Hopefully, someone remembers this Quest.
I’m supposed to destroy some Nekker nests.The dialogue says to blow them up.
But I can’t target them with bombs and can’t trigger a bomb if I just try to drop it on the nest. So what am I missing?
I think you had to use a very specific bombs, not a generic one.
Yeah, you use grapeshot (I think it’s called) and when you walk up to the nest you’ll get a prompt to blow it up.
Thanks.
I wonder where I was supposed to get that info in game…
check the books that contain lore about the various creatures.
Also, as part of the character management interface, there is a section about your knowledge of various creatures. people and items. It contains a very detailed description of what you need to do (and yes, the way it’s implemented is not great, they could have simply added a separate journal or something, instead of hiding it down a series of sub-menus)
Cormac
3146
I’m finally getting around to playing this game now. Geralt has been lazying about in Flotsam for about a year now and I reckon its time he got back to work!
Since there seem to be a few mods out there now, anyone care to recommend any decent ones?
I’ve heard of the major combat overhall one, but apparently thats not really suitable for a first pass of the game, so I’m holding off on that one for now. Are there any must-have’s out there like there are in Skyrim?
Anybody know why I have dozens of things that say they contain vitriol, but the crafting/alchemy interface does not use them, and I have an empty component and can’t build/mix some stuff?
Kayran and Queen Endregas are just brutal…
Quick question–is there a way to start Arena mode over (if you die) without having to go through the tutorial again (PC Enhanced edition, if it matters). Last time I tried it it seems it just put me back at the main menu. There’s gotta be a way, right?
Yes, I can go straight into arena mode from the main menu.
Thanks for the reply, Tim. Now it looks like my copy won’t launch for love nor money (I get an appcrash error on start). Don’t know what’s going on. It installed like 4 patches and then it quits with some cryptic error message. I rebooted and everything, too. My nvidia drivers are up to date etc. I even tried starting it directly from the .exe. Any ideas at all?
I’m downloading the DRM-free version from GOG and I’ll see if that works. Good thing I have a relatively fast connection (close to 3.5 megabytes per second) but it’s still a large game, and will take a while.
Edit: Jeez, even installing this thing once downloaded takes a freaking year! Sure hope it runs.
Edit2: Aaand…it doesn’t: exact same error as before: “The application was unable to start correctly (0xc0000005). Click OK to close the application.” Le sigh. I’ve got a support request in to GOG.
If you do a Google search for that error, it looks like a serious Windows problem. You might have to experiment with some of the solutions.
It turns out there’s a hotfix for the game that disables its need for Microsoft’s .NET 4. Of course that means my arena scores won’t be uploaded but I don’t give a rat’s ass about that, nor do I care about this game’s multiplayer (assuming that’s even a thing). Supposedly the issue arises out of .NET 4’s interaction with some other program I have installed. Now I can play the game I paid for.
BTW, before using that hotfix I even tried uninstalling and re-installing the .NET 4 framework (which took forever). No go.
So, now that I’m playing it, is there an easy way to get hit that guy on the faraway parapet with the ballista (not the one you shoot after the first real melee fights, but the one right before you and the king get into the siege tower)? It gets you the Precision character attribute if you do it right. The guides I’ve read say "aim the central crosshair where the guy’s feet would be, but the cutscene shows the bolt flying over the guy’s head every time (I’ve tried it maybe 5 or 6 times-it sure would be a lot easier if they let you save right before the attempt and not when you still have to click through a couple of dialogs before you can try again).
Not sure I ever got it. If the guides are wrong, then the fabric of reality is already starting to break anyway.
Thanks, I should have consulted YouTube from the outset instead of the stupid online Prima Guide I bought a while back- its still image was pointing at the wrong guy (the one on the left)! SMH.
Doing my 2nd playthrough right now, choosing Iorveth this time. In fact I just arrived at Vergen!
The game is really more… unpolished than I remembered. I’m playing with all the patches put so in theory it’s in a much better state than when I played it on release (1.01 version?), but there are lots of glitches:
-People ghosting through other characters while I’m talking with them in a dialog moment.
-Characters slightly moving up or down in a talking cutscene.
-Music in said dialog-cutscene moments. Sometimes the music it was playing before the scene in the world continues on but it clashes with the tone of the scene, other times there isn’t any music (nor normal background music nor scene music) and a dramatic scene feels flat for it.
- 2-3 quest status not updating properly as you act through them. Example: “kill the nekkers in the area.” You do it but it doesn’t change to “explore the hospital ruins” when they are dead, so a player could think he is missing a nekker in the zone.
-Another quest status that is gained before the proper talk with a key character that gives you instructions for the quest (and in fact in the journal there is info you couldn’t know before!). It was Philippa’s quest about the battlefield’s curse.
-And in general lots of animations are subpar, robotic, repeated or just feel cheap, excepting a few key cutscenes. I think I was wowed with the graphics and visual art, and they still maintain mostly a great level, but now I can see the animation work wasn’t really “AAA”.
Finished.
Roche > Iorveth, really. He’s better in aspect, voice, and just charm. And he participates more on his part in the final Act than Iorveth on his side, where Iorveth infiltrates in the city, disappear, and then at the epilogue appears again almost dead, lol. But in the Iorveth side there are some decent quests, Philippa is a great character and her and Cynthia plays a role a bit more important on the big picture of the plot than the other ones in the Roche’s side, so overall both sides have to be played to have the full experience.
BTW, it was strange when Geralt discover Philippa with the whip, and he doesn’t make a sarcastic comment or anything, nor Philippa says anything. What was that scene about?
I too recently played through Witcher 2 for yet another time, also going with a Iorveth run because it’s been longer since I ran that branch. And while you may already know this, there are other lesser though still significant branches than the Roche/Iorveth one in the first chapter that come in later ones. For instance, in the last chapter if you opt to rescue Triss, you’re pretty much going alone and won’t see Iorveth until he turns up half dead in a cart at the very end. I suspect that’s the choice you made, TurinTur. If you decide to rescue Philippa, Iorveth will accompany you on that mission and then after on to the conclave.
I love all the options, even the ones that don’t appear to be options, in the way this game plays out. To the best of my recollection they didn’t play up all the variations as selling points (dozen of endings!!) the way lots of other games do, they’re just there for you to find them. And between that and just all the fun little discoveries to be found makes this game so much more replayable than I initially would have thought - I’ve played through three times and will probably go for a fourth (another Roche run, probably).
But it’s hard for me to say whether I like Roche’s or Iorveth’s path better. Roche’s seems a little tighter, more central to the whole kingslayer plot, but also seems to move a little quicker because of it. Iorveth’s is a bit more meandering, letting you stray to a lot more sideplots in the second chapter. Or at least it felt that way to me. But they’re both definitely worth doing, and I’d propose that you haven’t seen the full story unless you’ve gone both paths. It’s pretty ingenious, and I am seriously fired up for The Witcher 3.
Yeah, that was my choice Pogue.
I liked a lot the Cynthia’s quest in Act 3, for being something they added in the extended edition it had a decent duration, it had good characterization, backstory about the empire and their true motives, several fights including 2 bosses, a a good puzzle part.
Did anyone uncover fully the Stennis & Saskia quest about the poison attempt?
To the best of my knowledge it’s not possible to tie Stennis to the poisoning. You can decide to allow the lynching to go forward, though I never felt right about that. Although subsequent cutscenes seem to assume that Stennis is guilty, calling him a coward and poisoner.