What I don’t like is how we lost the capacity or ordering by name, price, weight, etc.

The fuck… a simple fetch quest turned into

end

a sad story about Alzheimer. :(

Wow! Just Wow! I was on vacation and so only got to load this up last night. I have a Razer Forge TV with the Serval gamepad, and used the Moonlighting app to use the nVidia game stream service to stream this game to my living room TV. This thing is gorgeous on a large screen with a 980 to push the graphics. I will be fighting my wife for the TV for awhile for this game and so glad I got the PC version. I only got about an hour last night, had to spend some time getting the streaming set up, but this game is a perfect showcase for this technology! Awesome graphics that can’t be pushed by the new consoles but on the big TV screen.

I like the inventory, except for the fact it’s missing sorting and filtering. The navigation works pretty well. I think it’s a good compromise between PC & Console inventory systems. I hate to keep piling on DA:I but that had a much worse inventory for PC users.

If CDPR can add filtering & sorting I’ll be pretty content with it.

I think it’s a good compromise between PC & Console inventory systems

It really isn’t. Why are books on the same tab as oils and other utility items? Why don’t the armour/weapon modifiers have comparison indicators like base damage does? None of these have anything to do with accommodating console users.

I was referring to the ease of the navigation with both controllers and keyboard/mouse but I haven’t really noticed missing information. Don’t the modifiers have comparison indicators too or is that just for runestones and glyphs?

Also, as stated by Paul_cze above, they’re going to patch in a book tab and filtering. The Witcher 2 had sorting so I’m hoping that is added as well. The PC version of The Witcher 3 has some form of basic sorting but The Witcher 2 had sorting by weight, qty, newness, and value.

There’s some noise on reddit about an XP bug. Some people are not getting experience from main quests, maybe side quests too. It might be related to doing quests that are too far below your level. There’s speculation they were trying to slow that XP gain so you didn’t get too high of a level but you should always receive something.

I levelled up last night from 14 to 15, I think with a level 12 quest. But I was on level 14 for a while.

Personally I’m not worried, but you might want to keep backup saves and pay special attention to whether you get experience when a quest completes, especially one that’s well below your level.

Quests that are 6 levels (or more) lower than yours are not granting experience. Anything else should reward you with exp, we are looking into the issue.

We have found the issue and started working on a fix. We’re especially sorry about this bug!

So that’s good news that you can’t get too far above the right level by questing. But there’s also a bug for quests within that range. Keep an eye out for it.

I’m really wondering how much content there is in the game… I keep thinking that I’m gonna run out somehow, because I’ve done so much.

The thing that’s crazy though is this… Ok, so I’m going through the Novigrad stuff, and the main story quest is around level 11, I think. I’m currently level 14.

Normally, I’d think, “Oh, I just outleveled the content.” But the thing is, I have a ton of quests which are like level 30.

So, i’m thinking… does this mean that I’ve only seen around a third of the main quest line at this point? If that’s true, it’s crazy.

I quickly popped over to the viking island area just to see what was there, and the area is pretty huge… but there’s still a mountain of unexplored stuff out in the original continent, so I’m not thinking I’m going to head over to the Island any time real soon. Although some of the stuff down in the southeast seems to be extremely high level, so I may not be able to check it out until I get higher level anyway.

Leveling up thus far as been quite slow, but I think this is actually well thought out.

Unlike a lot of RPG’s, you kind of already start with most of your skills. (although I still don’t really have anything that uses those adrenaline points, so I’m not sure if there’s something I can do with them later or what) You get alternate modes for your signs and stuff, but even right out of the gate you are perfectly functional in combat. Progression feels like a refinement, rather than opening up completely new stuff, and I think I like it like this.

As a result, I think it seems to work fairly well. If the leveling was any faster, I’d be outleveling all the content before I did it I think. As it is, I’m working through all the quests and don’t seem to outlevel most of them too much, while taking a few that are actually higher level than me.

I was wondering about this - I literally was on 14 for the entire time I played last night, and I started playing halfway to 15, and was doing several main quests back to back to back just to hit 15. I finally managed, and just assumed some of the quests that I’d taken were too low-level (grey) or something, but I found it odd they would introduce secondary quests as part of the main quests that were so far below the level the main quest itself was, so I’m glad to see it’s a bug that’s being addressed. Too bad though, but then again it will probably work itself out in the end.

So NeoGAF tells me that the #1 best selling console game in Japan right now is Witcher 3.

That’s more an indication of the weakness of the Japanese console game market right now than a sign of a specific love for The Witcher there. But it’s still pretty remarkable to see a Western RPG in the top spot. It’s something many people said would never happen.

Please sign me up for the XP bug; I’m leveling too fast. I still have a bunch of stuff around level 8 or 9 to do and I’m already at 14.

One of the reasons I’m not worried about being too high of a level is that so far there aren’t a lot of set piece combat encounters in Novigrad, so there’s less opportunity for me to feel like I’m steamrolling the enemies.

I don’t know if the XP bug is part of that. It doesn’t seem like it. I’ve seen regular XP numbers. They just don’t make me cringe like +50 every 30 seconds in Tower of Mice.

Now that people have had a chance to play more of the game what is your sweet spot for exploration settings?

I’m still playing with the mini map on, show path to quest marker on, undiscovered locations off. I’d like to be able to turn off the quest markers / path, but I just don’t think it’s worth it in W3. The quests aren’t written in a way where you can logically find a lot of them without a marker and if I’m going to use a marker I might as well keep the path to marker on since constantly opening the map doesn’t really make exploration feel better.

Are you playing on normal difficulty? Anything above normal has an XP reduction.

I am playing on hard (the third blood and bones one) and I’m also out leveling quests, but I think that’s actually okay as I’ve DONE a bucket load of quests, contracts, events, and all sorts of stuff. I figure stuff I out level this time I’ll hit up on my next play through, but I’ve done some low level stuff anyway, because loot rewards are still (at least in some cases) leveled to you I’ve noticed (I got an enhanced oil formula from a boss chest doing a level 5 quest I had missed), plus the quests are so good, the reward in many cases is the quest and story you get itself, so I won’t worry too much about “being too high level”, or at least I’m not letting it bother me too much.

I’m on Death March. I’m not really worried about it as I’m only a little ahead of the curve; just hope the gap between my current level and the main story recommended level doesn’t get too wide. Might be a bit disappointing if I just roll over the last act of the game without much of a fight.

I have the minimap and active quest text turned off and undiscovered locations off. There were maybe 2 times when I put the minimap on because I couldn’t find something but otherwise I’m really happy with how it is. Though I wouldn’t say no to a compass only mode for the minimap.

Basically I open up the map and look at where I’m supposed to be going and then try to get myself there. Half the time I end up going in the wrong direction but that often leads me to something else interesting. And since there’s no minimap I actually look around and see the game instead of staring at the GPS. I guess others have better self control than I do but in a lot of these games I think I just play the minimap and W3 looks too damn good to do that!

I’m pretty sure if no one had told me about the XP bug, I would never have noticed it.

The quests are so damn good. So. Damn. Good.

Novigrad missions

The theater quest! Having to prepare it, and then Geralt acting as himself!
The little heartfelt moment where Dudu transform into Ciri and Zoltan apologizes when he notices what he did.
The masked ball with Triss. So romantic.

So yesterday I did the Jenny in the Woods contract, and man, that was a tough one. I love how Witcher contracts have their own stories many times… and how hard some of them can be. Very true to the books.

Yeah I had a rough time with that one, too. I think my silver sword was just way underpowered at the time so I waited a level or two so I could craft one I had found the design for and went back. Still took a couple tries.