Today’s protip (for controller users, anyway): you can use the left and right buttons on the d-pad while parrying to cycle through your active signs. At least, that’s what I’ve been told. Gonna have to give it a try tonight.

I did all the quests except the one to head out, and I’m cruising around from point to point, too.

But now I’m encumbered, and I guess I should deal with my bloated inventory. Anyone have tips about what materials are good to deconstruct items for versus selling extra swords and the like for gold? I figure I don’t necessarily need two dozen wolf livers, but I don’t want to be material shy later on, either.

Ohhh I was not aware of that, you mean when in a blocking stance? Otherwise left and right usually just selects sword type.

This would be awesome if we could customize the order, or if the arrangement was more sensible for the ones I use. (Quen and Aard all day long!)

Still might be better than using the toggle menu.

That is correct.

If you just want to get a normal deflection, you can keep your guard up all the time, and then you’ll deflect any arrow incoming.

But if you have at least two points in it, then you can hit block when the arrow’s in the air, and it’ll be reflected back and hit the shooter (generally killing him, in my experience). The timing is tight though.

Riposting arrows might be fun. I’ll keep that in mind when I respec.

6 hours 27 min to do everything, for me. :)

respec location and cost

Heads up - respec potion costs 1000 orens. I don’t know if you can brew it yourself or not, I spotted it at some herbalist that you meet during main quest.

Damn these quests are so good. Even run of the mill side quests are miles ahead of what I’m used to seeing in a typical AAA wrpg (cough Bioware cough).

Regarding combat - does the game employ some kind of scaling? I’m now lvl 10 and I’m finding the fights vs lvl 7-9 mobs much easier than 3-4 levels ago, even though I still have the same equipment and skills that apply to damage dealing. Basically, my power hasn’t increased. I suspect crit suppression/enhancement (based on level difference) might be in play here but I’m not sure.

And another protip in case someone missed it - on the character screen you can synergize your skills and abilities. Each panel has 4 slots, 3 for skills and 1 for mutagen. So if you put 3 red skills (from swordplay tree) together with a red mutagen you’ll create a synergy and gain bonus to attack power. The other two specs I guess provide sign intensity and vitality bonuses but I haven’t tested that yet. But the important part here is to keep the colored skills grouped together. I put all my general skills on the second panel so I can have 3 red skills in the first panel.

You increase your base stats with every level up, apart from the skill point.

Yeah, the mutagen/skill match aspect of the skill tree is less exciting when you’re colorblind. I was pretty sure I had matched the colors a few times, but no bonus. I got sick of trying to figure out which skills are which color so I just gave up and left them as they were.

I’ve got the guide showing up at my house today so hopefully they have them grouped by color and I can just look up the matches there.

It’s simple really, just pick 3 skills from the same tab - Combat is red, Signs is blue, Alchemy is green, General is yellow/beige. Mutagens have the color displayed in the name so it should be easy to match the correct one.

That explains it then.

Oh cool, thanks. I didn’t notice the mutagen color, that’ll help a lot.

All of my skill points so far are in Blue and Yellow, so of course I only have Green mutagens so far…

That changes very quickly - I’m only level 5 and I had so many mutagens I could take 3 of the lesser blue ones and make a regular blue one, and I have a few from each color (some are different within a color to others, so there is some variety there, too).

There seem to be some quests that don’t appear on the map, at least the

probably trivial info

finding the brother int the battlefield

didn’t for me…

For those of you hating the text size:

We are working on addressing the font size issue right now. Another patch coming soon.

Is this still in the prologue? That quest worked fine for me.

Ah goddamit! Remember at the start of the game, when you woke up next to the tree with the note on it?

Did you find the collectible item on the ground nearby?

It’s in the cinematic


Yennefer’s crystal raven skull is on the ground about 10 feet away and can be picked up

D:

I did not! At least we can go back to a location , unlike in Witcher 2! :p

Also the Nexus has a Witcher 3 mods section starting up!

http://www.nexusmods.com/witcher3/?