Not sure if this has been mentioned already: http://www.en.thewitcher.com/community/entry/30/

Does item 4 suggest that those with the retail version will suddenly be DRM free (since it seems to be causing the load time issues and a framerate hit)?

  1. Simpler and more reliable game installation and activation. Details to be revealed soon.

  2. Fixed the free Troll Trouble DLC download. It is now included n the patch so there’s no need to download and install it separately.

  3. Fixed an issue that prevented some users from downloading other free DLCs (the ones given out with some pre-orders, special promotions, etc). The launcher now properly refreshes the list of available DLCs and allows for installation.

  4. Performance improvements: approximately 5% to 30% better framerate and faster game loading for many users, depending on their individual systems and game versions. Owners of retail versions can expect the biggest improvements.

  5. Fixed random crashes occurring on some systems, especially after saving and loading saves.

  6. Key mapping – allows the arrow and number keys to be used for movement.

  7. Added the option to invert the mouse.

  8. nVidia surround vision now works properly.

  9. More accurate assessment provided by the “auto-detect settings” option will help improve game performance.

  10. Removed a bug that prevented completion of the “Blood Curse” quest.

  11. Fixed a bug that prevented the additional link in “Extras” from being unlocked after winning the dice game against the GOG.com monk.

  12. GOG.com credits now work properly.

The full list of all changes will be available upon the release of the patch. If you have experienced any issues that are not on the list above, please don’t worry. We have already started working on the next patch, which will address other difficulties and bugs, including those related to specific hardware setups; e.g… Logitech g35. You may expect this second patch to be ready next week.

Patch 1.1 will be available for all the versions of the game, both retail and digital, except for Russian. However, we would like to assure our Russian fans that we are aware of the problems with the your version of the game (thanks for your reports!) and we are talking with 1C about possible solutions.

By the way, the patch is due this evening (Polish time) if testing goes well.

Wendelius

Doubtful since the notes don’t specifically say they are removing the DRM. I suspect they are just tweaking what the DRM does so it won’t continue to screw up the load times and fps.

  1. Fixed a bug that prevented the additional link in “Extras” from being unlocked after winning the dice game against the GOG.com monk.
    I didn’t think twice about this glitch, but now the failure seems oddly appropriate knowing he’s from GOG.com. :) Ploughing monk outfits…

What gog.com monk?

I think it has to do with not caring a whit about what’s happening because they just toss me into the story mid-stream.

It’s a monk in Flotsam’s inn that challenges you to a game of Dice Poker. When you defeat him it’s supposed to unlock a link on the Extras menu but it doesn’t work right now.

I didn’t finish the first game (never went past the swamp) and haven’t read the books. And I still find myself caring a lot. Even if the factions are mainly big names that don’t mean much to me the story does give you background info in the journal and through some of the cut scenes. So I understand enough to care about the people in my immediate entourage and what happens to them. Especially once you get involved in the dispute going on in Chapter 1.

As for the game, it’s ploughing fantastic.

Wendelius

But almost none of those things are jarring. The living NPCs are an acknowledged strength of the game. Which is good because changing the things you’re complaining about would be hard. Changing the thing I’m complaining about would have been easy. If you have to repeat a line over and over, don’t use lines that only make sense when said once. Tadaa - jarring removed for minimal effort. Your point that this is a videogame is irrelevant.

Yeah, the fate of Spoiler in the intro is less of a motivator than an equivalent fate would be for someone the player had actually built up a relationship with while playing.

Does that make sense? I despoilered it and it seems a bit garbled :) The first game had your witcher buddy dying in the intro too, and y’know - who cares?

In W2’s case, IMO its situations have a richness which is leagues above ‘enter location, kill beasts, hand in beast parts’ that a lesser game would have settled for.

But most of the lines doesn’t make sense if they are said more than once. It’s not only the sentences shouting “aghh a witcher!”. Why are the npcs talking between themselves saying the same conversation once and other time? It doesn’t make sense.

But if you make it so they only say it once, and the player happened to not be hearing it, he will lose forever the dialogue. Hell, after the first run in the town the npcs would say their lines and would stay silent forever.

Well, I was intrigued by the game and wondering whether I should bother with playing another huge game on my PC instead of console.

Then today Klepek tells me that it’s been ESRB rated for 360.

So I guess that’s happening.

installed The Witcher 2 on the PC we have in the office here so that Gabriel could see with his own eyes some of the things I’ve been telling him about. While I was home this morning teaching my daughter which berries are to be avoided, he was here playing through the game’s nominal “tutorial,” a sequence of retrospective vignettes that can be played in any order. When I got in, he told me that he had died twelve times at the same spot and then quit. I knew the spot he was taking about; I’d died there myself.

Forty-seven times.

He didn’t believe me when I said “forty-seven,” but I started counting it. It’s partly my fault. I wanted to see if something was possible, and it wasn’t! It really, really wasn’t.

I’m not sure what they were thinking with this stuff, I honestly don’t; this dogged refusal to help the player. If I had to guess, it is this way because they didn’t want to do some boring, typical tutorial sequence that insults the player and makes their titular warmaster out to be some concussed dipshit, taking part in some remedial course for monster slayers. That’s certainly something I can understand. What’s happened in the absence of a true “booster phase,” though, is that people who want to play the game but lack psychic ability are forcibly driven out.

It has tooltips that pop up from time to time, but if you’re under active assault by a dragon maybe you aren’t looking at that. This game doesn’t really play like others, your skills either from action titles or the role-playing genre won’t really cross apply. A Witcher is tough, but he’s not optimal unless he takes time to prepare for a fight, which involves the brewing, consumption, or application of various things inside or outside the body. This is one of the things that make up the odd cadence of this world. So much is left to chance.

PC Games can be cantankerous, idiosyncratic, occasionally unrelenting, and unwilling to make concessions. I happen to like that kind of thing; that’s more or less my own philosophy. We are just… unreconstructed, is the word. If they’re serious about bringing this to consoles, the first hour of the game needs to go up on the lift. Those nines and tens it’s pulling now won’t survive contact with that audience.

Ok, so the prologue is hard, yes, it’s a flaw of the game. But… 47 times? Woah.
I died once in the first combat, three times in the ballista, two times with the dragon, once in a fight in buildings on fire, and two times in the monastery. A harsh start, but i have to wonder what kind of veteran gamer can die more than 20 times, much less 47.

Well, he did say he was trying to see if something was possible. Maybe he was trying to kill the dragon, or something like that.

"PC Games can be cantankerous, idiosyncratic, occasionally unrelenting, and unwilling to make concessions. I happen to like that kind of thing; that’s more or less my own philosophy. We are just… unreconstructed, is the word. If they’re serious about bringing this to consoles, the first hour of the game needs to go up on the lift. Those nines and tens it’s pulling now won’t survive contact with that audience. "

Nice quote.

True, maybe he was trying to fight against the monastery group just attacking and parrying, without using the roll.

I was thinking the same thing. I think I had maybe ten total deaths in the prologue before I really started to get the hang of things a bit better. It was much less hand holding than most games, but I didn’t find it all that frustrating.

I died twice with the dragon, once in some random fight in the city, and once in the monastary battlement run.

I can certainly see why some people would just give up. It really is a brutal “tutorial” for a game with systems that aren’t really found in any other RPG.

Even if you win, I think you need to get a certain hand. It popped up a message when I got two pair. Not sure if it works for other hands. It didn’t show up in the Extras menu regardless.

Reactions to videogame characters are a strange thing. I felt worse about that part than any party member from a Bioware game that I can remember. Though to be fair to them, I may have forgotten one because I don’t get into the character stuff as much as others.

I get the feeling that for good & ill, developers in Central Europe are insulated from the comments on boards like this one. Thus they are not producing COD 312 but when their first game’s tutorial leaves someone from RPS unable to see that combat requires click to hit… they don’t exactly address that in game 2.

To be fair, this particular character is pretty good and you do spend a lot of time doing stuff with them - I was just saying that motivation provided by the setup rather than your own actually-played experience is not as good.