Pretty sure you get 1 quest entry / notice

The closest thing I’ve found is sell what I can and turn lower level components into higher level ones (like leather into hardened leather) or crafting traps. Anything to reduce the weightload. I’m also about to get gloves which add a measly 5 to my maximum load.

But since I can’t stop myself from looting houses (and when I don’t, I run out of THE component I need), it’s pretty hopeless.

I wholeheartedly agree with you. We need a player chest somewhere.

I remember seeing the “Mutate” option now. Thanks!

Ah. I wonder if the leather armour I wear maybe doesn’t have an enhancement slot. That would make sense.

I’ll make the rounds to see who deals with cloth.

Thanks again!

Wendelius

Glad it was of use :)

You can see if there’s a free slot in the inventory easily: there would be an empty small ring next to the armor (on the left). If the ring is filled, the slot is already taken, no ring = no slot
same for weapon, skills/mutagen etc

Really, really enjoying the game so far, but that inventory thing is driving me nuts. No, I do NOT want to go back to that f### cave everytime I need iron ore. Or have to remember exactly which chest in which house in the village had cloth in it.

Inventory management blows ass in this game. And crafting sucks anyway. My advice: ignore it like you ignore the story in fighting games.

Yeah, I found the inventory interface in TW1:EE leagues better than this rubbish in TW2. It really is a pain in the ass and has no place in a PC “exclusive.” It’s my biggest complaint with the game by far.

You prefer hovering over tiny icons while reading tooltips instead of menus?

Could someone who’s far into the game come by and say:

“The dropped items and armor are at least as good as the crafted stuff anyway, don’t worry about it.”

I think that would help me kick my looting habits.

Is there a way to see what ingredients are required for various craft recipes without waiting for the overly small sub-panel to slowly scroll down to such details?

The rest of the inventory I can deal with, but that bit is just terrible.

Old school inventory tetris FTW!

Basically, when I see a list I expect to be able to sort items by column (name, currency, weight). It also bugs me that I have to scroll all the way through the “All” list to find junk items. Please, please tell me that I’m an idiot and there is another way to find junk category items. I will be eternally grateful. Seriously.

Eh, I stopped picking up junk in the first game. Apples and pork chops and fish, drowner brains and Vodyanoi scales, or silver rings that gave me 40gp when I already had 10k gp? No thanks.

Yeah, the inventory in the first one was all kinds of screwy, though it had bits I liked. The inventory in the second one is all kinds of screwy in an entirely different way, though again it has things I like.

If the game doesn’t reward having lots of gold, then why pick up junk in the first place, or waste time going through inventory to find what you want to sell off?

While I dislike that CDP has a one-foot-in philosophy on this, it’s not like it’s something the player can’t consciously prevent.

I’m actually running low on gold quite often. I spend it on crafting materials, diagrams, formulas, etc. So yeah, I loot everything.

So whats the deal with Shani not being in the sequel? Seems rather odd…

When did people forget what a spoiler thread is?

I think any crafter can craft any item for you.

I’m coming to the end of the intro section (I hope) and so far it’s been terrible. The positive impression made by the the setting, the events, the art, the voicing is just obliterated by CDP’s apparent complete inability to create a fucking tutorial. I have seen the game-over screen about thirty times so far. I restarted on normal (because I can’t change difficulty mid game) and reattempted most combats multiple times. I can’t tell what the stupid QTE wants me to do and the long and stupid insta-fail stealth section has now made me give up in disgust. The tutorial tips went by too quickly to note. I had to check online to see how to use the potions I started with. I had to insert a negative sign into an ini file to invert the mouse. I can’t save when I want. Skipping cutscenes is inconsistent. One type of cutscene was bugged. There’s the awkward lag when Geralt plays his finishing-a-stroke-and-coming-completely-to-rest animation rather than rolling or attacking as I want. All of this stuff builds up and becomes a problem when it can’t be avoided. Being crap and linear is a fatal combination, and too much of the beginning of The Witcher 2 is just that.

You could play on Easy.

I changed from easy to normal mid game. I don’t know if I can change back though.

You can change difficulty mid game and you can also save anytime you want unless you’re in the middle of a fight, which seems very reasonable to me.