robc04
3583
Yep. If CDPR took their great writing and made some quests like the sleuth ones in The Secret World it would have been a treat. With the internet it’s so easy to get clues / walk throughs, so a player shouldn’t get stuck for too long. They could always find the answer.
No thanks. I loathe when a quest is so obtuse that I have to resort to an outside source for information.
Yeah, sorry. Putting cat hair mustache puzzles into The Witcher 3 so we can all use an in-game browser should be no one’s idea of making the game better.
I was thinking more in having “fallible” quests or alternative ways to solve them. “Going to internet to look into a wiki” should never be part of the design of a game.
edit: The last 10 hours I’ve been playing in Death March. It seems to be helping on slowing me down, and consuming more food (from my big reserves of hundreds of items…). I suppose I can always turn back to third difficulty if I get to a point too hard.
“Hmm, looks like Scotch tape. Maybe I could turn it into a mustache. Better look around for a driver’s license.”
I can’t help it. I mentally narrate everything in Geralt’s voice now!
Gotta get some coffee, bet I can follow the scent to the cafe.
Help!
KevinC
3588
The fact that Geralt is the one doing the investigating, not me, is one of the things I like about how they did Witcher 3.
While I don’t want to play in Witcher mode all the time, it’s not bothering me and the abstract handling of his skills (senses) is really neat and simple/elegant. Well, to me, at least. Could it be improved? Well, what can’t be improved upon, eh? But I think it’s fine how it is.
Geralt sure does talk to himself a lot (which is a trait I can completely identify with.)
As a side note, even after two games and however many years it’s only just now that I’ve realized the titular Witcher is basically named “Gerald.”
Witcher proof safe posted over on Reddit. :)
robc04
3592
I never said they should design quests so most players need to go look up the answers, only that if some people get stuck they have options to continue the game. Nor did I say they should make goofy puzzles about illogically combining inventory items to make new ones. I know The Secret World had some that required use of a browser, but they aren’t the ones I meant. When I brought up The Secret World I just meant they had some quests that had good writing and required some brain power. Just would like some quests that involve some thinking and not highlighting objects.
While I still love W3, I just get tired when games have busywork that don’t really require any skill or thought. Walking around in a yellow circle holding the left trigger just isn’t my idea of fun. They can feed me their great writing without the busywork unless they figure out a way to make that mechanic more interesting. Until then I’ll keep using my witcher senses, because I don’t really have a choice if I want to keep playing one of my favorite games.
Here’s the thing though: you can proceed from some of Geralt’s investigations (at least one that I’ve spotted) without having found all the clues. And I notice from watching some youtubing, you can be led down a different path as a result.
You can also spot stuff in the world outside the yellow circle stuff with WitcherVision, and I’m not just talking about finding loot. I’m talking about red glow. Shortly after finishing part of a quest in Crookback Bog, I ran across a dead body. Instinctively, I went WitcherScope, and realized all of a sudden I was being pulled into another quest. Bookmarked and will return to it.
It’s possibly busy work some of the time, but not all of the time and that’s another reason to justify the mechanic, I suppose.
Having said that, I think in my 25+ hours of playing the game, perhaps 20-30 minutes total of that time has been spent looking for clues with WircherView on. Really not that big a deal.
robc04
3594
I agree with you. Even though I wish there was something more to it, it isn’t like it’s decreasing my enjoyment by a large amount or anything.
This what happened to me yesterday. While on a quest I had to scan the yellow circle. I stepped outside of it and found some stuff that didn’t change the outcome of the quest I was on but provided a neat side story. A side story for a side quest. It blew me away.
A quest required me to race a horse, it was about 100x better than the races in DA:I , and I was not aware there are saddle upgrades in this game! I got one from winning! More stamina!
I really like the look of the racing saddles. They’re much better than the high backed ones.
The races are a bit akward, actually, given how the horses “hit boxes” work and how they are two speeds, normal and sprint. That said, much better than DA:I, but that’s not surprising, given how awful was all things horse related in that game. :P
RPS review is amazing. Richard Cobbett is their best writer.
http://www.rockpapershotgun.com/2015...r-3-review-pc/
Looking back, The Witcher 3’s greatest strength and weakness is how easy it makes everything look. There are games that jump up and down, waving and screaming, desperate for you to notice how clever and brilliant they are, and then there’s The Witcher 3, as casual about it as its hero Geralt after killing some unstoppable monster. An open world with the narrative depth and fidelity of a linear game? Well, yes, it muses, sloping off to the pub. That is indeed quite a thing. A map that while full of little icons and collectibles, never feels like Dragon Age Inquisition’s awkward offline MMO or Assassin’s Creed’s pointless filler? Yes, yes, it yawns, reaching for a pint. ‘Aint no biggie, but thanks for noticing. Anyway, don’t you have the fate of entire kingdoms to reshape or something?
Time and time again I just had to stop and – in a good way – remind myself of just how good what I was playing actually is. Wild Hunt is so grounded, so good at world building, so subtle in its cleverness that after a while, it simply is. Never before, for instance, has there been an RPG so reactive, yet so content to hide the mechanics. There’re no icons next to dialogue options to tell you what’ll happen, no “Clementine will remember that” flag.
As elsewhere though, the real achievements are understated – a big one being the character animation. It doesn’t necessarily come across in a quick video or pic, but the facial animation during conversations, the choreography during both the biggest and the smallest scenes, the incidental details… they all add up. It’s not that CD Projekt is doing anything that other RPG developers couldn’t with all this, just that it almost never misses an opportunity [I]to actually do it.[/I]
Yep. My favourite game of all time. It breaks my heart that I have that XP bug happening.
XP bug will be fixed in the Monday 1.05 patch on PC.
I wonder how the bug work exactly. I noticed tonight that I didn’t win any xp after doing two treasure hunt quests, but maybe that’s normal? In the other hand I won xp twice following the first main quest in Skellige.