Yeah Jenny of the Woods has kciked my arse recently I was 1 level below so am gonna wait that one out.

Strategy…

Keep your distance when she spawns wraiths - they leech life to her if they get near you. One hit from the crossbow should deal with each of them. Use Quen and Yrden.

Exploit…

Unfortunately when I was doing this, I hit an exploit - if you get far enough away the wraiths disappear, but she doesn’t. Then you run back in and attack again. Cowardly huh.

I don’t know why people recommend running away from the life-draining image wraiths. They are 1-hp creatures, one fast slash will make them disappear too. Just kill them all fast and they won’t have time to drain more than 3-5% of your hp.

What difficulty you on? When I faced them, the drain was pretty quick and extensive - enough to top Jenny back to full each time. Maybe I was too low level. Or not quick enough.

3rd/4th difficulty.

Yeah, same. I guess I just suck! :D

As of the latest patch, you can get rid of the blur effect in Witcher senses mode with an .ini tweak. According to the name, it might help with motion sickness.

I checked it out and it does kind of take away from the feeling of being focused on one thing, but I’m going to try it this way for a while to see if it makes the game less annoying.

Really nice tweak, love it. I’ll never understand why artists like to shit all over the screen with special effects and postprocessing.

Places of Power: I have not been using these when I found them (still in White Orchard) because my understanding is their effect is temporary and I thought perhaps I should wait until I need the boost for a particular quest. What’s the thought/strategy on these?

Just go for it. The Sign boost is nice as a temp buff, but the Ability point is what you really want. The sooner, the better.

You get a permanent ability point the first time you visit each one, so you pretty much want to tag them all when you find them. On top of that, yeah, you get a small temporary sign boost that shouldn’t really influence your decisions at all.

Definitely go for it. They are also not one-time use places. You only get one ability point per Place of Power, but you can use them as often as you like to boost your signs. I think they “recharge” in a matter of minutes.

Last night I was shocked to not only tie the first round of this game of gwent with a pretty epic set of cards and a few spies, but to lose the 2nd round with me holding the following cards.

Just finished. What a masterpiece. One of the best games of all time.

I am at Kaer Morhen, it is so amazing. The drinking, the dialogues, the
little spoil

yennefer dress up and her “go to bed”

, they even got nice Season of Storms reference there, I love this so much

Hah hah. Even with those heroes I can see how it’s possible to lose. He has two more cards which is a substantial advantage. If he plays a spy (+2 cards), a pair of medics (+2 cards) and a horn (you have none), you can lose it. As it happened.

Yeah that’s pretty much what happened, he had a horn that made his infantry line OP.

Have the DLCs for this week been announced yet? I wonder if we’ll really get NG+. I just don’t see how those lvl 42+ schematics could otherwise be put to use.

I believe its a new set of neutral Ballad Heroes Gwent cards, and another side quest called Fools Gold.

I played a good chunk of this over the weekend and I think I’m close to being done. I have about 80 hours total. Most of it in Blood & Broken Bones difficulty, with a pop up to Death March about 15 hours ago.

I think The Witcher 3 may have some of the best quests of any game ever. The writing is fantastic. Even side quests, that in any other game would be given the laziest of scripts, often have shocking or touching bits that seamlessly blend in with the setting. They did some good work in getting the writing to feel real and make the consequences tough. There are characters and stories I will never forget in this game.

The few times the writing fell short, the naturalistic direction of the digital actors was strong enough to overcome any clunky dialogue. When Geralt is disappointed or saddened, his eyes say everything his monosyllabic grunts can’t. The conversations were staged so as to avoid the weird standing and gesticulating uncanny valley thing other games fall into.

Even the Easter Eggs, fan service, and goofy stuff read well.

All that said, I think I do have some criticisms. I haven’t seen this mentioned in a lot of reviews, but I feel the balance in this game is nuts.

I was constantly over or under-leveled for the main quest. In the former case, it didn’t matter except my RPG instinct was to be ticked off at getting little to no XP for advancing the main story. In the latter case, I had to delay the plot by finding other things to do until I could hit the sweet spot. Which was sort of the issue with bringing it to an open-world, I think. CDPR knows that most people aren’t going to tackle the main story in one uninterrupted string, so they tried to anticipate some side quest wandering, but they can’t really predict what players will do. Some might try to take on all the Witcher Contracts. Some might try to uncover all the map question marks.

The level of quests and mobs frequently seemed wrong as well. Sometimes I’d breeze through a quest a couple of levels above me, while getting my ass handed to me by a random mob a few levels under mine. The actual moment-to-moment combat was fine (more on that later) but the recommended level difficulty just didn’t tell the whole story. I think a monster/mob that requires the player to dynamically use their powers (abilities, signs, potions, bombs, combos) should be a higher level than a monster/mob with the same amount of hit points, but that calls for less ability management to defeat. Again, this seems to be an issue of the open-world setup. It’s harder for a dev to balance encounters when players may attempt them at different times with different abilities.

Speaking of the difficulty levels, I said the moment-to-moment combat is good. Rolling, parrying, throwing bombs, casting signs, etc, feels really crisp and looks cool. I feel like a badass monster hunter when I’m in the thick of it. On the other hand, potion abuse is way too easy. I like that CDPR changed potions from The Witcher 2 so that you can just use them in combat, but it’s just too easy to cheese. Three doses of that 100% heal potion means most fights are inevitably mine unless I get stunned and one-shotted by some epic beast. When it happens, I feel it was less about a lack of combat skill, and more because the monster sucker-punched me with some jank ability.

I appreciate that CDPR improved the loot from previous games, but it was another weird balance thing. Random armor and swords were almost always better than the Witcher Gear because I usually pieced it all together after the recommended level. Another casualty of the open-world design.

Gwent is a nice distraction, but I never felt it meshed well with the world in the game. It felt like a tacked-on minigame in another, lesser, open-world game. The hi-res art and quotes of in-game characters contributed to that. It was a little too meta for me to take seriously.

Overall though, I think The Witcher 3 is one of the best games I’ve ever played.