines are in perfectly good English with the odd stilted moment… but conversations aren’t… quite. That’s what I’m saying.

more 360 info

Wouldn’t a lot of stuff need to be cut for the 360, or are they planning to just sell it from online outlets?

Well, of course, i will remind you it is a videogame, not reality. :)

They repeat lines over an over.
They wander aimlessly.
They even pass through other people like ghosts, in some cutscenes.
Their “job” is repeating an animation a few times.
They don’t eat.
You can talk to them while they are sleeping and they will magically appear awake.
They don’t change clothes.
Etc

There will be always some jarring stuff. And it will be like that for decades.

Reading this sentence “…then they left some strange holes in their awareness of the world” i wonder if you know how they work. They don’t have strange holes in their awareness, they don’t have any awareness in first place, they don’t have any AI. Their behaviour is a script of canned animations related to time of day. The only reactivity is searching refuge when it rains, and saying a line if you “talk” to them.

I wonder if PC hardware manufacturers were hoping CD Projekt would keep their mouth shut about console versions for another few weeks!