Weightless inventory mod. Found on another website. Haven’t tried it yet and I’m not sure i’m ready to ‘cheat’, but I hate how much weight the crafting materials take up. According to the Readme, it reduces the weight of everything to 0.

Just finished the game on Normal. Loved every minute of it except the final boss fight. The combat/character development/itemization could have used more tunings, but they are passable at the current state. The game also lost some of its charms that is unique in the original game. Similar to the transition of Portal to Portal 2. Everything else is perfect ace. Art direction/choices and consequences/immersion/storyline. A masterpiece nonetheless.

p.s. Bring back the Polish voice acting please!

I’ve been waiting for this, thanks! The 300 lbs limit is just too restrictive for a packrat like me.

And FWIW, I share Alistair’s irritation with the help system. It was explained several pages back that we should look in our journal or I’d still be floundering about trying to figure things out. When I’m just setting out in a world and looking about for NPCs to interact with and checking out the environment, a tooltip that fades away after 5 seconds is not remotely user friendly.

300!!! try 250…
omg it’s so annoying. I literally can’t carry any extra weapon or armor because i’m usually hovering around 240 or so.

It’s strange to me that in the long & completely scripted intro, where you can see man-months of effort went into lovingly modelling fully-working full-scale trebuchets etc, that they can’t nail the basics. You don’t have to repeat ‘it’s all in your journal’, or cite 4 places where things are. Information has to be in one place - the right place.

Thanks for calling me an ass. I’d say don’t be an apologist for weak presentation of information but it’s not so catchy.

It still amazes me how much quality work is present in this game, but how completely inaccessible it is. I’ve still not been able to get out of the first battle, and the fact that I was given a tip while a dragon was breathing fire on my head was just plain idiocy.

You get extra 50 lbs if you do a certain quest in a certain way in the Prologue.

Check your stuff, maybe you have something like 50 leather taking all the space in your inventory. I just decided to keep somewhere around 15 of stuff like leather and cloth and sell everything extra.

Another thing to check is the Junk category, which is not separated like every other category is (like weapons, books, crafting, etc.). So to see your Junk items you have to go through all items one by one in the All category. I know.

Stridergg read my mind, i was about to complain of the junk category. The non existant junk category.

In fact, i wonder what’s the point of having “junk” items.

yeah I think I’m just gonna download that weightless mod, having weight limit is a big detriment to the enjoyment of this game.

Isn’t the Polish voice acting ready now for download? I thought I read that somewhere…

Personally, I need to finish act 4 and 5 of W1 and then try the game with a savegame and see what differences it makes…although, I can’t say I have a clue where anything will matter.

I actually like when RPGs have useless junk items, I like being able to touch and pick up stuff just because I can. It makes the world feel less “gamey” and more simulated.

On the other hand I agree that it’s annoying when junk items are in the same containers as useful items and weapons. In my ideal RPG every item would be in a plausible container (weapons only in weapon racks, junk in crates, etc).

It’s like being able to examine potentially useless stuff in fallout, baldur’s gate, etc. Fallout 3 would not be the same without all those pre-war dollar bills laying around.

Agreed, I’m loving Witcher 2 overall, but for such an action orientated game the controls for moving around are sluggish:

  • can’t move away from foes without turning your back.
  • unduly slow to change directions.
  • target “lock on” only affects targetting, and doesn’t make you circle.
  • parrying is so damn slow.
  • stuck on the environment too easily.
  • low barrier traversal is way too scripted.
  • combat footwork looks the same as running, which is just wrong. Surprising too since the combat animation is otherwise great, and they even get such details as how he holds his sword right.

It’s all not even close to turning me off the game, but I’ve definitely played games with better action controls and mechanics. They’re not bad exactly but definitely sub-par, leaving me from time to time feeling like they’ve caused my death.

I believe you can download the polish voice acting separately? I saw the option someone at least, though I haven’t tried it.

One of the downloadable content items is a Polish voice pack.

I can’t say this without sounding like somewhat of an asshole, so I apologize in advance…

You’re part of the problem.

Yeah. Interesting how controls and the UI seem to be the bane of most European game developers. Original Gothic anyone?

I guess they pay so much attention to the “meat” of a game, they run out of time when it finally comes to controls and UI.

Ah … BG II romances … :D

The problem is an unrefined system - not the detail therein.

If you could easily sort, filter and manage, how could you object to the depth?

I take that statement with a measure of pride.

Excessive useless detail in core game mechanics is not good, I don’t like it when rules of combat are obfuscated with layers and layers exceptions that don’t work well together, and you can’t take informed decisions. But I strongly feel that some things like items should not be too much abstracted.

Here’s an example. In Thief 2 you have two types of lock-picks, square toothed and triangle toothed. That’s not strictly necessary but when I picture a medieval (or steampunk) thief in my mind I always think he has a bunch of different tools so having a single master lock-pick would be lame. This does add an element of tension but it also works as nice addition to the fiction. Nuka cola bottles or iguanas on a stick are not useful items in fallout, but they add detail to the world.

I like junk items when they have a purpose other than cluttering up your inventory, as in Fallout 3 or New Vegas. When they are simply used as a means to acquire gold I tend to prefer they just give me more gold from killing things.