PS4 patch notes: http://imgur.com/a/a6goi

Does that mean I can have larger text?

All I can say is that I recognized immediately in the first Witcher game that I was playing something exotic and different, something steeped in a culture that was, essentially, as foreign to me as any other non-WASP-y culture was. Witcher 2 reinforced that. The author of that piece linked above nails exactly that, and nails why a nice northern Slavic fellow like our own Paul Cze is so proud (and perhaps at times defensive) about The Witcher 3.

And I think that’s just awesome.

Someone up-thread here (I think?) was struggling with how color-coded a lot of The Witcher 3 is. Appears they’ve patched in non-color visual cues to aid folks in that regard.

PC patch 1.05 change log.

•Fixes a possible exploit by preventing certain drowners from respawning infinitely.
• Improves the distribution of experience points gained by completing quests with recommended levels lower than the player character level.
• Merchants now offer more weapon types.
• Rebalances the prices of maps that can be purchased from merchants.
• Clarifies a number of crafting diagrams.
• Fixes an exploit whereby players could buy sea shells and sell the pearls inside them at a higher price.
• Increases the variety of loot dropped throughout the game.
• Increases the variety of items available in shops.
• Shops now only offer weapons with levels matching or exceeding the player character level.
• Slightly reduces the amount of coin dropped from chests and monsters.
• Deploys the Bovine Defense Force Initiative.
• Fixes an issue where runestones could not be upgraded to greater runestones.
• Reduces the spawn time of selected groups of NPCs.
• Geralt no longer interacts with candles placed near chests and other openable objects.
• Improves the smoothness of camera movement.
• Fixes a number of issues related to horseback riding.
• Fixes an issue where the player could not deflect arrows/bolts at longer distances.
• Introduces a number of fixes in in-game communities.
• Introduces a number of fixes related to combat.
• Vitality begins to drop if Toxicity exceeds 80%, as originally intended.
• Fixes an issue where Geralt was sometimes unable to mount Roach.
• Improves Geralt’s movement, especially when he swims.
• Fixes an issue whereby Geralt could be attached to a sinking boat while aiming his crossbow.
• Fixes a number of issues related to Vitality regeneration.
• Fixes an issue whereby certain actions could be randomly blocked during gameplay.
• Fixes a rare issue whereby Geralt could not mount Roach after fast travelling between points.
• Fixes a number of minor tooltip and wording bugs.
• Adds a series of color-blind friendly features. Improves visibility of tracks, marks, footprints and scent clues. Color-blind friendly features can be enabled in the Options\Gamplay submenu.
• Introduces a number of additional fixes to alt + tabbing.
• Fixes an issue where The Witcher 3 process did not close properly if the user did not have XAUDIO installed.
• Introduces a number of general stability and performance improvements.
• Fixes an issue where in certain situations the game could crash while a save was being loaded.
• Adds some missing translations in localized versions.
• Ciri can no longer unlock fast travel points.
• Improves the behavior of sails when viewed from longer distances.
• Improves performance in selected scenes and cutscenes.
• Fixes an issue where clouds and fog could flicker on some hardware configurations.
• Fixes an issue where Geralt could pass through walls in the fish market in Novigrad.
• Removes repeated sound cues on entry into GUI panels a second time.
• Adds a collision near Kaer Gelen that could cause the player to be blocked inside the building.
• Improves the scale of selected elements of the GUI and HUD.
• Introduces a number of bug fixes and user experience improvements in the GUI panels.
• Introduces a number of small changes in the UI for gwent.
• Improves the alignment of the HUD for the 21:9, 4:3 and 5:4 screen ratios.
• Disables “Input device changed” messages and adds options to disable on-screen combat feedback and floating tags above NPCs.
• Adds an information prompt and Journal entries related to new DLC packages.
• Fixes an issue where some formulae were not displayed in the Alchemy panel when the player possessed level 1 of said formulae.
• Introduces a number of fixes in key bindings.
• Introduces new filters for the Alchemy and Crafting panels.
• Fixes a number of minor issues where music tracks were not triggered in their designated locations.
• Fixes an issue where some players could not interact with an object during the Pyres of Novigrad quest.
• Fixes an issue where some players could not make Geralt run after the Wandering in the Dark quest.
• Fixes an issue where players could not talk to Octo after the Lord of Undvik quest.
• Reduces the number of Wild Hunt minions spawned during the Ciri’s Story: Fleeing the Bog quest.
• Fixes an issue where Keira could sometimes fall beneath the terrain during the Wandering in the Dark quest.
• Fixes an issue where certain actions were blocked during the Blindingly Obvious quest.
• Fixes an issue where the player could not activate a portal during the Wandering in the Dark quest.
• Fixes an issue where the player could get trapped in the ruins of Tuirseach Castle.
• Geralt can now always play gwent with Madame Serenity.
• Fixes an issue where Vernon Roche would not appear at the Hanged Man’s Tree during the Eye for an Eye quest.
• Fixes an issue where the player could not talk or otherwise interact with certain NPCs.
• Fixes an issue where the sirens in the Lord of Undvik quest could be invincible.
• Fixes an issue where the player could not perform certain actions after the Carnal Sins quest.
• Fixes an issue where some players experienced an infinite loading screen during the King’s Gambit quest.
• Fixes an issue where the player could experience a progression break after choosing a certain dialogue option when talking to Dijkstra in the Count Reuven’s Treasure quest.
• Fixes an issue where Simun did not spawn properly during the Unpaid Debt quest.
• Fixes an issue in the Contract: The Oxenfurt Drunk quest where the katakan was not hostile after being lured.
• Fixes an issue in the Contract: Shrieker quest where the shrieker was not hostile in certain situations.
• Fixes an issue where the player could not perform certain actions in the Master of the Arena quest.
• Fixes an issue where wolves were not visible in the Contract: Mysterious Tracks quest.
• Fixes an issue where the player could not fast travel under certain rare circumstances.
• Fixes an issue where the player could not interact with Hattori during the Swords and Dumplings quest.
• The player can no longer take on the Apiarian Phantom contract multiple times.
• Fixes an issue where some players could not progress during the Broken Flowers quest.
• Fixes an issue whereby the “Novigrad, Closed City” entry might have remained in the Journal indefinitely.
• Fixes an issue in the Return to Crookback Bog quest where monsters were spawned inside a building.
• Players can no longer prematurely obtain a key from a halfling, thus blocking the Contract: The Apiarian Phantom quest.
• Fixes an issue in the Greedy God quest where the player could kill a monster twice.
• Adds fail-safes for players being unable to obtain gwent cards after Dijkstra or Lambert can no longer be found in the game.
• Fixes an issue whereby Triss could get stuck on a set of stairs after a scene during the Now or Never quest.
• Fixes an issue where Ermion could not leave Lugos’ area during the Sunstone quest.

What if we discriminate using culture or nation instead of race? I heard people loves to discriminate based on nations, even a few wars has been about that…
Or hell, we can still talk of race, as I’m not a “Caucasian white”.
I’m Spanish, and I’ve been watching Hollywood movies all my life about North-american people. Some of them very about American leitmotifs. And I don’t care if the characters aren’t Spanish, a movie is a story, who cares about their nation or race.
Hell I’m a geek, I read a lot of scifi and fantasy, where sometimes people are blue or they have tentacles instead of hands, and I still don’t discriminate. A good story is a good story. If you need something/someone to “identify with”, maybe you have a few biases.

And still, as a kid, I remember having thought a pair of times: “How cool would be if this badass character [usually a villain :P] is from Spain like me? It would rock!”
I now analyze my thought process and yeah, I just wanted to have my ego pleased in a very silly way.

So, the most funny thing about people complaining about diversity [in fictional works, not stuff like jobs] is that isn’t really a great social cause as they seem to believe. It’s very superficial, if you think about it. They just want artists to stroke their ego putting fictional people of the same genre/race/culture so they can point out at their screens and see “cool someone like me in a movie!”. It’s a fight against discrimination, yeah, but discrimination of… having or not something akin to ‘fanservice’, wanting to being pat in the head as the white people has been pat in the head all this decades in films.

Do you know what artists I know that are experts in putting characters that are to be totally identified by the consumer?
Manga artists that make crappy shojos or shonen where the main character happens to be a “very average” high school kid, just like their target market segment (totally coincidence!), but somehow that totally average high school kid happens to attract hot babes/dudes or be a special child or whatever. Pure fanwank that works, because people are that shallow. But it isn’t something to strive for.

Is there some cultural blindness by part of the creators? Let’s say it: yes. It isn’t coincidence that a Eastern European white guy has written a fantasy of white people where the black people are pretty far away in a distant land. People are formed by their environment, it’s how it works. Let’s be nice and suppose the average American would have mixed a bit more the races, following the same logic, if he has lived all his life in a city of more intermingled races. It would be natural for him.
But why that fictional setting has to imitate real life region B instead of real life region A? There is too some cultural blindness in the second group in thinking that the “right” choice is automatically to be like the region where they lived all their life, just because there are more representation of other racs. Pure American-centrism. Are they going tot complain if a Chinese movie is full of Chinese people or if a African game is full of black people? Well, poles are 97% of the total population of Poland, diversity is also accept country full of white people and their white works, same they would have to accept an African work full of black people.

Nice, it seems they did a more heavy rebalance, that’s why they were needing a few extra days.

• Improves the distribution of experience points gained by completing quests with recommended levels lower than the player character level.
• Merchants now offer more weapon types.
• Rebalances the prices of maps that can be purchased from merchants.
• Fixes an exploit whereby players could buy sea shells and sell the pearls inside them at a higher price.
• Increases the variety of loot dropped throughout the game.
• Increases the variety of items available in shops.
• Shops now only offer weapons with levels matching or exceeding the player character level.
• Slightly reduces the amount of coin dropped from chests and monsters.

Nice too:

• Introduces new filters for the Alchemy and Crafting panels.

It’s going to take a while just to explore the new options and changes!

Ohhhh, patch day! I’m far too excited for my age.

The way the phrased the XP bug fix makes me think they are just going to add an idiot light where you always get some XP even if it’s only 5 or 10.

It seems now grey quests give 5xp. It’s a way for people to not mistake the grey quests for the “xp bug”, I suppose.

Patch 1.05 LIVE for PC. 1.04 for PS4 out now in Europe/US. Rest of the world & XBOX next week.

Why do they hate minorities?

OK, now I’m curious…

• Deploys the Bovine Defense Force Initiative.

Unslot everything, your skills, your equipment, and then put stuff back one thing/item at a time and see if it duplicates.

Deary me this game is good. Why did none of you say?

In White Orchard, one of the early exploits found was that players could kill the cows there and sell the skins for profit. The cows would regenerate after a few in-game hours, so people were just killing cows, meditating, then killing more cows. Unlimited money.

We were all trying to swim underwater at the moment.

And now motion sickness. Oh no.

People are saying the mutagen bug is still there, and now you can’t craft mutagens if you already have one without dropping them first.

So it’s not the last patch, but hopefully people can keep playing.

They changed three alchemy recipes, if I’m not mistaken. They have made them easier, as they asked for a very rare component dropped by a creature, now just herbs.