I must be doing something wrong, then. I’m constantly needing more money in the game. Repairs alone set me back pretty frequently. Combine that with the costs of dismantling stuff and the cheapskate merchants who don’t pay much for goods and I’m always hovering around 300-500 gold, but never much more.

I did mean the controls, since they do bother me. Also other archaic and janky systems like looting.

Like I said, unless you’re carrying a ton of weapons, it’s probably all on the junk tab. You’re supposed to break down (or sell) all the rope ladders, monster hides, etc. you pick up. Dismantle anything that says junk. Crafting supplies are all 0.01 weight I believe. I think the listed weight is the total. FYI there is a small glitch where if you dismantle components it won’t affect your carry weight until you select another inventory tab.

One more quick tip: a lot of times the dismantled crafting supplies will more than pay for the cost of dismantling them. I usually break down all my junk and then sell stuff from my big stacks of supplies. You don’t need more than 10-20 of a crafting item at any one time, so sell the surplus!

I agree, but it’s not even on my radar for annoyances with the game.

I did a lot of tedious looting early on, so maybe that put me ahead of the curve. I found 70 weight saddlebags relatively early, which helped me collect. Repair costs have never been that big of a deal for me. That’s probably due to how much gold I have, though someone did mention that if you routinely fight skull-level monsters, it will wear down your weapons a lot.

I’m sitting on 8k too, playing on blood and bones difficulty.

A big thing, I suspect, is that I use Axii a ton, and force baddies to duke it out with each other, which saves me on repair expenses. When fighting, I try not to bash my sword on enemies’ blades.

The other thing is that I vaccum up everything, and sell it… So I’ll be carrying like 50 weapons when I go into town, and sell them all for like 25-50 gold each.

At this point, I’ve got so much money that I don’t really need to vaccum up everything. But it’s kind of a bigger pain to NOT take all the junk, since then it’s harder to search through a hug pile of crates, and there might just be super awesome stuff in the last crate!

I think maybe the solution for me is to just stop looting bodies completely, and only take really special stuff from them.

I really do need to figure out what in my inventory is eating up all the weight though.

Like I said, unless you’re carrying a ton of weapons, it’s probably all on the junk tab. You’re supposed to break down (or sell) all the rope ladders, monster hides, etc. you pick up. Crafting supplies are all 0.01 weight I believe. I think the listed weight is the total. FYI there is a small glitch where if you dismantle components it won’t affect your carry weight until you tab over.

Nope, don’t think so. My junk tab is pretty empty. I actually don’t bother breaking down that stuff, I just sell it.

That’s good, thanks!

Three tips

-Don’t dismantle loot for dismantling’s sake, but sell the loot. Dismantle when you see you can obtain a rare component you don’t have or one you know you will need to craft something specific, but as you say, you not only don’t win money if you dismantle instead of sell, but in fact it’s costing you money.
-Sell the crafting materials that are over-abundant. Sell anything with more than 20 in quantity. Always remember that if you got to have so many of that thing, surely you will gain even more as you explore the world.
-Check out well the crafting material list, there are some very expensive gems and diamonds that sell for several hundreds, in two types, normal and flawless. Keep one of each, sell the rest. Maybe you need more in the late game, but you can worry about that when you reach that stage, 30 hours later. And very possibly, in those 30 hours you will get new gems.

The only good loot will be in the crates that look like treasure chests. The bags and parcels all contain junk and small crafting components. Which you can maybe rationalize at first. But midway through the game you can be confident it’s a waste of time.

I skip most of the bodies too. Sometimes a leader will have a key or a note on him, so I tend to double check around bandit camps.

Nope, don’t think so. My junk tab is pretty empty. I actually don’t bother breaking down that stuff, I just sell it.

Aren’t you the one that said Places of Power don’t show up on the minimap? Uh, just look more carefully. It’s gotta be in there. Unless books are heavy. I drop all those.

Not always true. Some items dismantle into supplies that sell for more than the cost of dismantling plus the junk item.

Now I don’t want to make people anxious about this to the point where they have to check. But I’ve been dismantling since the beginning and I have a ton of money. I find it faster and easier to dismantle all junk at once, then sell off surplus crafting supplies all at once. I always end up with a ton of money.

Either way, get rid of the junk somehow.

Well, true, there are a few items where the “processed” version is better. Clamp and pearls is the obvious example. But mainly, what I wanted to say, is that I hope there aren’t some people that hold the button and dismantle almost everything to base materials, thinking that’s how it should be done because hey, you can always craft again the components. That would be pretty wasteful.

Hmm… I guess that’s true. Although there’s also food in them, which I would tend to need eventually.
Also, they’re glowy! I feel a need to open all the glowy boxes and make them not glow.

Yeah, and there are definitely places of power that don’t show up as undiscovered locations until after you go there… But many do, I’ve found as well. Although, I think I got some decent info from you guys. I had thought that all the undiscovered locations always showed up immediately, but I guess they just appear after you do something that tells you about them?

For instance, one of the places of power that didn’t show up separately for me as a question mark, was a stone right next to the tower where you do part of the Griffin armor hunt.

Regardless though, in terms of my junk tab, there’s basically nothing in there… so it’s definitely not where the weight is. I think I have maybe 7 items in the junk tab, total… which are basically weird things I feel like I shouldn’t sell for some reason. Like a severed elf head.

You never know when you’re gonna need a severed elf head.

I think that the weight I’ve got must be in the crafting components and alchemy ingredients.

“We hope and we are certain that Cyberpunk has even bigger commercial potential. It is too early to talk about it, though. This year, and the next one will be the years of the Witcher,” Kicinski said.

Right. To be clear to everyone, once it’s a “crafting component” you don’t need to dismantle further.

I think the listed weight is for the stack, not an individual item.

Ahhhh, ok… that makes MUCH more sense then.

This is the first Witcher game I’ve played, aside from a couple minutes with Witcher 2, but I am totally sold. I"m much more of an Elder Scrolls kind of guy as opposed to a Bioware kind of guy, but this game just seems to nail everything. I’m really enjoying the open world part of the game and the writing/story is so good so far that even me, Mr. I hate video game dialog, is enjoying that part of the game.

This title for me has surpassed the Elder Scrolls games, and while it’s too early to tell, it has the potential to topple my favorite RPG of all time: Ultima 7. That’s pretty incredible, since that game has sat upon its throne for more than two decades.

I’ve always bemoaned the fact that no one does the style of RPGs I like other than Bethesda (at least not well), and here CDPR has one-upped them, at least in my mind. I’d love to see how Bethesda responds, since we haven’t seen an Elder Scrolls designed for next-gen consoles yet (has the PS4/XBone been at long enough that it’s THIS gen yet?).

It’s at the point where I’m starting to imagine that there’s no way this game can keep up this pace. I mean, it’s been totally awesome so far, and I have explored maybe a third of one continent, and there’s a whole OTHER continent I haven’t even seen yet.

I kind of fear that at some point they’ll have exhausted themselves, and the content density will fall off a cliff or something.

The dialogue is so well-voiced I’ve listened to all of it. I do usually click through Geralt’s perfunctory responses.

On a related note, I’ve always thrown my hands up at the people who want to play Skyrim without fast travel (so many games, so little time). But if I had to pick an open world game to play without that, it would be this one. Horse and boat travel are satisfying and relatively quick. Most quests are also regional, unlike the random nonsense in Skyrim where some peasant lost her gold brooch in a cave halfway across the continent.

Finally, I remember CDPR said they would take great pains to hide fetch quests behind an interesting veneer. You can definitely see the simple mechanics behind some of them, but I’m impressed how even the lowliest quests have great dialogue and a full investigation system. Nothing procedurally generated here, though I wouldn’t mind that in a sequel.

I hear ya. I do fast travel at times, but I often prefer to gallop to where I’m headed. It’s more immersive and it tends to not take too long.

Same here! The merchants are real skinflints and give you at best 1/8 of “MSRP.” I’m still in White Orchard but I guess I need to figure out what I’m missing.

Like the rest of the game, it’s not necessarily an eye-popping experience, but it feels so right.

And it’s relaxing. I’m not spammed with emergent encounters every 15 seconds. Only annoyance is when Roach gets stuck or janks around when I’m trying to change tracks for auto-cantering.

Here’s one that got me last night: Did I already buy these saddlebags? I know I have some kind of saddlebags on Roach, but are they as good as these?

I wish there was some way to compare my equipped item with an item in the store.