I think part of the problem is that it sort of suggests that its an action RPG but it’s actually something much more considered. You need to read the combats - lure someone in, whack them, parry the riposte then pummel them, stun their buddy and roll round behind his shield then smack his ass into next week.
I agree it’s not super smooth, but once you click into its particular rhythm it makes a lot more sense.
Completely agree they could have done a better job of telling you about the Journal, but hey - CHECK THE JOURNAL. There, done. It’s not a big deal.
To whomever designed the boss fight at the end of chapter 1, from the bottom of my heart: GO FUCK YOURSELF.
Seriously, right now, go and never ever again design a boss fight for a game.
[edit] to clarify, it’s not even the boss fight … it’s the one against a big monster.
Gendal
1724
Amen. I haven’t had that kind of rage since the original God of War end boss.
I eventually just reloaded to an earlier save so I could have time to apply oils and drink potions. Then it went from RAAAARRR to aaarrgh.
Jag
1725
They need a ‘sell all junk’ option.
The 2nd weight mod works great, recommended.
I retract my comment of “now the game is easy”, a gian spider miniboss is killing me without effort :P
BTW, if you put stuff on the ground, it seems to stay around, even if you change zones. Keyword: “seems”. If you die and load the last savegame, the stuff that was on the ground dissapears :(.
Razgon
1727
If this is the one I think off, you get all the clues you need to fight it - and there are alternative ways of fighting it as well.
Aye, it takes a few tries, but otherwise it wouldn’t be a boss fight, in my opinion.
May I ask, how would you like a boss fight to be designed then?
The supplies you need to deal with it without taking a scratch (on Hard) are littered throughout the wilderness around Flotsam…
BTW, if you put stuff on the ground, it seems to stay around, even if you change zones. Keyword: “seems”. If you die and load the last savegame, the stuff that was on the ground dissapears :(.
Placed traps stick around through reloads at least.
Kalle
1729
What are the lures good for? Not asking if they’re good for a specific quest, just if there’s a point to setting lures in the wilderness around flotsam.
Kurina
1730
That boss frustrated me as well, but without getting into spoilers, he actually goes down incredibly fast once you find his weakness. Or well, he dropped fast on normal, higher difficulties I have no clue. Link to spoiler post about him.
Gendal
1731
I can’t use his solution unfortunately, I decided not to put any points in that skill. I found another way that struck me as equally cheap but what really pissed me off was how unforgiving he was. 2 good hits and I was dead.Couldn’t use Quen because my only tactic that actually hurt him depended on the vitality it stops regenerating.
Pogo
1732
Err, actually you listed two of the “flavor” items in Fallout that do have a use.
But for everything else, like rusted tin cans and plates laying around… those things can be there and add detail to the world without me needing to be able to pick them up.
A rusted longsword can drop from an enemy’s hands as he dies and be awesome, but there is absolutely no need for a game to be balanced on the requirement that I pick up that stupid longsword and play a weight-saving game in my inventory just so that I have enough gold to buy things that I need to enjoy the rest of the game.
It’s stupid. It’s archaic. And I want developers to knock it the hell off.
The item lists need a button to order by alphabetic name.
There are some curious glitches in the game, like the leader of Leobeden telling folk stories while he is also sleeping in his bed.
Yeah, actually, I was referring to the one before that, the large monster where you have to use non-standard tactics which are not explained anywhere ahead of the fight. Ended up watching a spoiler movie and reducing it to easy.
The 2nd boss fight I have just encountered and getting my ass kicked but at least it follows the “normal” combat rules.
idrisz
1735
for the big boss fight, the lady yells about using Yrden on the tentacle.
the finishing blow is somewhat confusing.
I totally missed that when I played Fallout, or I don’t remember using them.
But yes, I agree that you can’t base the economy of the game on selling junk.
I just like to be able to pick up the cans, even if I don’t ever do it. They don’t need to be part of a game mechanic.
The thing is, most games for years haven’t been balanced around collecting every scrap of random junk and selling them just to get by. Sure, there’s often an element where you’re scavenging valuables to sell, but…well, consider Fallout 3. I very quickly learned that anything that weighed more than a pound needed to be worth a huge amount of money to be worth lugging around. Mostly, they weren’t. And it really didn’t take that long to get to a point where I was more than adequately funded through such endeavours. Rolling in cash, actually. I probably would have done just fine off random cash looting and questing. But, like a lot of longterm RPG players, I’ve been conditioned to loot the shit out of my environs even when I don’t really need to and it wastes time I could be spending enjoying the game.
I’d almost guarantee the looting in Witcher 2 isn’t about resale (though I have yet to get to a vendor). It’s more about crafting, which is something that seems to have come into vogue much more recently and which I find in some ways even more annoying. It’s one thing when it’s the(/a) core of the game, as it is in Minecraft and as alchemy was in the first Witcher, but in games like NWN2 it just seems like a waste of time and inventory.
Pogo
1738
This kinda stuff peeves me. It’s the little things that were stupid in The Witcher 1 that they obviously haven’t fixed that just sounds like really stupid and lazy oversights.
Bah, the DLC Troll Trouble won’t install. It just gets stuck in a loop downloading it, verifying it and repeat. Being a long weekend I’m guessing this won’t be fixed till after I’m past it all.
Equis
1740
Same. I might have to deal with it on a 2nd playthrough.