I do have to agree with early reports that you get used to it, though it never goes away completely. The horse acceleration is another one. Just go! This delay adds nothing!
You might want to poke around in the input.settings file. Maybe they changed some things.
It’s Dervan now. I guess you need to hear it a few more times.
The ones like that are so repetitive they become charming inside jokes. Oddly enough, I haven’t heard anyone say “plough” a whole lot.
I had to fire up TW2 with a gamepad to compare the movement. There’s definitely less acceleration and it feels a lot better, although it’s funny because you can see it transition from stop to the walking animation to the run animation when using a gamepad joystick. And Geralt doesn’t turn smoothly 360 degrees. Sheesh these guys.
Actually that’s the exact problem with TW3: you can see him noticeably transition through walking, jogging, and sprinting animations. It’s like he’s pre-programmed to stay in each animation a set amount of time. Put it all together and it feels slow and clunky. Hopefully they make a ton of money on this game and continue to improve the engine.
The patch reset the texture setting again. Make sure you have it set right in the options menu.
This got me. I must have played 5 hours on LOW. I noticed, but just thought maybe the … area I was in maybe wasn’t as optimized as the rest of the game I’d seen. Real head-smack moment there.
Oh FFS, the only glitch I had in 40 hours of game, and it has to fuck over my Gwent card collection :(. There is a “rescue trader from bandits” location which never gave me the key to open the jail. I said to myself “whatever, it’s just another anonymous trader surely without no items of interest”. It seems he sells five Gwent cards. I could be playing with the Nilfgaarding deck if it wasn’t because of the bug.
I finally see how the enhanced bomb crafting bug works too. (Enhanced recipe disappears when you make the normal version.) Surprised they haven’t fixed that yet. Must be back in the queue.
My new hair is stylin mad yo! I found a greater chernobog glyph. Description is bugged. So I put it on my sword. Because chernobog.
Cherno means black and bog means god. Its the Slavic pagan prechristian version of the devil. Fuck yes!
Swords been acting funny. Set people on fire one time. Gibs always. The glyph?
Did you guys get that milfgardian archer Gwent card? It says ‘I always aim for the knees’ and had me in stitches.
PSA: the 1.04 patch resets the key bindings, which I noticed when if changed the dodge key back to the awkward L-Alt key from where I had it on the mouse thumb button. I kept hitting the thumb button during a ghouls fight and the dodging just wasn’t happening–they almost took me out.
I like how they demonstrate the difference in fortune between the peasants of No Man’s Land and the ones on the outskirts of Novigrad. It’s a whole different world up here.
I keep going back and forth between medium and high foliage density. The only time the framerate ever drops is a split second hitch to load new assets, which is the bottleneck in every high-performance PC open world game these days. But the foliage density makes it a little worse. Plus the cities in general.
I wish there was a way to trade foliage density for less character pop-in. That’s the weirdest thing.
Well, this is flippin’ annoying: when you decide you want to hear the dialog spoken in another language (in my case, German), but then decide you want to hear it in Polish for a bit, but then want to change it back to German, it has to freaking download the German language pack all over again. Huh? In the earlier games you just went to the main menu, picked the language you wanted to listen to, and you were golden provided you’d already downloaded them once, grrr. What a stupid waste of bandwidth.
All this is when playing through the Galaxy client. If it plays differently when just launching it independently, please someone let me know. I’m going to look on GOG’s forums and see what they say there.
Thankfully, the default English audio remains available regardless.
Going to guess that they never conceived that someone would want to play the game randomly switching back and forth between three separate languages.
I guess not, although it’s weird that they coded the previous games that way, then. In the first game, I know I switched from English to German to Polish* audio, then back to German, and no additional download was required.
*I don’t speak or understand Polish, so I would play with English subs, but it still gives a Central European vibe, you know? As does the German, but I do understand German.
Since the English is where it’s defaulting, I’m guessing the region/version also plays a part. I agree, it’s weird that you have to re-download each pack. One of those things where they probably didn’t envision it being a thing, so they never optimized for it.
So after 50+ hours of playing this I’ve finally encountered my first serious bug – I fast traveled to White Orchard to check out the DLC merchant and then fast traveled back to Velen and now I cannot mount roach at all.
Anyone else encountered this?
Ok, I fixed it by winning a horse race. Phew. Not fast traveling by choice again any time soon.
I assume you tried saving and re-loading?
I had a bug happen where my camera zoomed super close behind my character’s head so that it took up basically half the screen. I then couldn’t use any object (roach, npcs, loot containers, etc). Saving/re-loading fixed it thankfully.
Timex
3241
Found a monty python reference this weekend.
Had my first game crash.
Shame my last save game was pretty far away from it.
Oh well, time to sleep anyway.
Tomorrow will try some shader mods and see how they work on the game, even though its pretty enough already.