Try waiting 24 hours.
There is a pair of design flaws in the Velen map.
First is in the area near the uber-Tree past the swamps, there is a ? south of it, but if you try to access to it walking on the right side, you will find it blocked by the “end of map, dragons etc etc” when you are at the same latitude from that ? point. They shouldn’t put any game content that near the border of the map.
Second, below Oxenfurt there is kind of confused area. Usually from a certain point and up is all Redanian territory and from that point to South is controlled by the Black ones. Well, in that area I saw Redanian and Nilfgaardian emplacement next to each other, like just 60 mts.
The game is also starting to be too easy, I’m outleveling most of the content (55 hours done). I’m thinking if I should jump to Death march.
Yeah, but I’m not sure how they can solve that problem in these large open world games without implementing the dreaded level scaling that so many people complain about. It would be nice to have a experience gained slider in addition to game difficulty. Perhaps you could set experience gain to ‘completionist’ or ‘explorer’, which would reduce experience gain for people who do everything the game has to offer and allow game difficulty to be set separately.
For anyone wondering, the way to get the DLC alternative look for Yennefer is to enable it in the main menu.
I wasn’t going to install it (since I love Yennefer’s look as it is), but knowing that there’s an option, I guess I will. Thanks for the info!
Damn was the A Towerful of Mice quest good. SO GOOD.
Also came across the 70 storage saddlebag! So it bumped me up to 130 weight overall, does anyone know if it goes higher?
I wonder if a spoilers thread should be started? I wish to discuss people’s choices. :p
Mmm the quality of the plotting in the main quest is so good. I’m doing Dandelion’s quest and the way the threads of Dandelion, Reuven, Cleaver and Whoreson Junior are done together is superb (and how some of the preliminar stuff you found out when talking to his ex-gf actually were hints).
Yes, it goes higher.
And I have the feeling I haven’t even done half of the game, that’s why I haven’t done a spoiler thread. But start it, if you want.
Yes, it goes higher.
And I have the feeling I haven’t even done half of the game, that’s why I haven’t done a spoiler thread. But start it, if you want.
[RV’s KB+M approach]
Double-tap WASD in a direction to dodge – takes a bit to retrain yourself, but you’ll free up a key. Screw the default mappings for signs; keep those lovelies close at hand. I personally use Q for Quen, R for ArRRRRd, F for uh fire (…), Alt for Axii, and T for Trden (shush, the Y key is too far away for my liking).
But RV, you derp derp, you unbound Q. Yes. If you aren’t going to adopt a controller then get a mouse with a damn thumb key. Do you love your thumb? Yes? Yes. You might just learn to love a thumb key then. Mine is my sign cast key and it is lovely. Seriously, play Witcher 3 in your head for a moment where Q is your fast attack key while you are trying to WASD around. Doable, but screw that. Get sign casting off Q to something better asap.
Also, parry has its uses. Parry isn’t near as dashing as dodge, but dodge can still be tricky when you are getting ganged up on. Nothing makes you and Geralt feel so badass as when you stab some moonraker a few times, dodge-dodge away from two more mooks, then just in time as the third or fourth joker leaps in you parry. Sometimes you accidentally riposte/parry-shove/parry-kick one of the baddies because of the timing. Just laugh, heartily, and pretend it was intentional because they’ll be dead before they realize your uber witchyness was a mistake. DO YOU EVEN LIFT Mr. Werebub? Do you?? Ahrm. [edit: does anyone use roll now? Aside from closing on archers I don’t see the benefit given the whole stamina difference. Parry then arrow riposte is ok, but still a PITA unless the archer is one of the last men standing]
aside: movement in buildings is still naff though. I keep the walk key close at hand and always force back to that if I get a whiff of Geralt running on his own. He just isn’t qualified for that sort of thing. I only ever run when I deliberately hold the key. They really need to patch in grabbing loot you are on top of though…
Random thing to do once when drunk: Ride back to White Orchard or a place with a similar setup to the following. Get to that one bridge near town (can’t remember if it’s Woesong-something or the one right near it). Tick off the archer guard there when you are near neck deep in water but still not swimming. Watch Geralt make this hilarious gurgle-gurgle-gurgle noise (so over the top) every time he get’s shot then immediately stops when his head pops up above water again.
How about just having back be back up. If I want to turn around I’ll turn around. If I hit back I just want to step backwards, thanks. If I hit left or right, I don’t want to turn my facing 90 degrees thanks, I just want to adjust my position to the left or the right.
The only reason why hitting back spins you around in console games is because otherwise turning around would be too slow and clumsy on a controller. This is because you are basically trying to drive a human with a joystick which is really a poor way to control movement. With a mouse and keyboard, you just turn in any direction you want to go within a fraction of a second and then start moving.
Again the reason why console games need auto aim and lock on mechanics is because controllers are inherently clumsy for driving something as nimble as a human. The only reason why combat in the witcher feels slightly better is because the game is massively helping you stay facing the locked target, and of course your button mashing is sometimes going to make you look awesome when fighting multiple enemies, because it automatically switches targets for you so your attacks have highest chance of hitting a bad guy.
I guess what I’m saying is combat is fun but it isn’t hard because the game is holding your clumsy, crippled hand.
Assassins creed is the worst example of this, Dark Souls is the opposite end of the spectrum and does minimum hand holding, though even there: lock on mechanic because without it the game would be impossible with a controller.
Ok done venting. It’s not going to change. I am a PC dinosaur and I must adapt or die, I get that.
People with steam version - do you see the DLCs that were released so far listed under DLC tab when you right click and go properties on the game ?
I saw those DLCs before, but now I only see the Expansion Pass, obviously as not installed.
In game I see yennefer outfit option, in the menu.
Did they change something?
Third-person turning with a controller in Saints Row 3 and 4 was snappy, immediate, and accurate.
It’s not a console/PC thing. You can make controller movement good on either platform.
But did it have backstep?
I haven’t played that many console games so I might be wrong about how often it is or isn’t used.
Saints Row also sucks compared to this game, so there’s that.
(I finished SR3/4, they were ok)
Nope. You just pivoted immediately if you reversed direction. I guess it was less realistic, or whatever, but screw that noise. I’m playing an action game. I want to move NOW.
Also, none of Soapy’s post explains why Geralt turns like a boat. There’s no need for that at all. It’s the same weird turning that GTA4 (and to a lesser extent GTA5) uses.
robc04
3459
I hit this oddly difficult mission - I think it’s Swamp Creature or something like that. I’m level 11 or 12, the mission is 14 or 15 I think. I’ve taken on enemies that are higher level than I am without too many headaches. This bastard kills me before I knock 25% of his health down. I’ve used the recommended bombs and signs. One of his hits can do quite a bit of damage to me so maybe I’ve got bad armor - I don’t recall what it is.
In any case I just though it weird that this 1 guy seems so difficult.
Right. As I mentioned in my post, there are two separate issues: modern movement controls to allow gamepads to work well, and the sloppy implementation here that only adds to the frustration.
One is reality in 2015, one can be fixed.
While I haven’t met that particular one yet, don’t take the sign recommendations in the bestiary as the best options necessarily. For instance, I learned that the best tactic against foglets is using Aard, and Aard isn’t mentioned in the bestiary page at all (in my first fight against a foglet, I thought that Aard would dispel the fog - which it kind of does, but more often than not, a single cast of Aard makes the Foglet fall down as well, which gives you a quick, easy kill).
So try alternative tactics, like maybe using Yrden for the slowdown. Judicious use of Quen and parry could perhaps give you a better chance of observing the enemies patterns in order to respond properly.
Tim, I’m refuting Soapy’s assertion that Geralt’s shitty walking movement is a result of console-specific compromises.